Considering I can't play one-on-one fighting games to save my life, it's somewhat self-defeating to call people who can't throw a Dragon Punch "stupid," since I'm clearly one of those people. My woeful lack of skill in all things Street Fighter, however, may be getting a shot in the arm thanks to Capcom's announcement that it is simplifying the controls for Super Street Fighter 2 Turbo HD Remix (though sadly, not simplifying that awful name).
"There's only so far I can go with this and still call it SF2, but wherever I could, I turned the knob towards easy execution of moves," said David Sirlin, who is overseeing development for the upcoming XBLA/PSN title. "Let's emphasize good decision making - the true core of competitive games—and get rid of artificially difficult commands... This will get more players interested in the game, eventually leading to more competition. It will also get players past the awkward beginner phase faster and into the intermediate phase where the interesting strategy starts to emerge."
Sirlin has a few good points -- making it easier to input a convoluted command won't take away from the fact that you still need to use strategy to use the moves at the right time and in the right way, it just makes the whole system more intuitive. I personally am very turned off by needlessly long button sequences that seem to be the backbone of the genre, so I must confess this has made me -- far from a fan of 2D fighters -- somewhat interested now.
That said, I don't expect the hardcore SF demographic to see it that way. I can almost hear the cries of "dumbing down" and "burn the casual gamers" as I type. What do you guys think? Will this be Street Fighter for dummies, or will the game simply be more fun to play for more people?
[Thanks Aerox]
Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize.
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There's no need to panic, really.
Source: http://blog.capcom.com/archives/542
"HD Remix is now a completely new Street Fighter game—the 6th installment in the SF2 series. It also includes an arcade perfect gameplay version of SSF2T with new art and music. You’re actually getting two games in one."
Half of the fun of playing SF2 as a kid was learning to do the moves. Next thing you know, they'll make it so you don't play at all--you just pick a character and the game does it all for you.
THAT IS FUCKIN RIDICULOUS.
after months of waiting and drooling they say
"oh yea, we fucked up the gameplay"
who cant do the simple Street Fighter moves??
WHO!!!
IF THEY CAN'T THEY SUCK AT LIFE.
I don't know what happened to Capcom
after Marvel vs Capcom 2 and Street Fighter 3.3...
anyone play that Capcom Fighting Jam? PURE CRAAAAAAAP !!!
at least this makes me appreciate my Dreamcast
more than ever!!
P.S.
learn from Konami.
take Contra and leave it 2D. its UNBREAKABLE!!
Capcom should announce that SFIV is not going to have any of the old characters, Instead it's all going to be half-retarded puppies. And it's 3D. And it has one button attacks.
I'd love to watch SF fanboy shit themselves inside out with anger. That would be hilarious.
---
On a slightly more serious note. The fucking dude SAID there was untweaked version. So just calm down and STFUAJPG.
I personally am looking forward to the tweaked version. DP's in ST were much more difficult to do than in Alpha or even in the SF3 series. Same with SPD's.
They're also tweaking the balance a bit, which has potential for screw up. But the guy doing it is a long time veteran of the competitive scene. It's left in the best hands possible.
second, the moves that are being simplified make a lot of sense. those handful of moves are truly difficult with a controller. you can only pull em off 75% of the time if you're lucky.
and they're keeping the dragon punch motion intact, did some of you even read the article?
oh and if you're gonna be a drama queen like that ass above me demanding it not even be called sf2 anymore you're a total blockhead.
Or do away with combos, perhaps? Fighting games were so much better before they were about memorizing combos.
ahahahah zangief is gonna have some fun.
well, look on the bright side, at least they didn't add cc's (custom combos) to the original st code. lol
and yes, some people need to read the rest of the article and know that this is just going to be a mode. like in the gc version of cvs2 (capcom vs snk 2) where they had "gc-ism."
here:
Easier Moves Overview
• Dragon Punch timing more forgiving (this one is arguable)
• 360s alternate motions (make sense since doing that 360 motion with a d-pad is difficult to pull off fast enough or your character ends up jumping and not throwing. same with the last direction on fei longs flying kick - it just make it difficult for the sake of being difficult_
• Tiger knee motions removed (down, down forward, forward, up forward is unnessary. taking out the last direction like the newer sf games just makes sense)
• Mash moves easier (no idea what this means)
• All 3 button moves changed to 2 buttons (again makes sense on a controller)
They better leave an option in for normal mode. Its not the freaking hard to throw a shoryuken or hadouken.
