Want to see No More Heroes on the 360 or the PS3 someday? I wouldn't blame you if you had your hopes up. Suda 51 (the game's creator) has said many times that he'd like to bring the series to one or more of the HD consoles. Or did he?
In the latest entry of 1up's Suda 51 week, the enigmatic punk programmer reveals that previous interviews concerning No More Heroes' HD future were mistranslated. From the interview-"What I wanted to say was, looking at the Wii, I think No More Heroes 2 will probably be the last iteration for this current platform. But there's probably going to be a "Wii 2" or other next-gen system from Nintendo at some point, so I was saying that I would want to do another game in the series on the next Nintendo platform." No mention of the 360 or the PS3 anywhere to be found, though a multi-platform release would likely make sense.
Suda also goes on the say that No More Heroes: Desperate Struggle ends Travis Touchdown's story for good, and if future NMH games are produced, they'll star someone else. Again, this totally contradicts info from prior Suda interviews, where the fickle gamesmith reported that he wants Travis to become a huge gaming star, to appear in multiple titles for years to come.
So, what can we take away from all this? Just two things; game developers are totally unpredictable, and "fickle gamesmith" is the most awesome sounding thing you've read all day.
[via 1up.com. Thanks to The Switcher!]
Jonathan Holmes is the most lovable Associate Editor on Destructoid. Catch him on videos, original editorials, and on back episodes of the Destructoid Show and MTV's Road Rules. Jonathan is a retro gamer's gamer.
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"I don't want to put my game on a system where the action fanbase is greater, and it would make more money, which would allow us to make more games as a result".
Where is this guy getting his money from?
first post and it's already a lil baby crying. :\
If you wanna play it... get a wii. Simple as that.
And Magnalon? I know you are smarter than that. Please wipe the nonsense dribbling from your chin.
Given this correction (alleged, sure, whatever), it seems he really believes in the Nintendo platforms, for whatever reason. I'll admit, its a strange move, indeed.
Then again, there was that one guy that says that gamers don't know a thing about sales and that a not-so-high selling game can still be a reasonable candidate for a sequel.
Where ever he puts it, I'll play it.
Played it for a day at a friends house: done and dusted, it had flair, but overall, it was "alright".
I don't see how in the world I could be seen as "crying about it". I'm simply stating there's more action fans that have PS3s and 360s than Wiis. There's a reason most major action titles (Bayonetta, etc) don't come out on the Wii, and they all sell better than any of Suda 51s creations.
Also, DAT ... ASS?
NMH was Suda's best selling game that he ever made, so I don't know where you're getting that he made no money off on it. Selling almost half a million units for a new IP is good, and it was obviously good enough for them to make a sequel. The game got no advertisement from Ubisoft, so the fact that it sold as well as it did, is the real success story. There is no guaranteed that it would of sold better on a 360, because not every hardcore games sell a million on the 360!
Please. Stop.
and I'll add, out of left field, with or without multipleyer.
Aside from agreeing with PEICanada7 and megaStryke, I'd like to add that appearing on the HD Twins would cost a lot more money. Selling more copies on the HD Twins doesn't mean more money was made, since they have to sell more copies to make a profit considering how much they spent to make a game there. Developing for the Wii is vastly cheaper than developing for the HD Twins, and for a niche game like NMH (and company like Grasshopper), that's something they couldn't pass up.
@Revolution
No. What would it matter if it did? The Wii has 1/1 control already (with Motion Plus), and even then NMH2 isn't using it (so the controls are based around basic motion control rather than 1/1 motion control, further meaning it wouldn't be different on the PS3 unless they remade the game with purposeful 1/1 motion controls).
Well, you can rest easy knowing that even if it does come to the PS3, there is NO WAY it would have superior motion controls on that platform.
No motion plus means that given the option to make the motion controls superior, Suda would prefer to keep the old gameplay style.
@ Magnalon -
Actually, there are a lot of reasons to not put this
game on an HD system. For example, Microsoft requires that all Xbox games be in HD. And the PS3 costs twice as much than the Xbox 360 to develop for, which itself costs twice as much as the Wii. If there was ever a system where niche games have the potential to warrent a sequel, it is the Wii, because you only need to sell 25-50% as many copies to make a profit.
Jinx! Buy me a Coke!
