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Street Fighter will soon be made for stupid people: Turbo Remix simplified photo

Considering I can't play one-on-one fighting games to save my life, it's somewhat self-defeating to call people who can't throw a Dragon Punch "stupid," since I'm clearly one of those people. My woeful lack of skill in all things Street Fighter, however, may be getting a shot in the arm thanks to Capcom's announcement that it is simplifying the controls for Super Street Fighter 2 Turbo HD Remix (though sadly, not simplifying that awful name).

"There's only so far I can go with this and still call it SF2, but wherever I could, I turned the knob towards easy execution of moves," said David Sirlin, who is overseeing development for the upcoming XBLA/PSN title.  "Let's emphasize good decision making - the true core of competitive games—and get rid of artificially difficult commands... This will get more players interested in the game, eventually leading to more competition. It will also get players past the awkward beginner phase faster and into the intermediate phase where the interesting strategy starts to emerge."

Sirlin has a few good points -- making it easier to input a convoluted command won't take away from the fact that you still need to use strategy to use the moves at the right time and in the right way, it just makes the whole system more intuitive. I personally am very turned off by needlessly long button sequences that seem to be the backbone of the genre, so I must confess this has made me -- far from a fan of 2D fighters -- somewhat interested now.

That said, I don't expect the hardcore SF demographic to see it that way. I can almost hear the cries of "dumbing down" and "burn the casual gamers" as I type. What do you guys think? Will this be Street Fighter for dummies, or will the game simply be more fun to play for more people?

[Thanks Aerox]








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60 comments | showing # 1 to 50
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tehuberone's Avatar - Comment posted on 11/12/2007 11:01
tehuberone
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Geoff Henao's Avatar - Comment posted on 11/12/2007 11:01
Geoff Henao
I better not lose my quarter circle forward + P for Hadoukens, 'cause I'll be pissed if I do.
Azure's Avatar - Comment posted on 11/12/2007 11:03
Azure
Sirlin also said that with Turbo Remix we're getting two games in one - the rebalanced simplified version mentioned here, and a version with all the fancy graphics but none of the tweaking.

There's no need to panic, really.

Source: http://blog.capcom.com/archives/542

"HD Remix is now a completely new Street Fighter game—the 6th installment in the SF2 series. It also includes an arcade perfect gameplay version of SSF2T with new art and music. You’re actually getting two games in one."
bipolar beers's Avatar - Comment posted on 11/12/2007 11:04
bipolar beers
i'll take the wait and see approach for this piece of news. although i never found difficulty in doing moves in street fighter 2???
B-Radicate's Avatar - Comment posted on 11/12/2007 11:07
B-Radicate
There is a fine line to be drawn between simplifying controls and ruining a tradition, milestone, and arguable masterpiece of the genre. It certainly has my interest piqued and I haven't touched a fighter in years.
cryocide's Avatar - Comment posted on 11/12/2007 11:08
cryocide
If they're going to change it that much, they need to change the name. It's not SF2 anymore.

Half of the fun of playing SF2 as a kid was learning to do the moves. Next thing you know, they'll make it so you don't play at all--you just pick a character and the game does it all for you.
webrunner's Avatar - Comment posted on 11/12/2007 11:15
webrunner
cryocide: They did. It's called Dungeon Seige
908peruvian's Avatar - Comment posted on 11/12/2007 11:18
908peruvian
WOW.

THAT IS FUCKIN RIDICULOUS.
after months of waiting and drooling they say
"oh yea, we fucked up the gameplay"

who cant do the simple Street Fighter moves??
WHO!!!
IF THEY CAN'T THEY SUCK AT LIFE.

I don't know what happened to Capcom
after Marvel vs Capcom 2 and Street Fighter 3.3...

anyone play that Capcom Fighting Jam? PURE CRAAAAAAAP !!!

at least this makes me appreciate my Dreamcast
more than ever!!

P.S.
learn from Konami.
take Contra and leave it 2D. its UNBREAKABLE!!
TurboHyperFighting's Avatar - Comment posted on 11/12/2007 11:21
TurboHyperFighting
This is disturbing news. I hope your right about them leaving in an un-'tweaked' version.
Maurice Tan's Avatar - Comment posted on 11/12/2007 11:42
Maurice Tan
WTF! Nooooooooooooooooooooooooooooooooooooooooooooo! AAAAAAAAARGHHHH!
frozenbabylon's Avatar - Comment posted on 11/12/2007 11:43
frozenbabylon
Jesus. I love watching Fanboy Meltdown.

Capcom should announce that SFIV is not going to have any of the old characters, Instead it's all going to be half-retarded puppies. And it's 3D. And it has one button attacks.