I would recommend a tweak in the controls to make it more fun (remember that) and that the difficult was on a curve so that it would go easy on you to begin then ramp up.
He knows what he's doing. Calm down.
A short note on Sirlin, years ago, right before the DS and PSP launched I emailed him to ask his opinion about how to get a DS game made. I pretended to be a girl, because I find that dudes on the internet wont help you if you are another dude.
You know what he said? "Don't bother trying to make a game for the DS. That thing isn't going to do very well. Focus on the PSP".
So that's how much he knows what he's talking about.
IE:
Zangief is a character but generally under used based on the "risk" he had thought if those risks paid off it'd be well worth it. So the spinning pile driver used to have a 360 controller spin now it's 1/2 circle front or back, thats fine. The tiger knee moves removed? good the move was overpowered and could easier trap players to the slow blocking death.
The game isn't easier just more forgiving and tweaked to what I expect to make some interesting matches. Most of the people here, I see, expect this can ruin the game. I see them as people who maybe have played the game as the "hard core" community has. this is a welcome change. It would be worth noting that these changes are in "Rebalanced Mode".
Read the article first before posting k thx
This is why I love Smash Bros. Everyone has different moves but you execute them the same. That is why I love playing every character in Smash at different times. In games like this I would pick a character, learn his moves, and never really try anyone else.
http://blog.capcom.com/archives/542
It all makes sense, and there will be balancing change for tournament play. Read before you bitch.
they are the pure essence of SF2 games!! i know i can dragon punch the whole distance of the screen one after another.. its not that hard..
i'd love to play someone online w/the dumbed down controls and whoop them good w/the old school inputs! :)
David Sirlin will not fuck SF2 up.
that being said doesnt mean the game wont be any less street fighter-ish. i guess it just means i can expect to lose even more matches now.
Maybe YOU can only pull off those moves 75% of the time, but that doesn't speak for us all.
In fact, I play ALL of my competetive fighters on PS2/3 controller and I find them even easiier to pull of that way. (Yes, the 360 controller would obviously add difficulty, but all you said was "controllers.")
As for Tekken's 10-hit combo "bullshit," those only remain in the game to provide an 'impressive' and easy string for beginners to do. The controls being dumbed down is actually quite similar to the reasoning FOR the 10-hit combos. Not only that, but 10-hits are STUPIDLY easy to do and will instantly get your ass handed to you if you use them on anyone with half an ounce of skill.
Mentioning 10-hits in ANY argument against Tekken automatically proves you have no skill at the game.
way to be a TRUE SIMPLETON and totally miss all my points.
god dammit i meant the default controllers you FOOL. what are you talking about.
and sterling said the 10 hit combos were in essence needlessly long and boring and I agree, why the hell should you waste your time with those when you could be doing more strategising. I play tekken, and that shit is BORING.
sorry kid, but I'm sure I could "hand you your ass"at any fighting game as you so eloquently put.
later you aggravating little twit.
That's been part of the problem since the beginning for me. Just about everyone I know plays as either Ryu or Ken and just spams the hadouken. When I jump, I get a shoryuken to the mouth as my reward.
I still to this day believe Ryu is something of a broken character in the right hands. And I still hate him.
SF2 was never about complicated controls, SF3 sure but no SF2, this sounds pretty dumb.
A match should be decided not because a player missed a dragon punch, but because the player chose to dragon punch at the wrong time.
That said, anybody thats put in time to learn an SF can pull DP's out of their asses, but how many new players will put in that time? They want to ease the learning curve of new players so that they stay and actually play the game for more than 2 weeks.
Just because the game is going to have a more forgiving button input doesn't mean its going to be noobified. 3rd Strike for example has 'easy' DP's compared to ST, yet it's one of the most technically demanding fighting games out there.
That's just my opinion. w/e
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Second thoughts after reading that they just tweaked the timing:
Oh ok. But still Sagat is a pain in the ass is it is, they didn't need to make Tiger Knee any easier