9:40 AM on 01.14.2011 | Maurice Tan
Ok, are you ready for this? The Entertainment Software Association has pre-emptively criticized a soon to be published study by Douglas Gentile which supposedly shows a link between gaming habits and mental health problems for participants in a sample of children in Singapore (according to GI.biz).
The ESA's Richard Taylor states:
"We commend credible, independent, and verifiable research about computer and video games. However, this research is just more of the same questionable findings by the same author in his campaign against video games.
There simply is no concrete evidence that computer and videogames cause harm. In fact, a wide body of research has shown the many ways games are being used to improve our lives through education, health and business applications.
Throughout our nation's history, those critical of new entertainment forms have sought to blame those creative works for society's ills and some of have sought to use flawed research to support their theories."
Gentile in return responded to Gamasutra, saying it was "surprising" to him that the ESA paints him as being anti-game, as he thinks himself to be a gamer who has also published studies which indicate the positive effects of games. Let's take an objective look at both sides before we cry havok, shall we?
First of all, Richard Taylor also attacked the methodology of Gentile's latest study:
"Its definition of 'pathological gaming' is neither scientifically nor medically accepted and the type of measure used has been criticized by other scholars.
Other outcomes are also measured using dubious instruments when well-validated tools are readily available. In addition, because the effect sizes of the outcomes are mainly trivial, it leaves open the possibility the author is simply interpreting things as negatively as possible."
Gentile's response to Gamasutra's inquiry:
"Although the ESA claim that this study is flawed, they give no credible evidence of significant flaws. Furthermore, the article was subjected to peer-review by independent experts in a top medical journal, experts whose interest is in evaluating the quality of science.
In addition, the ESA statement includes inaccurate statements. For example, their claim that the prior study had a mistake in methodology is incorrect; there was a mistake in using the word "representative" to describe the sample.
The sampling method was, in fact, an industry standard approach used by Harris Interactive. Regardless of the details, the statement by the ESA is evidence of them doing their job to try to protect the interests of the video game industry."
There are a couple of things to take note of in a case like this, before we all jump on the "We will not stand for this!" bandwagon. The ESA's job is to communicate to and for the games industry as a whole, and have an important role in educating legislators about the importance of the industry. They are the guys we look to when it comes to protecting the industry from politicians trying to impose ridiculous legislation on the nation as a whole. As such, it's not surprising that they pre-empt a new study's release with a statement of their own before the media jumps on it.
And with regard to the statement about Douglas Gentile's campaign against video game, he has indeed published a number of studies on the aggression effects of playing violent videogames. These studies were sometimes co-authored with Anderson and Bushman, aggression researchers who in the past 10 years dominated the 'violent games = violent behavior' argument. Especially the early 2000s studies do raise a lot of methodological concerns, while the results are used to make claims about causal effects even though many academics have questioned the validity and reliability of the results.
However, for those without university access to publications, a look at Gentile's publications also shows a shift in recent years towards more prosocial effect studies with regard to videogames. A 2007 study showed a significant increase in surgeons' skills when training with video games. More interestingly, a 2009 study showed that prosocial games had a positive effect on helpful behavior in children while violent games had an effect on hurtful behavior. Even though that study is not free of methodological criticism itself, which I will spare you this time.
On the whole, Gentile's previous publications perhaps do little to stave off initial skepticism. But he is also just a human being, capable of learning and change. The impression I get from having followed the literature on videogame violence for years is that he is just one of many academics who are concerned about some aspects of gaming, while not necessarily being stubbornly opposed to the positive effects games can have on people, or children in particular.
As for Richard Taylor's comments on the new study's definition of "pathological gaming" not matching the standards for medical or scientific studies, it's something that's easy to accept at face value. A lot of these studies come up with their own definitions as well as methodological designs for finding results that match their hypotheses. Gentile fired back that the article was peer-reviewed which, looking at past publications, is not exactly a fool-proof argument in favor of its validity claims.
Then again, merely claiming that the methodology is flawed without backing it up was perhaps an ill-advised approach. It would've been nice if the ESA had provided evidence for its claims in its statement, although that is also something that the academic videogame research community will do itself after this study has been published. It could very well be that this will hardly be a great study, but researchers sometimes also have to work with the funding they have.
For now, it's hard to judge this upcoming study without actually being able to read it. Does it claim a causal link between playing videogames and later mental problems? Does it say there is a correlation between them, masked as a causal claim? One of the few things that academics agree on with regard to the game violence debate is that some people with an aggressive personality and mental disorders do suffer more negative effects through playing violent games than normal people.
Let's see what the publication of the study actually says, so we can judge it for what it is. If it ends up being ridiculous, we can say it's a ridiculous study. If it's not, we can take a look at why and what it means.
