Born Ready Games has responded to community and critic feedback with a new patch for Strike Suit Zero which introduces a first-person cockpit view for all ships, multiple difficulty levels with the added promise that some difficulty spikes have been addressed, user-made checkpoints (!), and a revamped targeting system.
The patch also has fixes for more of the remaining bugs, which you can see below in the full patch notes. I passed on Strike Suit Zero initially due to a lack of leisure time, not a lack of interest, but hearing about these improvements makes me believe that was probably for the best. This is starting to sound like the game it should be, which means I'll need to grab a copy here shortly.
Implemented the cockpit:
Cockpit view now uses a 3D cockpit Mesh which we enable/disable when we switch camera modes.
New settings option to play Suit in third person or first person
Cockpit uses a small speed shake when boosting
Cockpit reacts when damaged
Cockpit has mesh swap for Suit and Strike modes
Added option to make the cockpit visible or invisible
Checkpoints now saved during a mission -- The Player can resume missions from the last checkpoint. Restarting a checkpoint will leave you with the flux you had when you started it
Changing difficulty mid mission requires a restart of the mission
New difficulty modes added: Easy and Hardcore
Choose difficulty in mission select
Score per difficulty uploaded to Leaderboards
Leaderboards filter updated to reflect new difficulties
Added message to start of the game first time running with new difficulty options
Created new Targeting Filter: override the current Select Nearest Objective functionality. Use mouse wheel or back button on pad to change Target from dynamic list of targets, press target button to confirm.
Mission 7 Difficulty change:
Increased number of allied fighters+ bombers
Increased enemy priorities on allied fighters
Separated enemy AI priorities from strike to player/fighter/bomber
Reduced the amount enemy fighters will target the player bomber.
Mission 3 Difficulty changes:
Increased time to destroy wreckage in final stage
Removed half the fighter squads and one bomber squad from final stage of the battle
Mission M8 Difficulty Change:
Removing one corvette squad + escorts from cruiser group.
Updated lighting on all missions
Fixed intensities and colours
OUTPUT/ASSERT macros to allow output to stay on in distribution without performance hit
Support for direct input force feedback, edit ForceFeedbackEffect.ffe with DXSDK8 tool fedit.exe to make your own effects.
Fix for windows 8
Fixed exit message and added fail message in Mission 4
Fixing for success scores to match gold medals scores across the board
Fix for Mission 7 upgrade not unlocking in some circumstances
Fixed plasma projectiles that were not properly targeting the turret platforms.
Fix crash with hanging entity bug with multiple entities have same name.
Decreased the explosion screen flash on the doors in Mission 13
Fixed subtitles issues with the epilogues
Fixed bug with turret dead zones
Bug Fixes in Mission 9
Moved explosion spawns to their own spawn points, and changed swap delay for the supply cylinders on the fuel platform.
Parismio Captain America: Civil War trailer dropped!:
[youtube]https://youtu.be/FkTybqcX-Yo[/youtube]lewness Gah, wanna go Alexander farming but The Old Hunters ;_;BaronVonSnakPak Holy shit, Splatoon is addictive.Pixie The Fairy Duck Hunt was a trickier unlock than I expected. Jigglypuff, you are next on my list! [img]http://static1.gamespot.com/uploads/screen_kubrick/1197/11970954/2718406-trailer_smashbros_duckhunt_20141105.jpg[/img]Nekrosys Yay, this arrived today. Nekro is quite happy, as he's been looking forward to playing this game for a while.
[IMG]http://i.imgur.com/0VRwmdO.jpg[/IMG]Gamemaniac3434 Dtoid mobile has apparently broken again.
This is it.
This how the dtoid ends.
*black hole opens, dtoid disappears*Amna Umen Gave Ronin one more chance before I chucked it in the "never to be finished" pile, glad I did. It could have been so much better but as a frustrating time waster it's not bad.StriderHoang I'm sitting on the Fapcast's most recent recording. I just feel like I need a day for myself after, you know, freaking out about rent.SeymourDuncan17 Why is every Quickpost now spaced out like poems with random amounts of stanzas that never ever rhyme?RadicalYoseph Was anybody else here extremely disappointed by the ending of Assassin's Creed 2?Parismio Just tried Fallout 4 on my PC Via my Cousins steam account and nope, it does not run for me very well. Buying the PS4 version it is!OrochiLeona You know who never took any shit from anybody? Dr. Blight.Terry 309 Am I the only one who has to pull up their sleeves to play competantly at videogames? When my hoodie's sleeves are down I play like a piece of shit but when i pull them up, I have more flexibility.Shinta PSA: Just picked up Falco amiibo at Best Buy. They had about 20 Tom Nook, 10 singles of Splatoon Boy/Girl, the Splatoon triple pack, about 30 Marths with a big sign saying "Look Who's Back!," Dark Pit, and probably about 15 others. Not too shabby.Fenriff I long for the day that people get over their weird circle jerk hatred for FFXIII related things and just ignore things they don't care about.Rad Party God I'm upgrading my PC on the cheap and I'm going with AMD, out of these two CPUs, wich one is better?, A8-7650K or FX-6300?Logeon Huh, I think we broke LightningFarron19, you guys.Archelon CARLSON AND PEETERS!KeithTheGeek Being a video game-focused website, it's not often I get to gush about Godzilla. So have a link to one of my favorite tracks in the entire series: https://www.youtube.com/watch?v=lMdG-MkA3X8ChrisHannard Fallout 4 really does bring back memories. Specifically, memories of finding unlikely loot on a animal's corpse. I'm just grateful that Bloatfly didn't know how to use that 15 pound flamethrower it was apparently carrying in its bum bag.