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Study links games to mental health problems in children photo

Ok, are you ready for this? The Entertainment Software Association has pre-emptively criticized a soon to be published study by Douglas Gentile which supposedly shows a link between gaming habits and mental health problems for participants in a sample of children in Singapore (according to GI.biz).

The ESA's Richard Taylor states:

"We commend credible, independent, and verifiable research about computer and video games. However, this research is just more of the same questionable findings by the same author in his campaign against video games.

There simply is no concrete evidence that computer and videogames cause harm. In fact, a wide body of research has shown the many ways games are being used to improve our lives through education, health and business applications.


Throughout our nation's history, those critical of new entertainment forms have sought to blame those creative works for society's ills and some of have sought to use flawed research to support their theories."

Gentile in return responded to Gamasutra, saying it was "surprising" to him that the ESA paints him as being anti-game, as he thinks himself to be a gamer who has also published studies which indicate the positive effects of games. Let's take an objective look at both sides before we cry havok, shall we?

First of all, Richard Taylor also attacked the methodology of Gentile's latest study:

"Its definition of 'pathological gaming' is neither scientifically nor medically accepted and the type of measure used has been criticized by other scholars.

Other outcomes are also measured using dubious instruments when well-validated tools are readily available. In addition, because the effect sizes of the outcomes are mainly trivial, it leaves open the possibility the author is simply interpreting things as negatively as possible."

Gentile's response to Gamasutra's inquiry:

"Although the ESA claim that this study is flawed, they give no credible evidence of significant flaws. Furthermore, the article was subjected to peer-review by independent experts in a top medical journal, experts whose interest is in evaluating the quality of science.

In addition, the ESA statement includes inaccurate statements. For example, their claim that the prior study had a mistake in methodology is incorrect; there was a mistake in using the word "representative" to describe the sample.

The sampling method was, in fact, an industry standard approach used by Harris Interactive. Regardless of the details, the statement by the ESA is evidence of them doing their job to try to protect the interests of the video game industry."

There are a couple of things to take note of in a case like this, before we all jump on the "We will not stand for this!" bandwagon. The ESA's job is to communicate to and for the games industry as a whole, and have an important role in educating legislators about the importance of the industry. They are the guys we look to when it comes to protecting the industry from politicians trying to impose ridiculous legislation on the nation as a whole. As such, it's not surprising that they pre-empt a new study's release with a statement of their own before the media jumps on it.

And with regard to the statement about Douglas Gentile's campaign against video game, he has indeed published a number of studies on the aggression effects of playing violent videogames. These studies were sometimes co-authored with Anderson and Bushman, aggression researchers who in the past 10 years dominated the 'violent games = violent behavior' argument. Especially the early 2000s studies do raise a lot of methodological concerns, while the results are used to make claims about causal effects even though many academics have questioned the validity and reliability of the results.

However, for those without university access to publications, a look at Gentile's publications also shows a shift in recent years towards more prosocial effect studies with regard to videogames. A 2007 study showed a significant increase in surgeons' skills when training with video games. More interestingly, a 2009 study showed that prosocial games had a positive effect on helpful behavior in children while violent games had an effect on hurtful behavior. Even though that study is not free of methodological criticism itself, which I will spare you this time.

On the whole, Gentile's previous publications perhaps do little to stave off initial skepticism. But he is also just a human being, capable of learning and change. The impression I get from having followed the literature on videogame violence for years is that he is just one of many academics who are concerned about some aspects of gaming, while not necessarily being stubbornly opposed to the positive effects games can have on people, or children in particular.

As for Richard Taylor's comments on the new study's definition of "pathological gaming" not matching the standards for medical or scientific studies, it's something that's easy to accept at face value. A lot of these studies come up with their own definitions as well as methodological designs for finding results that match their hypotheses. Gentile fired back that the article was peer-reviewed which, looking at past publications, is not exactly a fool-proof argument in favor of its validity claims.

Then again, merely claiming that the methodology is flawed without backing it up was perhaps an ill-advised approach. It would've been nice if the ESA had provided evidence for its claims in its statement, although that is also something that the academic videogame research community will do itself after this study has been published. It could very well be that this will hardly be a great study, but researchers sometimes also have to work with the funding they have.

For now, it's hard to judge this upcoming study without actually being able to read it. Does it claim a causal link between playing videogames and later mental problems? Does it say there is a correlation between them, masked as a causal claim? One of the few things that academics agree on with regard to the game violence debate is that some people with an aggressive personality and mental disorders do suffer more negative effects through playing violent games than normal people.

Let's see what the publication of the study actually says, so we can judge it for what it is. If it ends up being ridiculous, we can say it's a ridiculous study. If it's not, we can take a look at why and what it means.

