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Subtitles a video gaming necessity?  photo

A deaf gamer has brought up what may well be an very important and overlooked point. In a letter he sent to the ESA, and now reprinted by Kotaku, he points out that a great deal of the modern gameplay experience is lost by deaf and hard of hearing gamers through the absence of subtitles as a standard, across the board feature.

While maybe not something a lot of gamers and developers consider, this failure to include something presumably so simple to integrate really is an obvious oversight in modern game design. In the old days, when games were a simpler, primarily visual medium, it wasn't as much of an issue, but as technology has progressed, games have very much become a multi-sensory experience ...

This has obviously led to some incredibly immersive gaming exeriences, where sight and sound are used equally to communicate both atmosphere and plot, as well as to blend otherwise jarring instructions and hints seamlessly into the game world. However, developers seem to have overlooked the downside to this reliance on sound, and it's quite possible that this oversight is now having the inverse effect of confusing deaf gamers and divorcing them from the experience. 

As A_Zombie points out in his letter, modern squad-based and FPS games in particular become only half the experience to a deaf gamer, as while objectives may briefly flash up on screen, full explanations and tactical advice are lost along with the in-game dialogue. And that's to say nothing of games that use sound cues to signify everything from impending danger to vital gameplay points. Dale's story on the blind Super Mario Bros. run gives evidence, if it were ever needed, of just how important sound is to video gaming, and the amazed reactions of the spectators of said feat prove just how overlooked its significance is to many hearing players. 

Obviously, many games do provide in-game text, but aside from the few current games that still only make their plot advancements through separate subtitled cut scenes rather than in-game action, deaf players are often left with few options other than RPGs if they want to get the full experience. 

Let's face it, video games have come a long way in the public eye, to the point where they're now going toe to toe with movies as a consumer entertainment medium. The film industry accepts the obvious need to cater for all audiences equally, and so it's unthinkable that a DVD would ever be released without subtitles as standard. If the games industry wants to continue being taken seriously in this mainstream arena, surely it needs to catch up and start behaving like the modern, all-inclusive medium it has pushed for so long to become? Aside from the massive benefit to deaf and hard of hearing players, subtitles can be a help to hearing gamers as well. Anyone who's ever tried to keep the noise down during an all night gaming session will tell you that. 

With the issue raised and considered, it seems ludicrous that such a small but useful tool shouldn't be a standard feature by this point. Given how the pastime of gaming has modernised and spread over the last ten years, little details like this now make big differences. 

[Thanks for the tip Rachael]








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32 comments | showing # 1 to 32
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B-Radicate's Avatar - Comment posted on 05/01/2007 13:00
B-Radicate
tell 'em top play okami. that game was ALL text-based and amazingly well-made. i do see how this is a problem and have had issues myself despite having my full ability to hear because i just happened to miss an audio cue of some sort or misheard directions only to find out a text-based version was nowhere to be found. solid argument all around.
B-Radicate's Avatar - Comment posted on 05/01/2007 13:00
B-Radicate
oops... i meant "to play"... my bad
Brandon Undead's Avatar - Comment posted on 05/01/2007 13:01
Brandon Undead
Absolutely. I always wondered for what deaf kids did for games with audio cues?
Joe Burling's Avatar - Comment posted on 05/01/2007 13:04
Joe Burling
Taking away one of your senses will definitely decrease what you get out of a game. In a way, that's like taking rumble out of the PS3. Instead of using 3/5 senses, you are using 2/5 senses. Little things become a lot tougher, like knowing when it's your turn to throw a card, or being easier to tell you are getting shot at in an FPS, or knowing how to find a colossus.