I'd love to watch SF fanboy shit themselves inside out with anger. That would be hilarious.

---

On a slightly more serious note. The fucking dude SAID there was untweaked version. So just calm down and STFUAJPG.
Brandon Undead's Avatar - Comment posted on 11/12/2007 11:44
Brandon Undead
These commands take .2 seconds to execute. They are hardly convoluted or difficult.
iliketuna's Avatar - Comment posted on 11/12/2007 11:44
iliketuna
There's no need to get your panties worked up. The original ST code will still be there. The tweaked version will be a totally different mode altogether.

I personally am looking forward to the tweaked version. DP's in ST were much more difficult to do than in Alpha or even in the SF3 series. Same with SPD's.

They're also tweaking the balance a bit, which has potential for screw up. But the guy doing it is a long time veteran of the competitive scene. It's left in the best hands possible.
Upgrayedd's Avatar - Comment posted on 11/12/2007 11:45
Upgrayedd
I'm not worried about it until I can afford an arcade stick for my 360 anyway. Seriously, that D-pad just sucks.
flay's Avatar - Comment posted on 11/12/2007 11:47
flay
first, sterling, this isn't tekken...street fighter doesn't do the 10 hit combo bullshit.

second, the moves that are being simplified make a lot of sense. those handful of moves are truly difficult with a controller. you can only pull em off 75% of the time if you're lucky.
and they're keeping the dragon punch motion intact, did some of you even read the article?

oh and if you're gonna be a drama queen like that ass above me demanding it not even be called sf2 anymore you're a total blockhead.
DrNutt's Avatar - Comment posted on 11/12/2007 11:50
DrNutt
OK, calm down peruvian... But I have to say I agree. The controls in SF are probably some of the most simple and fluid I've ever experienced. Now, if they wanted to maybe simplify some of the silly Mortal Kombat controls, that would be cool.

Or do away with combos, perhaps? Fighting games were so much better before they were about memorizing combos.
corneliuscack's Avatar - Comment posted on 11/12/2007 11:53
corneliuscack
whoo one button spd's and spinning lariats?

ahahahah zangief is gonna have some fun.



well, look on the bright side, at least they didn't add cc's (custom combos) to the original st code. lol

and yes, some people need to read the rest of the article and know that this is just going to be a mode. like in the gc version of cvs2 (capcom vs snk 2) where they had "gc-ism."
flay's Avatar - Comment posted on 11/12/2007 11:57
flay
from the comments it seems like you all know how to do a fireball motion and thats what you think is getting "simplified"

here:
Easier Moves Overview
• Dragon Punch timing more forgiving (this one is arguable)
• 360s alternate motions (make sense since doing that 360 motion with a d-pad is difficult to pull off fast enough or your character ends up jumping and not throwing. same with the last direction on fei longs flying kick - it just make it difficult for the sake of being difficult_
• Tiger knee motions removed (down, down forward, forward, up forward is unnessary. taking out the last direction like the newer sf games just makes sense)
• Mash moves easier (no idea what this means)
• All 3 button moves changed to 2 buttons (again makes sense on a controller)
PSIq0ut's Avatar - Comment posted on 11/12/2007 12:00
PSIq0ut
WHAT THE FUCK?

They better leave an option in for normal mode. Its not the freaking hard to throw a shoryuken or hadouken.
sleepingagain's Avatar - Comment posted on 11/12/2007 12:02
sleepingagain
this is sadness
vexed alex's Avatar - Comment posted on 11/12/2007 12:03
vexed alex
What the fuck happened to just changing the graphics?
wonky360's Avatar - Comment posted on 11/12/2007 12:05
wonky360
I would doubt that there will much dumbing down. The present gen console pads are not great for streetfigher, the present version available seemed stunningly difficult.(more that I remembered). I dont fancy getting snes thumb again.
I would recommend a tweak in the controls to make it more fun (remember that) and that the difficult was on a curve so that it would go easy on you to begin then ramp up.
jaredr's Avatar - Comment posted on 11/12/2007 12:07
jaredr
Dear Haters: David Sirlin is better at ST than all of you put together.

He knows what he's doing. Calm down.
Tron Knotts's Avatar - Comment posted on 11/12/2007 12:10
Tron Knotts
They tried simplifing the controls for Capcom Vs SNK 2: EO on the PS2 and GC. That failed at being fun. Looks like they are barking up the tree.

A short note on Sirlin, years ago, right before the DS and PSP launched I emailed him to ask his opinion about how to get a DS game made. I pretended to be a girl, because I find that dudes on the internet wont help you if you are another dude.