ESA, Researcher Clash Over Upcoming Kids And Gaming Study [Gamasutra]

[Update: As people seem to have mistaken Sloth from the Goonies, who is awesome and has no negative connotations in people's memories, for a child in a psychiatric ward, I have updated the header with a more appropriate and professional image]








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Maurice Tan Maurice Tan does his Associate Editing from The Netherlands in a reality-shattering time zone. After working as a university lecturer in Psychology and Communications teaching game studies and the merits of Keyboard Cat, he now spends most of his time posting news, previews, reviews, and features about industry stuff or all things PC and strategy. He is also a connoisseur of licensed games, as long as they have achievements. Likes Deus Ex, Colonization, Mass Effect, TIE Fighter, and his iPod Touch. Meet the rest of the team



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52 comments | showing # 1 to 50
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TheToiletDuck's Avatar - Comment posted on 01/14/2011 09:47
TheToiletDuck
Great write up Maurice. I think it's important in these circumstances not to vilify the scientists. Science is about making predictions and then knocking them down. For all we know gaming habits and mental health problems may be very well linked, but somebody has to be the guy to say one way or another so that the conversation/research can be started.
I'll be interested to see the commentary papers from other scientists that critique this work.
anbia's Avatar - Comment posted on 01/14/2011 09:49
anbia
Nice article. Poor photo choice. Not very funny/clever.
able to think's Avatar - Comment posted on 01/14/2011 09:53
able to think
Photo not cool dude. I've met people like that (not deformed) when I've been in the psych ward. It's really sad when you actually meet them.
WhiteZombie's Avatar - Comment posted on 01/14/2011 09:59
WhiteZombie
"there was a mistake in using the word "representative" to describe the sample."

umm, i may only be a psych minor, but if a sample isn't representative of the population, then what exactly does your study tell us?
Jack8274's Avatar - Comment posted on 01/14/2011 09:59
Jack8274
My bad taste meter just blew up on that photo. I've been in the psych ward and shit sucks ass.
AceFlibble's Avatar - Comment posted on 01/14/2011 09:59
AceFlibble
Have you people really never seen The Goonies? Christ.
Popliteal's Avatar - Comment posted on 01/14/2011 10:02
Popliteal
A mental health problem could mean as little as ADHD, or something more serious, such as paranoid schizophrenia. As the first is very often over-diagnosed, and I would hazard a guess that many of the more hyper children who become blanketed in the diagnoses are attracted to games, I would really like to read the study to see what parts are and are not legitimate claims.

Great write-up, Maurice!
Phil Ramsteck's Avatar - Comment posted on 01/14/2011 10:05
Phil Ramsteck
according to this article
http://www.newyorker.com/reporting/2010/12/13/101213fa_fact_lehrer?currentPage=all#

we have nothing to wory about
runtheplacered's Avatar - Comment posted on 01/14/2011 10:05
runtheplacered
Wow, people are really upset about a picture of the Goonies? Let's try to get a grip.
TheToiletDuck's Avatar - Comment posted on 01/14/2011 10:06
TheToiletDuck
!goonies++

You people complaining need to stop pussy-footing around like vaginaskin boots.
Phil Ramsteck's Avatar - Comment posted on 01/14/2011 10:06
Phil Ramsteck
according to this article
http://www.newyorker.com/reporting/2010/12/13/101213fa_fact_lehrer?currentPage=all#

We have nothing to worry about
free touch's Avatar - Comment posted on 01/14/2011 10:07
free touch
WAAAAAAAAAAAAAAAAAAAAAA WATS DAT PICTAR

christ you people...

also, i find it hilarious that out of 6 comments, 3 people have something to do with psych wards... what kind of readers does destructoid really pull down???
Andyman067's Avatar - Comment posted on 01/14/2011 10:07
Andyman067
Photo is insensitive and kind of unprofessional.
Jim Sterling's Avatar - Comment posted on 01/14/2011 10:10
Jim Sterling
yo destructoid datz not kewl my cousin is a Sloth.

there were fifty-eight cases of people turning into Sloth in the North America alone last year so yea this is insensitive and a bad journalism and you shuld kno bettar!
free touch's Avatar - Comment posted on 01/14/2011 10:13
free touch
^ lol
free touch's Avatar - Comment posted on 01/14/2011 10:13
free touch
Maybe they are offended by the pirate hat?
DeusPayne's Avatar - Comment posted on 01/14/2011 10:14
DeusPayne
Oh noes... a picture.... from a movie.... from 26 years ago...
Joseph Leray's Avatar - Comment posted on 01/14/2011 10:16
Joseph Leray
I'm actually a were-sloth. I turn into Sloth during waxing crescent moons. I'm very offended, Maurice.
Elsa's Avatar - Comment posted on 01/14/2011 10:18
Elsa
An excellent, balanced article - thank you Maurice! Studies are so often reported in a positive or negative way, but rarely are things like funding, bias, validity, methodology, etc. mentioned. Studies have their place, but are rarely as all-encompassing as the headlines lead us to believe.
Fugly Duckling's Avatar - Comment posted on 01/14/2011 10:19
Fugly Duckling
http://www.drdouglas.org/drdpdfs/SGAW2010.pdf

There's a link to the study.