No, its a Wii exclusive. He never said that NMH2 was going anywhere else. It was miss-reported that future games in the series would go to the 360/PS3, but that wasn't even true. So the NMH series is staying on Nintendo's current, and future platforms!
If the console gets a new, exclusive Resident Evil game at or around launch, I'm guessing that it will.
As for No More Heroes' or No More Heroes 2's sales on the 360 or the PS3, there is no way of knowing. Personally, I doubt that the high cost of up-porting said games would be worth the money for retail, and down-porting them for XBLA/PSN would likely involve too many cuts.
But who knows? I'm sure someday, we'll find out, though it may not be until the 360-2 or the PS4.
It's just a shame that Suda51 is so stubborn, and Wii lovers won't admit that it's possible to sell niche titles on other platforms.
Comparing Blazblue and Disgaea 3 is completely off the target, considering fighting games and SRPGs are MUCH more niche than action-adventure, which is one of the most appealing genres available. But, I'll humor you.
If VG Chartz is accurate, Blazblue 360+PS3 sales have almost ALREADY outsold NMH.
Again, using VG Chartz, to answer your question, Valkryia Chronicles has sold more than No More Heroes.
I think you're really underselling No More Heroes' appeal here, and conveniently using the "it didn't sell well because it's niche" argument, when it was really the Wii's fault as a console. NO action game sells very well on the Wii outside of first party titles (read: rabid Nintendo fans): I wonder why?
To answer another one of your questions: which other Japanese games broke those barriers? Devil May Cry 4, Metal Gear Solid 4 (if you count that, I suppose), Resident Evil 5, and Blue Dragon, just off the top of my head. Fuck, even Heavenly Sword (not Japanese, but had 1/10 of the buzz and critical acclaim that NMH did, and was destroyed at launch) sold more than NMH.
I also still don't get why you're throwing a super niche "cross-over" dream game that was critically destroyed as an example (Cross Edge). Your sample titles make no sense, yet I was still able to show that their sales surpass NMH's.
Another case and point: Demon's Souls. WAY more niche than NMH, yet its finding success even before the localization.
"NMH was the company's best-selling game EVER"
Shit sales is better than nearly no sales, I suppose.
The only valid argument I see here is fistful and Hcapt's "development cost" contentions.
Games need more satire, it promotes a line of thought much avoided in video games and allows us to loosen up as the all-too-serious-sometimes-about-games people we can be, but also promotes analysis and critical thinking. And Travis really hit the nail on the head with it. As childish as Touchdown was, he really is a rare gift to gaming in what he represents. It really will be too bad if NMH2 is his last game. Here's hoping for the best from Suda.
If you ever meet him (and you seem like you have a great chance!), a good question to ask would be:
"Have you calculated the research and development costs in terms of porting No More Heroes to the PS3/360, and what sales/profit margin would you project?"
...I hope.
The whole HD requirement was recently dropped, actually. Now would be a great time to port. DO EET SUDA!
Yep, I agree.
And unless he completely refutes VG-Chartz, I might actually be the first person in history to prove Megastryke wrong.
First I'll have to fight every other Dtoid editor for the chance to do the interview, so wish me luck!
For the record though, I have asked a bunch of developers how much more it costs to develop on the PS3/360 than the Wii, and answers have ranged anywhere from "Just a little more" to "Five to six times as much".
With a game like No More Heroes, my guess would be the latter. The game was made with very little money, even by Wii standards. Again, this is just my humble opinion, but I really don't think NMH in its current form would have sold all that well on the 360/PS3. Looking like a Dreamcast game is something you can get away with on the Wii, but not on the 360/PS3.
I'm suddenly remembering when I had this exact same conversation last year.
I MISS YOU GAMEBOI!!!
While I agree with Magnalon with some points, I trully believe NMH would have a hell of a tougher time on the PS360. I'd like to propose the following question: Do you really think the videogaeme press would've praised it as much if it was on those consoles. I'd bet that the vast majority of NMH sales were influenced by the press and its praises, and those would've been significantly smaller should it had been on the other consoles, as far as I can see.
I'm hesitant to use VGChartz because the site has a long history of flubbing the numbers. How does VGChartz get such numbers when publishers are reluctant to release sales figures except when a game hits a major milestone?