You should have the choice to turn subtitles on and off in every game. Period.
squibbles's Avatar - Comment posted on 05/01/2007 13:09
squibbles
A good point, and well raised.
Though my own bias are definitely at play here - not only my night-time gaming ones either *lol*
I can't help but wonder if subs not being in games somehow violates DDA laws??
Thanks for the mention *I'm so proud* and keep up the amazing work hun!
x
TundraBeaver's Avatar - Comment posted on 05/01/2007 13:10
TundraBeaver
I wholeheartedly agree. There have been times where the background noise during a game makes me completely miss what I'm supposed to do in the mission. I have looked on some of those games for a subtitles selection, but no dice. If a movie can make something visually appealing and still get the story across with text, a game should be able to do some things very similarly. No, it won't be perfect, but at least the story and missions won't get lost.
CypherVR's Avatar - Comment posted on 05/01/2007 13:13
CypherVR
my grandparents were born deaf and since the age of maybe 5, they taught me sign language. To this day i still suck at it but at least the language barrier between me and them is gone.
I'm all for subtitling as an option in games it should be close to closed captioning for TV such as (this is no joke) "BOOM", "GUNFIRE", "DOG BARKING", "TOILET FLUSHING" things like that.
*signs also cocks*
Snaileb 's Avatar - Comment posted on 05/01/2007 13:20
Snaileb
@ David :

If they have subtitles like the ones you posted in the pic, hell yes. Those are fucking hilarious.
mandlebaum123's Avatar - Comment posted on 05/01/2007 13:20
mandlebaum123
I want subtitles in all games just because so many games have super repetitve music/sfx. I very often play with the volume down and listen to a CD or sirius. Subtitles save me from having to turn up the volume.
JamesSorensen's Avatar - Comment posted on 05/01/2007 13:30
JamesSorensen
well I'd have to say talk about a pain in the ass game... Playing UT3 and you are watching screen to shoot fast as shit... then guy running beside you or people shooting to the left, so while fighting you have to read sound indicators at the same time.. maybe like when you get shot the indicator of from where, but something like that for sounds from where indicators.
Sphinx 13's Avatar - Comment posted on 05/01/2007 13:39
Sphinx 13
Screw deaf people, they can't listen to their stolen iPods
grrza's Avatar - Comment posted on 05/01/2007 13:47
grrza
My own bias: Japanese voice acting > English voice acting, typically. I've said it here before, if it was originally a Japanese game, I wish there was an option to listen to it as such, and just have English subtitles.

and yeah, not to be glib about this, but deaf people have rights too. This seems like something that would be so easy to include, I'm amazed it isn't standard already.
Tempus's Avatar - Comment posted on 05/01/2007 13:56
Tempus
Flawless Davetoid writes another!

Spot on with what you have to say here Sir. The script is often typed up anyway so why not do a quick copy and paste into some subs. It should be a world-wide gaming standard, as you said, akin to DVD subs.

Hello to you squibbles, be proud to be the inspiration for a Davetoid article. It's where the fun times are at (if you bring lube).
SourceDecay's Avatar - Comment posted on 05/01/2007 14:47
SourceDecay
dunno about anyone else, but if there's a subtitles option in a game, be the game japanese or english, i always turn them on. i'd rather read dialogue than hear it. it's the oldschool gamer in me.

what about puzzle and music games without an option for colorblind folks? not colorblind myself, but several of my friends are, and it's a huge problem.
savagesaladin's Avatar - Comment posted on 05/01/2007 15:59
savagesaladin
A lot of games have subtitles. I wish Dead Rising had actual subtitles though. Fuck you Otis.
brad drac's Avatar - Comment posted on 05/01/2007 16:20
brad drac
Never occurred to me before, but I fully agree. While it's not quite as simply as tempus makes out(I'm guessing no background in programming), but it is a pretty easy thing to do. I haven't really come across many games without subtitles, but as games rely on voice acting more and more(which will hopefully eventually result in an improvement in the standard of it), these sorts of situations could be a pain for deaf folk in the future.