It's basically saying TV and video games affect children in a similar fashion when it comes to attention deficit. I wouldn't say it's THAT controversial.

If more studies were done like this, comparing video games and TV/movies, and more similarities were found between the two, it could lead to them both being treated in the same fashion legally. Of course that could just be wishful thinking on my part.
Occams electric toothbrush's Avatar - Comment posted on 01/14/2011 10:24
Occams electric toothbrush
Guys, its cool.



Everyone's happy.
Fugly Duckling's Avatar - Comment posted on 01/14/2011 10:25
Fugly Duckling
Oops, wrong study. Still, the article does say the effects were trivial. Until this study is duplicated I wouldn't worry about it.

There was a violence study on video game a few years back done twice by the same person. Both studies had different results. This is most definitely not the end of this argument.
Lelio's Avatar - Comment posted on 01/14/2011 10:29
Lelio
Sloths unite!
I may not be well educated, but without a large, socially and culturally diverse sample to work off (and money from an unbiased source) we'll never have a definitive answer on either side. I suppose that means we'll always have something to talk about!
Old Man's Avatar - Comment posted on 01/14/2011 10:32
Old Man
Studies like this make me so angry. I feel like beating up that author.
bobyoko's Avatar - Comment posted on 01/14/2011 10:33
bobyoko
newsweek just reported on a study linking videogames and improvement of intelligence. having read it, i can tell you that it's a fact based study. long story short, these "experts" don't have a clue about how to run a scientific experiment.
Jim Sterling's Avatar - Comment posted on 01/14/2011 10:34
Jim Sterling
New header is MUCH more tasteful. THANK you!
bobyoko's Avatar - Comment posted on 01/14/2011 10:36
bobyoko
oh, and the study i mentioned in newsweek used older adults instead of children, if you think that makes a difference.
Maurice Tan's Avatar - Comment posted on 01/14/2011 10:43
Maurice Tan
@Fugly Duckling: Yeah I saw that one too. If I'd had to guess, the upcoming study probably involves some changes attention or learning after playing many hours of games a week or something. We'll see. And the good thing about academic debate is that indeed sometimes people gain insights and change their designs to be more encompassing.

Definitely not the end of game effects studies, but it's not a bad thing that they are being done in principle. Just that sometimes some debatable study results get over-exposure in the realm of politics and the media.

@bobyoko: Thanks for the heads up, I'll look that one up :)
Omegas Squared's Avatar - Comment posted on 01/14/2011 10:47
Omegas Squared
Fantastic article Maurice, You did an incredible job of analyzing the situation and both sides of the issue. I'd be interested to see you write a follow up after reading the actual study.

Also, @Phil Ramsteck
That article you posted was damn near mind blowing. I mean that article was INCREDIBLE. I'm still reeling after reading it. I'll never really see Science, or the world, the same way. I mean discrepancies by 2.5% between simulated predictions of the effects of gravity and the actual results? Damn, I knew Gravity wasn't 100% proven or anything, but I thought we were a lot closer to being sure than that.
Crunchy Shagohad's Avatar - Comment posted on 01/14/2011 10:47
Crunchy Shagohad
@Phil Ramsteck So according to you and the article, because hypotheses are sometimes wrong we should just not care what science has to say? If everyone thought like that you wouldn't have the computer/phone you are typing from. Science is not about "proving" anything but about using the best possible explanation at the time supported by evidence. It's supposed to be always changing/evolving as we gain more knowledge. There are numerous reasons why a hypothesis can be wrong from flawed research to weak evidence to new/better evidence. And like Maurice says, we have to see this study first before we can judge it.
mix's Avatar - Comment posted on 01/14/2011 10:54
mix
Perhaps all over the board here (what evs)

How many people have becoome "ill" from playing games? When something happens to .001% of the population we really need to step back and not give a damn about it. Violence in games now ans violent children. How many school shooting's have their even been? 50? 100? I don't know but the percent of occurance is so minute compared to the sheer amount of people playing violent videogames that it baffles my mind. These same people see one car accident, the news belts that the kid played Gran Turismo and all of a sudden we have a group of old people trying to ban the game. People are so quick to over protect eachother that they fail to realize that most of this crap starts from bad/oblivious parenting.

