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Strictly come sniping in Sniper: Ghost Warrior photo

When it comes to multiplayer shooters, there is always that one guy. You know the type: he's been playing the game for a criminally long time, and all he does is camp out in some spot and snipe people from across the map. Sneaky jerk.

I'll admit it, however, sniping is one of the most satisfying ways to make a kill in videogames. It is that all-powerful feeling, knowing you are the god that rules over the battlefield, parsing out judgment to those who dare waddle before you -- albeit halfway across the map. Until someone stabs you in the back, it is one of gaming's most glorious feelings.

What I'm getting at is that sniping can literally be the best part of a FPS. Considering this, there really hasn't been a game that makes sniping the primary focus. Beside the Silent Scope series, being a sniper is usually just relegated to one of many class or weapon choices. This is where Sniper: Ghost Warrior comes in. Blending elements from many different shooters and stealth games, Sniper: Ghost Warrior ties everything together through the theme of shooting people from a distance.

Follow the jump to look down the scope of my hands-off impressions of Sniper: Ghost Warrior.

Sniper: Ghost Warrior (PC, Xbox 360)
Developer: City Interactive
Publisher: City Interactive
To be released: Summer 2010

The impression I first had about Sniper: Ghost Warrior was that this was basically going to be the Polish-developed version of Silent Scope. I'm entirely wrong, as Sniper: Ghost Warrior is a mostly traditional FPS  heavily focused on sniping elements, so anyone who has the most basic of FPS sniping skills would feel right at home here. 

Breaking it down, being a sniper in Sniper: Ghost Warrior entails a whole lot more than just plunking yourself down in a guarded spot and making kills. The game sets you up in fairly open levels, and you'll be tasked with dealing with the enemies in a very stealthy manner. For example, in the level that I was shown -- a nighttime recon mission in a jungle -- it was important that the player stay in the shadows and make his shots count in a thoughtful and planned way. If an enemy sees their comrade go down, they are going to find you very quickly, so it's important that you let groups of soldiers disperse a little before taking shots. There is no automatic health regeneration, so if you want health, you'll have to book up into the hills to find health kits, and plenty more enemies may be waiting for you.



When the scope is lined up onto an enemy's scalp, there are many things to take into account. For example, every bullet has gravity, so the farther you shoot, the farther it is going to fall. The player character breathes, so the cross-hairs will move up and down with each breath, and his heart rate will change how easy it is to aim. Wind, too, will have a major impact on where the bullet ends up. Easy mode makes this a lot easier, as a second reticule will wobble around below where you are aiming, showing the true stopping point of the bullet. There is also a focus mode for players to fall back upon, where enemies slow down and the aiming is that much easier.

Oddly, it was the fact that enemies can actually see you and respond realistically that was the most impressive element to Sniper: Ghost Warrior. In most stealth games you know that all that stands between you and death is an enemy vision cone that in no way represents real human sight. The great thing about Sniper: Ghost Warrior is that the “vision cone” of the game is insanely huge, so even though you might be hundreds of feet away from an enemy, they are more than capable of seeing you through a crack in a fence, or from across a canyon. It's a weird little element of the game that I found to be very impressive, something that was oddly realistic.



Couple the enemies with the stealth system, and the game begins to feel more like Metal Gear Solid than a traditional FPS. There are three terrain types, and each one has different benefits and ways to cross. Open Field, Tall Grass and Trees/Bushes each offer their own amount of coverage. Sometimes you'll be crawling through streams and under buildings, so staying out of sight is the best course of action.

Oddly, City Interactive has made the decision to break up the sniping elements with a much more standard shooting “Assault Mode” every few levels. These usually entail rushing into an enemy base or stronghold and blasting away everything that moves. It looks just like every pretty much every other FPS I've seen and played, and I'd be worried that they could feel tacked-on. With about 70 percent sniping and 30 percent assault, I'm concerned that these Assault missions might just get in the way of what players really want to do. Hopefully I'm wrong, and they stand up to the rest of the game.

The plot, for there is one, is pretty standard stuff. There is a regime change in some island nation in South America, and you are some American hero saving the day. Standard, but at least the game looks  good. I was shown Sniper: Ghost Warrior on a laptop running Core i7, and while it was chugging a little bit, I was promised that on a game-focused rig it would run just fine, as will the 360 version. Graphically, the game is built with the Chrome Engine, the same one that Call of Juarez ran on, and while it is no Crysis, I have to say the game looks pretty damn good.



I was not shown the multiplayer, but City Interactive will be making announcements on that soon. With both sniping and assault missions, I suspect the multiplayer will build off of these for less standard modes than deathmatch. Expect more objective-based stuff.

