[Update: According to Capcom Unity, this is also coming to Europe and the States. I still think it's a case of "too little, too late," but at least the West isn't getting completely screwed over again.]
Son of a less than classy lady. Those Japanese and their damn preferential treatment.
What has been the biggest complaint with the Wii's Virtual Console? That the games released for it are untouched? That no effort is made to enhance them for greater accessibility in today's interconnected world? Sure, other platforms like PSN and XBLA have added online play to several pieces of legacy software, but their retro library is not as expansive as the Wii's. It's a shame more wasn't done to freshen up these old classics.
Well, guess what? The VC release of the Genesis version of Super Street Fighter II has Wi-Fi capabilities in the Land of the Rising Sun. So did Puyo Puyo earlier this year, in fact. Are either of these games coming to the West? Of course not. Western devils don't deserve more than the bare minimum of effort. Street Fighter will. Not that anyone is still buying Virtual Console games anymore for this to matter.
This is so stupid. Why couldn't stuff like this happen earlier in the console's life and on a global scale? It could have possibly grown the popularity of the Virtual Console and resulted in publishers' offering even more of their back catalogs. Why wait until the Wii is effectively dead? I just don't get it.
Tony Ponce (aka megaStryke) is a culturally confused, Canadian-born Puerto Rican who grew up in Japan and South Florida ... yet can only speak English. He specializes in writing features and maintaining an immaculate goatee. Likes: Any and all things related to Mega Man, Contra, Castlevania, 2D, PB&J sandwiches, applesauce, and candy corn.
Meet the rest of the team
I'm still waiting (IN VAIN) for them to frickin release Power Blade and Terranigma on the damn thing.
For all that work Nintendo puts into its PR to appear as American as apple pie nd uncontroversial as possible, they sure do like to phone in EVERYTHING ELSE on our side of the globe.
Rare's making the game has nothing to do with its absence. Nintendo owns Donkey Kong. The Country series made appearances, did they not?
Also, I don't think Miyamoto ever explicitly said he disliked Rare's take on Donkey Kong. Those were rumors that bubbled up from a slight mistranslation of one of his quotes.
It is way too late in the game for this, the Wii-U is on the coming out next year. Maybe this is some sort of testing for doing something like this on the next iteration of the Virtual Console because I highly doubt Capcom was lobbying Nintendo to get online play for the Genesis port of SSFII.
Nintendo makes freaking Mario Money, I fail to see how they can fail to afford to take some risks on non-Japanese markets. It's gotten pretty frustrating after so many years.
In all likelihood, DK64 never showed up because it included a 100% Rare-owned arcade game called "Jetpac." Nintendo would've had to try to get permission from Rare and Microsoft, or change the game's code to take Jetpac out, two options that likely weren't seen as worth the effort.
@FireFox
Didn't stop MS from NOT editing out DK from the XBLA port of Banjo Tooie.
Jetpac is a registered Rare trademark, as is Killer Instinct. The games Rare made for 360--Viva Pinata, Banjo Kazooie:N&B, & Perfect Dark along with Ghoulies & Conker are MS lisences. That's one of the main challenges that KI3 isn't a thing, because Rare Ltd owns it & not MS.
Take for example: Diddy Kong Racing DS. Rare's original heroes--Timber, Tiptup, Bumper, Drumstick, etc were all in that game. ALL EXCEPT Banjo and Conker, because MS owns them. So, Rare could still port Jetpac in with DK64, because Jetpac is a Rare Ltd. trademark, not MS.
All I'm saying is that somewhere out there is the man you are supposed to marry. And if you don't get him first, somebody else will, and you'll have to spend the rest of your life knowing that somebody else is married to your husband.
@ Masodx- I actually prefer the graphics of SSF2 to SSF2T:HD. The HD drawings just didn't animate right.
That said, the gameplay of SSFT2:HD is more fun, which makes SSF2 sort of pointless in general. Still, for my friends that only own a Wii who are nostalgic for Street Fighter, this will be a nice $8 download for them.
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This simply will not do.
For all that work Nintendo puts into its PR to appear as American as apple pie nd uncontroversial as possible, they sure do like to phone in EVERYTHING ELSE on our side of the globe.
Jackasses.
http://www.capcom-unity.com/brelston/blog/2011/11/11/genesis_version_of_super_sfii_coming_to_virtual_console..._with_online_play!
http://www.capcom-unity.com/brelston/blog/2011/11/11/genesis_version_of_super_sfii_coming_to_virtual_console..._with_online_play!
I've been waiting for-freakin'-EVER for it to be released, as I don't want to play the N64 cart (can't trust those damn save batteries). Ugh.
And also, where is Yoshi's Island for that matter? So much untapped potential that Virtual Console. Too bad NoA doesn't care, anymore.
Considering Miyamoto hated DK64, and Rare Ltd. made the game, so...
Rare's making the game has nothing to do with its absence. Nintendo owns Donkey Kong. The Country series made appearances, did they not?
Also, I don't think Miyamoto ever explicitly said he disliked Rare's take on Donkey Kong. Those were rumors that bubbled up from a slight mistranslation of one of his quotes.
Only one or two major marquee titles through the next year would say otherwise.
In all likelihood, DK64 never showed up because it included a 100% Rare-owned arcade game called "Jetpac." Nintendo would've had to try to get permission from Rare and Microsoft, or change the game's code to take Jetpac out, two options that likely weren't seen as worth the effort.
Didn't stop MS from NOT editing out DK from the XBLA port of Banjo Tooie.
Jetpac is a registered Rare trademark, as is Killer Instinct. The games Rare made for 360--Viva Pinata, Banjo Kazooie:N&B, & Perfect Dark along with Ghoulies & Conker are MS lisences. That's one of the main challenges that KI3 isn't a thing, because Rare Ltd owns it & not MS.
Take for example: Diddy Kong Racing DS. Rare's original heroes--Timber, Tiptup, Bumper, Drumstick, etc were all in that game. ALL EXCEPT Banjo and Conker, because MS owns them. So, Rare could still port Jetpac in with DK64, because Jetpac is a Rare Ltd. trademark, not MS.
With a dedicated GameCube, and Zelda beaten, the Wii will just be taking up space.
The tone of every Nintendo-related article on Destructoid for the past year or more.
If they keep screwing up royally, why not complain?
Obiviously you don't play fighting games, because SSF2 is the worst SF. Putting it on the Wii's granddad infastructure is just....stupid.
You're 12.
Seems to be a way to milk more money from ssf2 games.
Why the fuck was this done for the garbage Genesis version and not the SNES port? -_-
That said, the gameplay of SSFT2:HD is more fun, which makes SSF2 sort of pointless in general. Still, for my friends that only own a Wii who are nostalgic for Street Fighter, this will be a nice $8 download for them.
If it's better than the first iteration, I'll bite. But personally I wasn't the biggest fan of the DS game.
I still need to try the GBA original.