You know what he said? "Don't bother trying to make a game for the DS. That thing isn't going to do very well. Focus on the PSP".

So that's how much he knows what he's talking about.
Mabans's Avatar - Comment posted on 11/12/2007 12:14
Mabans
From what I read the game in terms of it being "easier" isn't going to be necessarily easier but more forgiving. I know a lot of people who have complained or under the impression that it's going to be way easier so Hadokens are done with simple button combos. From what I can tell a lot of the moves being "refined" were awkward ones.

IE:
Zangief is a character but generally under used based on the "risk" he had thought if those risks paid off it'd be well worth it. So the spinning pile driver used to have a 360 controller spin now it's 1/2 circle front or back, thats fine. The tiger knee moves removed? good the move was overpowered and could easier trap players to the slow blocking death.

The game isn't easier just more forgiving and tweaked to what I expect to make some interesting matches. Most of the people here, I see, expect this can ruin the game. I see them as people who maybe have played the game as the "hard core" community has. this is a welcome change. It would be worth noting that these changes are in "Rebalanced Mode".
iliketuna's Avatar - Comment posted on 11/12/2007 12:15
iliketuna
@anybody thinking they're so hot they dont need easier motions (even though they've never ever proven themselves in a tournament or even know what a tiger knee motion is...

Read the article first before posting k thx
ShadowXOR's Avatar - Comment posted on 11/12/2007 12:19
ShadowXOR
I completely agree with this. I want to focus on strategy, tactics, and the battle at hand. I don't want to have to sit their memorizing button combinations that really don't make any sense. It also makes it so that you cannot master more than a few characters because it would be impossible to memorize all the inane button combinations for each character.

This is why I love Smash Bros. Everyone has different moves but you execute them the same. That is why I love playing every character in Smash at different times. In games like this I would pick a character, learn his moves, and never really try anyone else.
carmatic's Avatar - Comment posted on 11/12/2007 12:25
carmatic
i dont get it... 'simplified' as in the special moves are half as many inputs away, or there are half as many moves?
ohGr's Avatar - Comment posted on 11/12/2007 12:27
ohGr
If by "easier" they really mean "more forgiving" for the majority of the changes, i don't really have a problem with this; the 360 d-pad is horrible and a more forgiving command input is probably necessary to even make the game playable.
AutomaticZen's Avatar - Comment posted on 11/12/2007 12:29
AutomaticZen
Dear God, people... read the blog article before you start bitching:

http://blog.capcom.com/archives/542

It all makes sense, and there will be balancing change for tournament play. Read before you bitch.
seamonkey420's Avatar - Comment posted on 11/12/2007 12:30
seamonkey420
yea.. i'm not so much of a fan of 'dumbing' down the controls.

they are the pure essence of SF2 games!! i know i can dragon punch the whole distance of the screen one after another.. its not that hard..

i'd love to play someone online w/the dumbed down controls and whoop them good w/the old school inputs! :)
Samit Sarkar's Avatar - Comment posted on 11/12/2007 12:35
Samit Sarkar
I think this is a good idea, if only for the PS3/360 D-pads. I downloaded MK II from the PSN and couldn’t get past the second match. Maybe that’s because I had to re-learn all the moves, but still — they seemed much harder to pull off.
twincannon's Avatar - Comment posted on 11/12/2007 12:38
twincannon
lol

David Sirlin will not fuck SF2 up.
soadsam's Avatar - Comment posted on 11/12/2007 12:43
soadsam
im sorry but down, down-foward, foward, punch is not hard.

that being said doesnt mean the game wont be any less street fighter-ish. i guess it just means i can expect to lose even more matches now.
DinnertimeNinja's Avatar - Comment posted on 11/12/2007 12:51
DinnertimeNinja
Flay,

Maybe YOU can only pull off those moves 75% of the time, but that doesn't speak for us all.

In fact, I play ALL of my competetive fighters on PS2/3 controller and I find them even easiier to pull of that way. (Yes, the 360 controller would obviously add difficulty, but all you said was "controllers.")

As for Tekken's 10-hit combo "bullshit," those only remain in the game to provide an 'impressive' and easy string for beginners to do. The controls being dumbed down is actually quite similar to the reasoning FOR the 10-hit combos. Not only that, but 10-hits are STUPIDLY easy to do and will instantly get your ass handed to you if you use them on anyone with half an ounce of skill.

