Eccentric game designer and all around mentalist f*ckpot Suda 51 has lent a little more fuel to the fire started by Marvelous earlier, stating that No More Heroes "needs" to move away from the Wii in order for it to have any legs. The cult design hero has stated that he wants NMH to be big, but it'll take looking beyond the little white waggle box in order to make it happen.
"I really want to make NMH a big franchise," states Suda, "and with this second episode have bigger success. I’m putting a lot of care into developing this IP, as I feel there’s a lot of potential.
"I think this is the last NMH that is going to be developed on Wii. To expand NMH to new possibilities, we need a new platform. Wii is a great platform, but we’ve done everything we can with it now."
It's not often you'll see a game designer who thinks that moving away from the Wii is a key to success, but most people don't think quite like Goichi Suda. NMH probably stands a chance of getting into the hands of more appreciative gamers on the Xbox 360 or PS3, but at the end of the day, the game's success hinges on one thing and one thing only -- marketing.
Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize.
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Why do you care with the casuals Suda? You know they won't play your amazing game, instead they will shake their asses in some plastic thing.
Come to the hardcore side, we don't bite(at least most of us don't).
That's a true manifesto for quality, right there.
I doubt that, there's a lot of "appreciative" gamers that own Wiis too, though I can see where you're coming from. Personally I think Suda was foolish to release the first game solely on Wii if this was his big plan, having completed the first game recently and enjoying the controls a lot, going to a 360 controller/DualShock/SixAxis will not be the same, it'll just be a button basher, not that NMH wasn't at times, but even still, the lack of motion controls will detract from the gameplay, and I don't think Natal could work well with a future game in the series.
If he thinks he's done everything he can with the Wii then so be it, but to move a franchise from one specific console to the rest, as in to not continue the series on the original console, is pretty lame, especially for those few that solely own Wiis.
I could do a sour grapes argument defending the Wii and the motion sensors but I won't bother mainly as it won't go anywhere.
I just hope an Xbox/PS3 version is announced after I've already finished it on the Wii. Then I can play it in bliss!
But, I can definitely dream up a NMH that would do very well on the PS3/360. If he builds it, we'll...
heh...
this is great news and he has my monaise guaranteed.
Suda51 may be niche but putting a game like NMH on a casual centric console like the wii was stupid. Niche games aren't put out to sell. Their put out to share an idea, MGS is the perfect example of this, Fatal Frame, killer7. popular games but little sales.
That didn't make any sense...
Nothing against the Wii, NMH is one of the games that makes good use of the Wiimote. But since the Wii is a casual console i think that his games don't get the audience that they deserve.
@Jin Champloo: I think it bothers Al3 that Jim twice said that "NMH probably stands a chance of getting into the hands of more appreciative gamers on the Xbox 360 or PS3". There, Jim assumes that the Wii doesn't have "appreciative" gamers (i.e. "Hardcore") and that the X/PS does. This couldn't be further from the truth. Most of Destructoid owns Wii's. Are we supposed to assume that since this is a "Hardcore" gamers site that we are all the exception? That's silly. There are plenty of "Hardcore" gamers on the Wii and Jim has twice today ignored their existence.
As for Suda himself, I wish him good luck, but as Justice has already written here (and me in that earlier topic), his games don't sell because they are niche. It doesn't matter what console you put them on, they don't appeal to a large enough audience. Put some ice on that cold, hard truth and drink it.
For example, if he's looking to, say, play out the assassin's tournament as a multiplayer experience with highliy customizable characters...
he could shoehorn it to the Wii, but that'd fly very well with the 360 or PS3 network community format.
I don't really get where your going mate. I personally don't really approve of the casual/hardcore concept, and nothing of what you said validates the presence of the game on another console instead of the Wii.
Jim kinda has a point man. the game has only sold .44m that's balls for the game being out for over a year.
@ Jin Champloo & Tubatic
sorry about the nonsense, just got off a 9 hour shift at work. what I was trying to say was that aren't made for sales, they're made to create a world where the developer has complete control over the ideas put in. WW2 FPS' sell but we complain about them being the same. Games like NMH and Fatal Frame come out and have a cult following. Although where the game is released has a dramatic effect on how much the game sells to an extent. For example, Shadow of the Colossus. Cult following but still sold enough to become a PS2 Greatest Hits title. NMH, MadWorld, and killer7(GC) however sold like crap. Niche titles with potential, but put on the wrong console due to Nintendo's marketing. Hope that was more clear. Now back to playing Power Stone Collection on PSP.
Can't disagree!
Unless the Heads at Nintendo go Full Retard, there is no reason why Nintendo won't continue to destroy M/S. You guys gotta remember that no matter how you feel about it, the Wii is changing gaming as we know it. S/M sure seem to think so, since they are aping Nintendo's strategy. They'll fail, because they are attacking Nintendo while Nintendo is selling to the customers (like a Hyena and Lion fighting over a corpse, not noticing that Vulture eating it up). You guys still see the Wii Remote as a gimmick. Yet Nintendo has done everything it can to integrate it into nearly every one of it's games (and 3rd parties have tried too). For Nintendo, the control is the system. For S/M, it is an add-on. That won't appeal to customers (Eye-Toy, anyone?). There are new gamers/returned gamers who play their games with that simple remote. You think they care to go from No/2 buttons to 10?
Signed, Not Sean Malstrom.
the PS2 GH systems requires the game to sell 400 000 in nine months, which it didn't. nice try though and if you look and what's in parentheses beside where I said killer 7 i believe you will see a (GC) stating that I meant the Gamecube version only. but even so the game did not sell well even though it was multiplatform, MadWorld being shite is your opinion and I wasn't talking about opinion...
I must not be getting though to you.
my point was that niche games aren't made for the money, which you clearly did not understand or even argue against, thus making you comments random faggerty.Perhaps you should join a debate team to brush up on your arguing skills. Good Day Sir. P.S. no one else has said that the game selling 400, 000 is good. if it was then why would Suda himself want to expand?
"Shadow of the Colossus had marketing"
so did NMH. It was featured on x-play and that is the most watched gaming show today. there were also a lot of internet ads for NMH as well as it being feature at TGS, the biggest Japanese game show. I'd say it had more marketing than Shadow did.
Halo had fucking marketing, kids.
Niche games are referred as such because they only appeal to a specific audience (i.e. not the mainstream). That doesn't mean they aren't made for money, just that they are made to go for specific group's money.
Prediction: Developer Grasshopper Manufacture bites the dust thanks to 360/PS3 title.
How would it have shined any better on another console if it would have been the same game? Just because it's on the Wii doesn't mean it's all of a sudden not as good as it "could have been." If it came to a different console, it would have been the same game, just with joystick controls instead of Wii remote controls.
This doesn't mean that Suda 51 just all of sudden hates the Wii, and has given up on it. I don't know how anyone could come to that ridiculous conclusion. He's not going to give up on the Wii before NMH:DS even comes out. He said he's trying to make it a great game, and he hopes its a better success than the first one. Which the first one was a success for them, or they wouldn't be making a sequel for it, in the first place.
No ones angry about NMH being on the X/PS. This is mostly another Wii vs. X/PS topic. Don't worry about it.
Also, nice post, but I'd like to correct you on one thing: There won't be another Wii coming out in the next couple years. Why would there be? It's still selling like, well, itself, so there's no need to make another one. Try to remember that the Famicom lasted over 9 years in Japan. I suspect the Wii will have a similar life.