ESA, Researcher Clash Over Upcoming Kids And Gaming Study [Gamasutra]
[Update: As people seem to have mistaken Sloth from the Goonies, who is awesome and has no negative connotations in people's memories, for a child in a psychiatric ward, I have updated the header with a more appropriate and professional image]
Maurice Tan Maurice Tan does his Associate Editing from The Netherlands in a reality-shattering time zone. After working as a university lecturer in Psychology and Communications teaching game studies and the merits of Keyboard Cat, he now spends most of his time posting news, previews, reviews, and features about industry stuff or all things PC and strategy. He is also a connoisseur of licensed games, as long as they have achievements. Likes Deus Ex, Colonization, Mass Effect, TIE Fighter, and his iPod Touch. Meet the rest of the team
| BBcode help | |
| [b]Bold text[/b] | Bold text |
| [i]Italic text[/i] |
Italic text |
| [url] |
http://www.dtoid.com |
| [url=http://www.dtoid.com/] |
Web link |
| [img] |
![]() |
|
Post a comment! You can also post a photo below:
|
Comment with FacebookClick connect and comment instantly! |
Comment with Dtoid
New? SIGN UP - it takes 5 seconds |
Comments policy
Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?
Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!
I'll be interested to see the commentary papers from other scientists that critique this work.
umm, i may only be a psych minor, but if a sample isn't representative of the population, then what exactly does your study tell us?
Great write-up, Maurice!
http://www.newyorker.com/reporting/2010/12/13/101213fa_fact_lehrer?currentPage=all#
we have nothing to wory about
You people complaining need to stop pussy-footing around like vaginaskin boots.
http://www.newyorker.com/reporting/2010/12/13/101213fa_fact_lehrer?currentPage=all#
We have nothing to worry about
christ you people...
also, i find it hilarious that out of 6 comments, 3 people have something to do with psych wards... what kind of readers does destructoid really pull down???
there were fifty-eight cases of people turning into Sloth in the North America alone last year so yea this is insensitive and a bad journalism and you shuld kno bettar!
There's a link to the study.
It's basically saying TV and video games affect children in a similar fashion when it comes to attention deficit. I wouldn't say it's THAT controversial.
If more studies were done like this, comparing video games and TV/movies, and more similarities were found between the two, it could lead to them both being treated in the same fashion legally. Of course that could just be wishful thinking on my part.
Everyone's happy.
There was a violence study on video game a few years back done twice by the same person. Both studies had different results. This is most definitely not the end of this argument.
I may not be well educated, but without a large, socially and culturally diverse sample to work off (and money from an unbiased source) we'll never have a definitive answer on either side. I suppose that means we'll always have something to talk about!
Definitely not the end of game effects studies, but it's not a bad thing that they are being done in principle. Just that sometimes some debatable study results get over-exposure in the realm of politics and the media.
@bobyoko: Thanks for the heads up, I'll look that one up :)
Also, @Phil Ramsteck
That article you posted was damn near mind blowing. I mean that article was INCREDIBLE. I'm still reeling after reading it. I'll never really see Science, or the world, the same way. I mean discrepancies by 2.5% between simulated predictions of the effects of gravity and the actual results? Damn, I knew Gravity wasn't 100% proven or anything, but I thought we were a lot closer to being sure than that.
How many people have becoome "ill" from playing games? When something happens to .001% of the population we really need to step back and not give a damn about it. Violence in games now ans violent children. How many school shooting's have their even been? 50? 100? I don't know but the percent of occurance is so minute compared to the sheer amount of people playing violent videogames that it baffles my mind. These same people see one car accident, the news belts that the kid played Gran Turismo and all of a sudden we have a group of old people trying to ban the game. People are so quick to over protect eachother that they fail to realize that most of this crap starts from bad/oblivious parenting.
"A lot of these studies come up with their own definitions as well as methodological designs for finding results that match their hypotheses"
So very true, when group A wants results A, they get them. When group B runs the same "study" and wants results B....they get them. Some people eat this crap as a scienctific break through.
I remember being spooked by that scene when I was a kid, but I'd forgotten what film it was from until now. So thanks!
NOR WILL I SHARE WITH YOU MY BABY RUTH.
Yes, as would any other form of media or influence that's violent. As for those that don't have a mental disorder, what about lack of family interaction, peers, negative social experiences, etc. etc. as being a cause? Of course games, media and what not are going to have a negative effect if someone already has issues.
Oh definitely. I limited to games here because of the topic, but the violence debate is an old one. And you are right, more recent studies on violence in games show that family variables as an effect factor on the aggressive personality have a large role in actual violent behavior. While violent media perhaps makes a disturbed individual shoot someone wearing a Matrix outfit because it looks cool to him, The Matrix didn't cause him to be disturbed.
More on-topic, all I'll say is great write-up; really I feel I need to read each and every related article in full and digest it over a few days before I could comfortably comment.
@Maurice Tan - Of course it wasn't the Matrix, we all know it was Sarah Palin! Yes, slightly off topic and in poor taste. What happened in Arizona was a horrible thing. Your article was a good read. Thank you for posting it.
With that said, though, I don't find it surprising that there is a correlation. But as they always say, correlation does not equal causation, and it would not surprise me if the case is that mentally deficient children are more prone to enjoy videogames than the idea that videogames are prone to create mentally deficient children. But like you said, let's wait for the study to come out and perhaps actually read it.