Mentioning 10-hits in ANY argument against Tekken automatically proves you have no skill at the game.
Shoop's Avatar - Comment posted on 11/12/2007 13:03
Shoop
Aren't most Virtua Fighter moves only a few inputs long too? What's wrong with that?
Bob Muir's Avatar - Comment posted on 11/12/2007 13:08
Bob Muir
I'll reserve judgement until the final product comes out.
DrNutt's Avatar - Comment posted on 11/12/2007 13:12
DrNutt
I like the fact that there are lots of people bitching about the people bitching about the simplified moves. I think the people complaining about fanboys are actually outnumbering the actual complainers at this point, so maybe they should shut the fuck up.
Sharpless's Avatar - Comment posted on 11/12/2007 13:18
Sharpless
Good. I never did any of that unnecessarily complicated shit. This makes me happy. I'll pee on you all, complainers. FACT: My zipper is already down. Watch out.
flay's Avatar - Comment posted on 11/12/2007 13:26
flay
@dinnertime ninja?

way to be a TRUE SIMPLETON and totally miss all my points.

god dammit i meant the default controllers you FOOL. what are you talking about.

and sterling said the 10 hit combos were in essence needlessly long and boring and I agree, why the hell should you waste your time with those when you could be doing more strategising. I play tekken, and that shit is BORING.

sorry kid, but I'm sure I could "hand you your ass"at any fighting game as you so eloquently put.

later you aggravating little twit.
Snaileb 's Avatar - Comment posted on 11/12/2007 13:26
Snaileb
As long as they don't have a button just to do a haduken.
Brian Szabelski's Avatar - Comment posted on 11/12/2007 13:26
Brian Szabelski
"They better leave an option in for normal mode. Its not the freaking hard to throw a shoryuken or hadouken."

That's been part of the problem since the beginning for me. Just about everyone I know plays as either Ryu or Ken and just spams the hadouken. When I jump, I get a shoryuken to the mouth as my reward.

I still to this day believe Ryu is something of a broken character in the right hands. And I still hate him.
s0lesurviv0r's Avatar - Comment posted on 11/12/2007 13:29
s0lesurviv0r
I've done Geese Howard's Raging Storm pretzel motion, button dialing supers(i.e. Shun Goku Satsu and etc), and "Deadly Rave" supers(Geese Howard, Order Sol, etc). Learning how to do those moves gave me a sense of accomplishment. I think players should put in the work to pull off the moves and practice how to pull them off effortlessly. Why didn't they just tack on some kind of tutorial feature in a training mode? I guess it could be worse, it could be like the easy move mode from Neo Geo Pocket Color fighting games, direction button+punch/kick for special moves.
Aaron Mxy Yost's Avatar - Comment posted on 11/12/2007 14:16
Aaron Mxy Yost
God forbid people who aren't savants be able to compete on a somewhat more even level with people who spend every waking hour practicing their dragon punches.
Kyousuke Nanbu's Avatar - Comment posted on 11/12/2007 14:20
Kyousuke Nanbu
How the hell are gonna they simplify the controls? They are quite simple as it is, if you can't do quarter circle P then you shouldn't be playing fighting games in the first place.

SF2 was never about complicated controls, SF3 sure but no SF2, this sounds pretty dumb.
iliketuna's Avatar - Comment posted on 11/12/2007 14:23
iliketuna
@solesurvivor
A match should be decided not because a player missed a dragon punch, but because the player chose to dragon punch at the wrong time.

That said, anybody thats put in time to learn an SF can pull DP's out of their asses, but how many new players will put in that time? They want to ease the learning curve of new players so that they stay and actually play the game for more than 2 weeks.

Just because the game is going to have a more forgiving button input doesn't mean its going to be noobified. 3rd Strike for example has 'easy' DP's compared to ST, yet it's one of the most technically demanding fighting games out there.
Cheeburga's Avatar - Comment posted on 11/12/2007 14:24
Cheeburga
Makes me happy.
Lukich's Avatar - Comment posted on 11/12/2007 14:35
Lukich
I disagree with simplifying the controls. The whole point of having a difficult input is that there should be some risk in trying to pull off the move. Zangief's Spinning Pile Driver should NOT be as easy to pull off as a Hadouken or Shoryuken because it does a hell of a lot more damage. There's a reason it was hard to pull off in the first place. Its not supposed to be easy.

That's just my opinion. w/e
Cynical Gamer's Avatar - Comment posted on 11/12/2007 14:51
Cynical Gamer
Why are gamers these days such weaksauces?
Remz's Avatar - Comment posted on 11/12/2007 14:54
Remz
Original Thoughts:

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!

Second thoughts after reading that they just tweaked the timing:

Oh ok. But still Sagat is a pain in the ass is it is, they didn't need to make Tiger Knee any easier
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