Finally for the good and the bad news. The bad news is, well, Sniper: Ghost Warrior is a short game. If you really know what you are doing, missions can take between 15 and 20 minutes, with the whole game lasting only 8-10 hours. Before the confirmed DLC, that's only 16 missions. While this is a drag, that only takes single-player into account, though dulling the pain a bit is a budget price of $39.99.

LAUNCH GALLERY (18 IMAGES)
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41 comments | showing # 1 to 41
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Blasto's Avatar - Comment posted on 03/22/2010 21:15
Blasto
Last gen had Sniper Elite, and it was a pretty bad ass game actually.
dwtomek's Avatar - Comment posted on 03/22/2010 21:17
dwtomek
I think noticing a ghillie suited sniper a hundred yards away through a crack in the fence is super realistic, especially while under the duress of watching someone you were just talking with get gunned down. Oh wait, no I don't.
Gimic300's Avatar - Comment posted on 03/22/2010 21:22
Gimic300
Just a heads up, the second to last paragraph cuts off.

"Expect more objective-based and..."

I'm actually pretty interested in this title now, sniping is indeed one of the most satisfying elements in FPS games.
kylamity's Avatar - Comment posted on 03/22/2010 21:30
kylamity
sniper = coward
Kira Plaga's Avatar - Comment posted on 03/22/2010 21:33
Kira Plaga
I found Sniper Elite irritating because your sniping skills are basically obtained from trial and error. Is it to much to ask for a sniping game where you use actual sniper techniques to figure out how to estimate the impact point of the bullet other then guessing?
Airbr1dge's Avatar - Comment posted on 03/22/2010 21:42
Airbr1dge
Snipers rule! Berretta 50 cal forever!
Rucksack's Avatar - Comment posted on 03/22/2010 21:43
Rucksack
Weren't there a series of "Marine Sniper" games on the PC? I've never played them, but I've always wondered if they didn't suck.
Steel Squirrel's Avatar - Comment posted on 03/22/2010 21:48
Steel Squirrel
Cool. I thought Bound in Blood was a pretty looking game. A sniping game with the same engine could prove to be pretty awesome.

Nice write up Ben.
bodybreak's Avatar - Comment posted on 03/22/2010 21:50
bodybreak
multiplayer would be pretty sweet if you had like one giant level and just 2v2 sniping & countersniping.
Sebastian Baba's Avatar - Comment posted on 03/22/2010 21:52
Sebastian Baba
I feel that this is going to end up the same way as Raven Squad.
Dreamweaver's Avatar - Comment posted on 03/22/2010 21:55
Dreamweaver
Strictly sniping my ass then... 30 percent Assault mission...
smerff's Avatar - Comment posted on 03/22/2010 22:33
smerff
Color me interested
Cainraw's Avatar - Comment posted on 03/22/2010 22:43
Cainraw
I don't even care, this game looks like it has promise.
alanbtg's Avatar - Comment posted on 03/22/2010 23:04
alanbtg
"there really hasn't been a game that makes sniping the primary focus."
What about Sniper Elite?
HEL105's Avatar - Comment posted on 03/22/2010 23:22
HEL105
The $40 price tag makes this interesting. I haven't played a FPS in like 6 months, maybe by summer I'll be ready to try a new one.
Necron117's Avatar - Comment posted on 03/22/2010 23:46
Necron117
Yes please.
TheJesusNinja26's Avatar - Comment posted on 03/23/2010 00:08
TheJesusNinja26
I highly recommend the movie Sniper. This hopefully will be like that. I had aspirations of being a sniper when I was a kid. But I'm ninja now, a Jesus ninja... So I'll call that a win. I will surely rent this, if not buy it.
Keegah's Avatar - Comment posted on 03/23/2010 00:17
Keegah
@Kira Plaga
The scope had a series of chicks on the crosshair. All you had to do was figure how far away the target was, and then count how many chicks you had to aim above or to the side of the target by. It wasn't guesswork, you just had to learn how to use the scope properly. Which, considering that Sniper Elite was built around realism, wasn't really an unreasonable request.
Darren Nakamura's Avatar - Comment posted on 03/23/2010 01:48
Darren Nakamura
The enemy vision seems less impressive, more obnoxious. How are you supposed to be stealthy if they can see you through a crack in a fence a hundred feet away?

8-10 hours sounds fine, most shooters aren't longer than that. I always liked the idea of sniping--that is, stealth, reconnaissance, and waiting for that one perfect shot. I also like that this game is treating bullet physics with care, although I imagine it could be frustrating for most people who aren't used to the idea of bullets having gravity.
Timmaigh's Avatar - Comment posted on 03/23/2010 02:07
Timmaigh
Will this have a UK release?
Mr Andy Dixon's Avatar - Comment posted on 03/23/2010 02:17
Mr Andy Dixon
Interesting stuff.
SullyE's Avatar - Comment posted on 03/23/2010 03:13
SullyE
"When the scope is lined up onto an enemy's scalp, there are many things to take into account."