But playing that game and assuming that VGChartz is true for these cases, what difference does it make? If a niche game A sells a little bit more than niche game B, but both are relative failures in the market, does it matter which sold more? Aside from the costs associated with developing and marketing on specific consoles (and the differences can't be written off entirely), the fact remains that NMH was Grasshopper's best-selling game. They were happy. They threw a party. They were so thrilled that development for a sequel started right away. Grasshopper, by the way, has never made a sequel to any of their properties (co-developed projects where they don't own the IP doesn't count). Why on Earth would the company go ahead with their first sequel if the the original wasn't highly successful for them?
And NMH was niche. C'mon. A game about a 20-something otaku geek, filled with retro gaming references and plagued with questionable design choices that may or may not have been intentional? Don't be obtuse.
I also see you name-dropped Devil May Cry 4, Metal Gear Solid 4, and Resident Evil 5. I have to ask why. I asked for examples of niche games. What good do those do? I'll give you Blue Dragon, but hey! Every once in a while a game strikes gold, but that game didn't lead to any system-spanning trend of high sales for less immediately appealing software.
I'll give you that the company is fledgling, and didn't want to take a risk with high development costs.
But, I was merely trying to say that if they did, it would payoff in the longrun. Also, to be fair to you, Blue Dragon did have Akira T. attached to it.
As far as NMH being tooniche: true, I'll give you that to some extent, but I believe the "otaku badass" ploy is a bit more appealing than you think. For instance, NMH is VERY similar to oddball manga Scott Pilgrim, and that's being made into a major motion picture.
NO WAY JOSE!
@ Magnalon- Just for the record, No More Heroes didn't get great reviews from everybody. Game Informer gave it a 6.5, and went on to bash the game for being to violent and disturbing.
A lot of people read Game Informer, and I bet many of them didn't buy NMH because of that review.
I just don't see the logic in arguing for a shift in development to the larger platforms. There is so much going against such a move, and the only evidence that the result will be as or more successful than before is circumstantial at best.
Blue Dragon was definitely niche outside of Japan! It was the freshman output of a brand new company. The game is a relic of old RPG conventions. The names behind the project didn't exactly make everyone jump out of their seat. Seriously, how many people even know who Sakaguchi is? Besides, the game was advertised as the return of the dream team that brought the world Chrono Trigger which, as I remember, was not well received the first time around... or the second... or the third. Japan was a billion times more interested in it than us.
I'm not sure about North America , but Blue Dragon,Chrono Trigger & Chrono Cross are also pretty famous here in South East Asia and in our country.And most people scream DBZ! whenever they see my Blue Dragon cover.
And I think I know several people outside and on the internet who said "Oh man!I don't have a Wii but I'll be getting (madworld/NMH/cursed moutain or house of the dead:overkill) if they were to ever come to (PS3/Xbox360/PC).And I'm also one of'em.
South East Asia is a world different than North America.
Believe it or not, I don't recall ever hearing of chrono cross before just now. And I'm only familiar with Blue Dragon because I believe there was a poorly dubbed english cartoon, followed by a video game I had little interest in because it because it looked like a licensed game from the cartoon (having heard of the cartoon first). I hadn't heard of Chrono trigger either until just a few years ago.
Americans love being space cowboys. That's why Halo and Star Trek are so popular.
And Cowboy Bepop :D
I don't see the connection between Star Trek and "space cowboys". Have you seen The Next Generation, or Voyager, or Deep Space Nine?
Though truth be told, it might be more accurate to say that Americans want to be cowboys more than care about space. Not the type of cowboy that shoots bad guys in the desert, but the kind of cowboy that is a lone gunman in a hostile, lawless land. Generally good, but no interest in abiding by law; and even breaking it outright when it's either the right thing to do or in his best interest. Against authority, against the crook, and against the corperation, with only a few close companions, his skill, and his wits against a cold harsh world. And the unrivaled freedom to go wherever the wind takes him. That is the American cowboy, and that is the type of thing that appeals to Americans.
(NOTE: The American Cowboy often but not always gets the girl)
Also, as earlier mentioned, God Hand (very Suda-like, at least) and Killer 7 were on the most available markets, and they still were rejected by gamers as proven by their sales. We may be underselling NMH's brand power, but you may be overselling HD gamers (who are INCREDIBLY fickle) acceptance of Suda, when he is everything but mainstream. They can afford the small sales on the Wii because they aren't pouring an obscene amount of money into developing the game, and they break even.