-> B-Radicate: That's one game where it might even be beneficial to be deaf. I hate issun like poison.
Blazingluke's Avatar - Comment posted on 05/01/2007 18:17
Blazingluke
Some video games strive for reality, like F.E.A.R., to engage the player in the game. If you've lost your hearing in real-life, you're experiencing it the same way. You can't hear people coming up from behind you on the streets if you're deaf, same with the game.
CypherVR's Avatar - Comment posted on 05/01/2007 19:28
CypherVR
@ all dtoider's AND the editors:
EXPERIMENT-get some earplugs and try to go a day without sound.
Cycophuk's Avatar - Comment posted on 05/01/2007 20:07
Cycophuk
Due to stupidiy in my younger days, I'm left with not-so-good hearing. I'm good at theaters with their loud speakers, but at home, i have to have subtitles on to understand half of what is being said. It's the same way with games. Every game I play I turn on subtitles if that option is available. I think it should be in every game that has spoken parts. It doesn't take alot of effort to add and the words can be added in ways as not to be distracting or in the way of the game. Just my two cents.
WhiteX's Avatar - Comment posted on 05/01/2007 21:17
WhiteX
I ain´t deaf, but sometimes, i feel the need for subtitles, my comprehension of the spoken english is good, but i need to be focused, external noise can be a nuisance, subs are a must have on international and inclusive entertainment market.

Also a good tool for localization, since you don´t need to VO again.
angry_poster's Avatar - Comment posted on 05/02/2007 00:26
angry_poster
wow i NEVER thought of that before...interesting.
bradleyrose's Avatar - Comment posted on 05/02/2007 01:49
bradleyrose
I'm glad people are so supportive of this issue. This is a little more personal to me since my parents are two of my sisters are both deaf, so something like this is a little touching. *sniff sniff* =B

I definitely agree with the point in that including the option for subtitles in a game to include the deaf would be a step closer towards having games be taken more seriously as a medium.

Cheers,

Bradley
Burnt Meatloaf's Avatar - Comment posted on 05/02/2007 04:49
Burnt Meatloaf
What about people who are colorblind? With all this brown going around, I'd bet there's a lot of people who can't see s**t!

Oh, wait... that's practically everybody, isn't it?
Tempus's Avatar - Comment posted on 05/02/2007 09:18
Tempus
I do have a code background actually, thank you very much. What I'm saying is the systems for implementing subtitles are in place. A timing cue and the text to display isn't much trouble if you look into .srt files for web downloaded shows such as PurePwnage or something.

Big ups to the colour blind people. They have fun at traffic lights :D
brad drac's Avatar - Comment posted on 05/02/2007 10:10
brad drac
Don't actually even need a timing queue. Just load 'em up at the same time as the audio is triggered.
Minako984's Avatar - Comment posted on 05/02/2007 11:18
Minako984
WOW! I never even thought about deaf gamers. Good job for pointing that out.
Aaron Mxy Yost's Avatar - Comment posted on 05/02/2007 16:51
Aaron Mxy Yost
When are they going to make video games more accessible to people without hands?
Aurain's Avatar - Comment posted on 05/03/2007 02:38
Aurain
Subtitles are good in general, Sometimes in even the best voice acted games, it's hard to tell what some people are saying, and definately useful in FPS games. Sometimes you learn stuff about the storylines that you might not have otherwise if you werent concentrating. Subtitles ftw
Purringturtle's Avatar - Comment posted on 05/03/2007 23:21
Purringturtle
I am all for subtiles, but I want more games for the blind. Yes, they actually do exist, but for the most part its all shareware developers, and most of them suck. I want to see something put out that I could pick up and play with my blind buddies, and we could both get soemthing out of it. I think that a game with enough audio cues to allow a blind person to compete would rock the whole gaming industry if the game itself were that careful to deal with details of visuals gameplay and story, but I suppose that ain't ever going to happen.

Examples of things that my friends have actually done in real life with just the audio cues.

1. Live Airhockey.

2. My best friend, totally blind from birth, used to be able to play through the first world of Sonic the hedgehog.

3. Totally blind great aunt, with a "guide" played through king's quest 6.

so yeah, subtitles, and audio games FTW.
Husnain Amjad1's Avatar - Comment posted on 05/09/2011 21:33
Husnain Amjad1
It is very nice to such a nice and entertaining post. I really enjoy the way writer has presented it. I hope to see more articles in future
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