"A lot of these studies come up with their own definitions as well as methodological designs for finding results that match their hypotheses"

So very true, when group A wants results A, they get them. When group B runs the same "study" and wants results B....they get them. Some people eat this crap as a scienctific break through.
mix's Avatar - Comment posted on 01/14/2011 10:56
mix
Yeah that sounds like I am drunk....lol, AWESOME!
sprldr's Avatar - Comment posted on 01/14/2011 10:56
sprldr
@ Occams electric toothbrush

I remember being spooked by that scene when I was a kid, but I'd forgotten what film it was from until now. So thanks!
Aurvant's Avatar - Comment posted on 01/14/2011 11:04
Aurvant
No offense, Sterling, but unless you plan on doing the next Jimquisition in suspenders and a superman t-shirt you are NOT comparable to the awesomeness of Sloth.

NOR WILL I SHARE WITH YOU MY BABY RUTH.
Jaded's Avatar - Comment posted on 01/14/2011 11:11
Jaded
"One of the few things that academics agree on with regard to the game violence debate is that some people with an aggressive personality and mental disorders do suffer more negative effects through playing violent games than normal people."

Yes, as would any other form of media or influence that's violent. As for those that don't have a mental disorder, what about lack of family interaction, peers, negative social experiences, etc. etc. as being a cause? Of course games, media and what not are going to have a negative effect if someone already has issues.
Maurice Tan's Avatar - Comment posted on 01/14/2011 11:16
Maurice Tan
@Jaded:
Oh definitely. I limited to games here because of the topic, but the violence debate is an old one. And you are right, more recent studies on violence in games show that family variables as an effect factor on the aggressive personality have a large role in actual violent behavior. While violent media perhaps makes a disturbed individual shoot someone wearing a Matrix outfit because it looks cool to him, The Matrix didn't cause him to be disturbed.
joeshmoe554's Avatar - Comment posted on 01/14/2011 11:33
joeshmoe554
I remember reading a study a while ago about the positive effects video games have on the brain and that people are considering using video games to try and stave off alzheimer's disease. Though, I guess a lot of this depends on the kind of games being played.
AceFlibble's Avatar - Comment posted on 01/14/2011 11:37
AceFlibble
To be honest, as someone who has spent a lot of time working with children who suffer from mental health issues and their families, I would actually say the new header image is more offensive.

More on-topic, all I'll say is great write-up; really I feel I need to read each and every related article in full and digest it over a few days before I could comfortably comment.
Jaded's Avatar - Comment posted on 01/14/2011 11:44
Jaded
@joeshmoe554 - I remember reading the same thing in association with Alzheimer's disease.

@Maurice Tan - Of course it wasn't the Matrix, we all know it was Sarah Palin! Yes, slightly off topic and in poor taste. What happened in Arizona was a horrible thing. Your article was a good read. Thank you for posting it.
Klarden's Avatar - Comment posted on 01/14/2011 11:53
Klarden
nice header change
KCalder's Avatar - Comment posted on 01/14/2011 12:00
KCalder
Symptoms of this study have ranged in severity. Many subjects may only exhibit a willingness to purchase map packs as DLC. While others may progress to the extremes, such as wearing a Pikachu ear toque in public or collecting famicom games sealed in their original box.
WhiteZombie's Avatar - Comment posted on 01/14/2011 12:30
WhiteZombie
KCalder wins the comment thread
ww3pl's Avatar - Comment posted on 01/14/2011 13:53
ww3pl
Header simply saves the day.
t-crivea's Avatar - Comment posted on 01/14/2011 14:28
t-crivea
Isn't there like you know important stuff that the money funneled into bullshit studies like this could go towards? Games do not cause cancer that's really all you need to know.
Chongo Power's Avatar - Comment posted on 01/14/2011 15:36
Chongo Power
Too cocky for a fat guy.
Darren Nakamura's Avatar - Comment posted on 01/14/2011 17:14
Darren Nakamura
I'm really glad you were the one to post this story, Pew. For once, somebody who isn't quick to refute any study that makes games look bad.

With that said, though, I don't find it surprising that there is a correlation. But as they always say, correlation does not equal causation, and it would not surprise me if the case is that mentally deficient children are more prone to enjoy videogames than the idea that videogames are prone to create mentally deficient children. But like you said, let's wait for the study to come out and perhaps actually read it.
Agent9's Avatar - Comment posted on 01/14/2011 17:19
Agent9
i really don't agree with studies like this. ultimatly each person is responsible for their actions. no object can make you do anything. can too much of anything hurt you. yes and thats were self controle comes in. honestly if parents and people in general took more responsibility this would never be an issue just like obesity.
Red TheHaze Veron's Avatar - Comment posted on 01/14/2011 18:18
Red TheHaze Veron
Singapore? I don't trust police states.
Thane Vickers's Avatar - Comment posted on 01/15/2011 01:22
Thane Vickers
Great write-up, sir.
matrixdude171's Avatar - Comment posted on 01/15/2011 13:09
matrixdude171
*facepalm* Wait to rip on it until it actually comes out..
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