Most snipers shoot people in the chest, not the head. Bullets are more likely to miss if you aim at the head. Just an FYI.
hawseow's Avatar - Comment posted on 03/23/2010 03:39
hawseow
Gravity, wind and breath were all tackled in Sniper Elite...years ago no less.
Clown Baby's Avatar - Comment posted on 03/23/2010 07:55
Clown Baby
The way I understood it, the enemies don't see you no matter what (Far Cry 2), but if you're moving around a lot or standing in your grass Ghillie suit against a blue building, they'll see you.

It doesn't sound annoying or cheap from the description.

That said, I'm interested, especially with the budget price.
lokhe's Avatar - Comment posted on 03/23/2010 08:05
lokhe
But it's much more satisfying to aim for the head though :p Also enemies is FPS games often don't die from a bullet or two in the chest, even if you use a sniper.
jawshoeuh's Avatar - Comment posted on 03/23/2010 09:35
jawshoeuh
8-10 hours for an fps doesn't seem short at all anymore.
poop shoot's Avatar - Comment posted on 03/24/2010 07:06
poop shoot
not for ps3? looks like it's about time to set sail for the pirate bay
SxSW's Avatar - Comment posted on 04/17/2010 23:44
SxSW
damn my 2005 dell computer, guess I'll grab it on 360, no problem though, looks like it has promise
rynah's Avatar - Comment posted on 04/19/2010 22:47
rynah
great game for (mostly male audience) entertainment. Another shooting game, more like the game that children are getting addicted to, which i forgot the name. Sorry. Anyway, I'm sure this is more interactive as it improves in time. Perhaps while playing the game with a military theme, you can check out online shoe shopping for military shoes just for fun ;)
PeldonWarish's Avatar - Comment posted on 05/03/2010 14:32
PeldonWarish
Sniper: Ghost Warrior throws players into the chaos of a military coup, as they aid the rebels in restoring the rightful government to the embattled country of Isla Trueno. I saw the Sniper movie with Tom Berenger and he had cool tattoo designs. Sniper: Ghost Warrior puts players into the ghillie suit of a sniper as they attempt to accomplish a wide array of sniping and assault missions.
Jonas Fuchs's Avatar - Comment posted on 06/05/2010 17:23
Jonas Fuchs
Yeah, same as previously mentioned Sniper Elite is and always will be "the game" for me... and as said, it was not guesswork to shoot in sniper elite, you just had to go through the lessons to learn how to use the scope properly... the game really is kick ass... so far what I've seen from previews for Ghost Warrior it seems it will be just an ordinary shooter only with a scope, aim and shoot... :(
DJAA81's Avatar - Comment posted on 07/03/2010 18:07
DJAA81
I wish they had just polished up Sniper Elite instead of this. The MP sucks so horribly and the community sucks compared to Sniper Elite.
HellzSniper's Avatar - Comment posted on 09/06/2010 20:27
HellzSniper
This game is 100% amazing. Anyone who doesn't like this game, I understand why: you either suck at sniping, or you suck at srategizing.
funkman009's Avatar - Comment posted on 09/13/2010 17:41
funkman009
The scope had a series of chicks on the crosshair. All you had to do was figure how far away the target was, and then count how many chicks you had to aim above or to the side of the target by.
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It wasn't guesswork, you just had to learn how to use the scope properly. Which, considering that Sniper Elite was built around realism, wasn't really an unreasonable request.
funkman009's Avatar - Comment posted on 09/13/2010 17:43
funkman009
The scope had a series of chicks on the crosshair. All you had to do was figure how far away the target was, and then count how many chicks you had to aim above or to the side of the target by.
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It wasn't guesswork, you just had to learn how to use the scope properly. Which, considering that Sniper Elite was built around realism, wasn't really an unreasonable request.
Mihai Cristea's Avatar - Comment posted on 09/17/2010 12:30
Mihai Cristea
super game for more fun you need this trainers Sniper: Ghost Warrior +9 Trainer: http://downdl.com/Game-Trainers-Cheat/sniper-ghost-warrior-9-trainer-for-10-and-11.html This cheat will allow you to have unlimited ammo, no reload, unlimited health pack, unlimited health, one hit kill, ghost mode, unlimited stamina, sniper still and auto slow motion. This is a pack that contains two trainers: one for version 1.0 and one for version 1.1.
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Ibrahim Jordan's Avatar - Comment posted on 06/10/2011 21:26
Ibrahim Jordan
Weren't there a series of "Marine Sniper" games on the PC? I've never played them, but I've always wondered if they didn't suck.
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Ibrahim Jordan's Avatar - Comment posted on 06/10/2011 21:32
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Weren't there a series of "Marine Sniper" games on the PC? I've never played them, but I've always wondered if they didn't suck.
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