Crackpot videogame designer Suda 51 has been quietly working on a mysterious new title. All we knew before now was that it was exclusive to the PS3, and that it was a risky publishing venture, like most of Suda's games. Now there is a name, and first details of the eccentric artist's latest outing. This is Kurayami.
Suda's latest bowl of confusion is described as a "bizarre" action adventure inspired by the work of existentialist writer Franz Kafka. The plot revolves around a character who finds himself stranded in a strange town full of equally strange locals. As he explores the town and its foreboding castle, he fends off mysterious ghouls with his trusty torch.
Darkness is the name of the game (quite literally, when translated), and Suda hopes to encapsulate a feeling of dread and fear throughout the experience. New lighting techniques are being pulled out of the woodwork to keep this sense of trepidation going, and the artistic style is being deliberately designed to evoke a suitable level of creepiness. For a feel of what studio Grasshopper is going for, check out the concept art here.
Sounds potentially nightmarish, and if I know Suda 51, this may be the return to psychological horror that old school Silent Hill fans have been waiting for. Can't wait to see what the mad genius has cooked up for us this time.
Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize.
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Being a Philosophy Major, and Action-Adventure enthusiast=major excitement for this game.
Call me crazy but I'd love to see him attempt a game based on Haruki Murakami's novels now!
Bring it on.
Notice how he didn't call the game suda51's Kafka's The Castle?
Oh, wait, it's about going to a "foreboding castle" and battling "mysterious ghouls" with a torch? So it's basically like EVERY OTHER FUCKING GAME ON THE PLANET? Great. Just... great.
I like how a genuinely interesting and exciting concept gets completely fucked by the traditional trappings of being a videogame and needing Enemies to Fight and Exciting Action.
Clearly enough people haven't heard about it that it was worth posting. STFUAJPG. Also, get yourself an avatar if you want to be heard.
I'm hoping for the best, Suda!
That said, I'd love to see that game come to fruition.
"Just January for now," he was scjp dumps told when pushed for a specific date. Still, the vague "January" is better than nothing. January is only 31 days long, and the game ships on February 23. The wait, it seems, is finally almost over.
I had attended the same event, and unfortunately, the demo unit for Splinter Cell: Conviction was down. (Insert rusty trombone sound here.) That's too bad, because I'm already impressed with the game's unique presentation and visual style, and was hoping to get some hands on time with it.
I did get to spend some time chatting with Hip Hop Gamer who is easily one of my favorite people to see at press scwcd dumps events, hands down. His passion and excitement for what he's doing and the games he's seeing is unmatched. Also, he'll do on the spot push ups to show his enthusiasm for a game. security+ braindump Awesome.
Sounds potentially nightmarish, and if I know Suda 51, this may be the return to psychological horror that old school Silent Hill fans have been waiting for. Can't wait to see what the mad genius has cooked up for us this time.
Marry john
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