A deaf gamer has brought up what may well be an very important and overlooked point. In a letter he sent to the ESA, and now reprinted by Kotaku, he points out that a great deal of the modern gameplay experience is lost by deaf and hard of hearing gamers through the absence of subtitles as a standard, across the board feature.
While maybe not something a lot of gamers and developers consider, this failure to include something presumably so simple to integrate really is an obvious oversight in modern game design. In the old days, when games were a simpler, primarily visual medium, it wasn't as much of an issue, but as technology has progressed, games have very much become a multi-sensory experience ...
This has obviously led to some incredibly immersive gaming exeriences, where sight and sound are used equally to communicate both atmosphere and plot, as well as to blend otherwise jarring instructions and hints seamlessly into the game world. However, developers seem to have overlooked the downside to this reliance on sound, and it's quite possible that this oversight is now having the inverse effect of confusing deaf gamers and divorcing them from the experience.
As A_Zombie points out in his letter, modern squad-based and FPS games in particular become only half the experience to a deaf gamer, as while objectives may briefly flash up on screen, full explanations and tactical advice are lost along with the in-game dialogue. And that's to say nothing of games that use sound cues to signify everything from impending danger to vital gameplay points. Dale's story on the blind Super Mario Bros. run gives evidence, if it were ever needed, of just how important sound is to video gaming, and the amazed reactions of the spectators of said feat prove just how overlooked its significance is to many hearing players.
Obviously, many games do provide in-game text, but aside from the few current games that still only make their plot advancements through separate subtitled cut scenes rather than in-game action, deaf players are often left with few options other than RPGs if they want to get the full experience.
Let's face it, video games have come a long way in the public eye, to the point where they're now going toe to toe with movies as a consumer entertainment medium. The film industry accepts the obvious need to cater for all audiences equally, and so it's unthinkable that a DVD would ever be released without subtitles as standard. If the games industry wants to continue being taken seriously in this mainstream arena, surely it needs to catch up and start behaving like the modern, all-inclusive medium it has pushed for so long to become? Aside from the massive benefit to deaf and hard of hearing players, subtitles can be a help to hearing gamers as well. Anyone who's ever tried to keep the noise down during an all night gaming session will tell you that.
With the issue raised and considered, it seems ludicrous that such a small but useful tool shouldn't be a standard feature by this point. Given how the pastime of gaming has modernised and spread over the last ten years, little details like this now make big differences.
[Thanks for the tip Rachael]
You should have the choice to turn subtitles on and off in every game. Period.
Though my own bias are definitely at play here - not only my night-time gaming ones either *lol*
I can't help but wonder if subs not being in games somehow violates DDA laws??
Thanks for the mention *I'm so proud* and keep up the amazing work hun!
x
I'm all for subtitling as an option in games it should be close to closed captioning for TV such as (this is no joke) "BOOM", "GUNFIRE", "DOG BARKING", "TOILET FLUSHING" things like that.
*signs also cocks*
If they have subtitles like the ones you posted in the pic, hell yes. Those are fucking hilarious.
and yeah, not to be glib about this, but deaf people have rights too. This seems like something that would be so easy to include, I'm amazed it isn't standard already.
Spot on with what you have to say here Sir. The script is often typed up anyway so why not do a quick copy and paste into some subs. It should be a world-wide gaming standard, as you said, akin to DVD subs.
Hello to you squibbles, be proud to be the inspiration for a Davetoid article. It's where the fun times are at (if you bring lube).
what about puzzle and music games without an option for colorblind folks? not colorblind myself, but several of my friends are, and it's a huge problem.
-> B-Radicate: That's one game where it might even be beneficial to be deaf. I hate issun like poison.
EXPERIMENT-get some earplugs and try to go a day without sound.
Also a good tool for localization, since you don´t need to VO again.
I definitely agree with the point in that including the option for subtitles in a game to include the deaf would be a step closer towards having games be taken more seriously as a medium.
Cheers,
Bradley
Oh, wait... that's practically everybody, isn't it?
Big ups to the colour blind people. They have fun at traffic lights :D
Examples of things that my friends have actually done in real life with just the audio cues.
1. Live Airhockey.
2. My best friend, totally blind from birth, used to be able to play through the first world of Sonic the hedgehog.
3. Totally blind great aunt, with a "guide" played through king's quest 6.
so yeah, subtitles, and audio games FTW.
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