It's been long enough since I played the former that I'll just take the the team's word for what's new: "overhauled graphics, two new game modes, mappable keyboard controls, fan translation support, tweaks and bug fixes." Even if a large portion involves slaying rats and other early-game creatures, the promise of where Chasm can and likely will go is alluring.
There's two weeks left to raise approximately $45,000 for the project to be funded. Looking at the current rate of progress, that should be entirely feasible.
Spelunky updates: PS TV support, replay fast-forwarding, Daily Challenge ghosts
7:00 PM on 11.10.2014