[Destructoid's Director of Communications Hamza Aziz asked Jonathan Holmes to make a show called 'Sup, Holmes?' so that Destructoid could later sell a t-shirt that says 'Sup, Holmes?' on it. This is that show. Subscribe to the podcast feed and find more episodes here.]
This week on Sup Holmes we welcome Nels Anderson, lead designer on Mark of the Ninja. 2D stealth action games about ninjas are not exactly what's hot with the kids right now, but that didn't stop Nels and his team at Klei entertainment (Shank, N+, Sugar Rush, Don't Starve) from creating one of the most critically acclaimed and compelling games of 2012. True to its name, the game struck silently from the shadows, and before we all knew it, all our throats were cut (metaphorically speaking).
We'll be talking to Nels about Mark of the Ninja's sudden rise to critical and commercial success, what went into making a game that deeply impressed both game design scholars and casual players a like, and anything else he wants to talk about.
Are you ready for some football? If not, tune in to the show at 1pm PST/4pm EST and join us in the fun.
They grow up so fast: Game Informer interviews Aaron Linde about writing Battleborn
1:00 PM on 07.27.2014