If you haven't already caught it on RAB's blog, Street Fighter IV goes on sale this weekend for half price on Steam. Capcom is being awfully nice to us lately with all these discounts. First PSN bundles, then iPhone price cuts and now this? It's suspicious. I bet they've been cheating on us.
The game will be available at the absolutely silly price of just $19.99 until Monday, cut from its regular price of $39.99. It's not the best entry in the Street Fighter series, but grabbing this for twenty bucks is as good as stealing it, so if you've been thinking about the PC version, now's your chance.
So go forth, snatch up your cheap fightans, and enjoy all the weird mods that are out there for it.
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Yeah, whatever you say.
... yah that's way worse :D
(Yeah, I plat SF:IV that much ;])
When the fuck is topher gonna scrap with the 360 crowd?(HD Remix, SF:IV, MvC2,....Puzzle Fighter?)
I'm inclined to agree with Topher. SFIV isn't bad, but compared to the other SF games (best versions, i.e. Super Turbo (unfair to compare to Remix since the developers didn't work off that version), Alpha 2 (I always preferred to Alpha 3 because of atmosphere (levels and music) and no seperation of Super Combos and Custom Combos), and 3rd Strike) it doesn't really match up.
It's essentially a remake of Super Turbo with a few Alpha characters and badly designed new characters throwing into the mix (and missing DeeJay and T. Hawk), the underdeveloped Ultra/Focus systems (though I do see real potential in Focus (credit where credit is due)), and bits of Alpha/III gameplay cannibalized in.
I don't know about anyone else, but when I saw IV, I expected IV, not II.5.
@de BLOO
Did you play any other SF games (at least recently)? Because Sakura has always (also) had the Shinkuu Hadoken. For some reason, they took it away from her in IV (in favor of her Hurricane Kick Super and an advanced version of that), but that doesn't change the fact that Sakura does have the ability to perform the Shinkuu Hadoken (just not in IV).
You can definitely still get it replaced. Just call MS and say you got the RROD. They'll send you a slip and you send it back. Just so long as you don't say it's some other problem there's no way for them to know that the lack of red lights on their end wasn't due to shipping or just a faulty system (which it is).
Also, SF3:3rd Strike is the best Street Fighter ever in terms of character variety, animation, move lists, and basically everything else except for Balance.
If they did a 3rd Strike Remix and just did a little work to balance the game, it'd probably one of the best fighting games ever as well.
If they did a 3rd Strike Remix and just did a little work to balance the game, it'd probably one of the best fighting games ever as well."
I agree 100%
Damn Straight! Balance that game, and I wouldn't need any other fighting game.
Also, Bloo, the games you mentioned are pretty much the ONLY ones I ever play online, so I dunno wutchoo talkin bout. You can find me in a ranked Puzzle fighter lobby at least 4 or 5 days out of the week, there are only like 30 of us on all of XBL who still play it.
Topher I meant with Dtoiders that are online consistently.(Me, RAB, KD alpha, smurfee mcgee, Char, Senisan, hell even Snaileb gets on MvC2 regularly now)
We've just been itching to play some staff. :)
This is probably one of those times.
bur that means accepting my invited when i send them :(
@fistfullofawesome:
Curious as to why you think the ultra/focus system is under developed?
Well, you won't like my Ultra reasons since their basically the same thing anyone complains about. Every round you are guaranteed a high damage attack that takes an average of 5-10 seconds to complete if hit.
True, the start-up frames are much larger for an Ultra than for a Super (for instance, Ken can't even anti-air like a Shoryuken with his Shippu Jinrai Shinryuken), but it's still annoying.
I mean, it is a reward to bad gameplay. A good player won't even have to have an Ultra, while a bad player could pump out to with certain characters.
Plus, why are majority of the characters given Super and Ultra that are the same move? Why two Hadouken's, two multi-grabs, and two Raging Demon's (this one shows a complete misunderstanding of SF Lore. The Raging Demon is an Ultimate attack that puts its user at risk. How can Akuma have two!? Couldn't they at least have given his his Shoryureppa-ish move for his Super?)?
I know my reasons are cliche, but they are cliche because a lot of other people brought them up. If it's not just me, then there must be a problem.
As for the Focus, I actually love this idea. In gameplay, it even occasionally works. My problem is that it's too weak for its own good. The developers said that they put in things like the Armor Breakers because they thought that the Focus was too powerful. Clearly they didn't play their own game enough.
The Focus is absurdly easy to avoid and not get hit by once you become halfway decent at the game. Their are like 6 different ways to break it (assigned Special move, most Supers/Ultras, Multi-Hitting EX Move, Multi-Hitting normal move, grab (this one I am okay with), two crouching lights) making it never that useful of a move (I'm talking about the actual Focus Attack here, the Focus Cancel is a completely different move that I won't focus on (Yeah, I said it)). It would have been a lot better if you could keep focusing even through multi-hitting moves (with the only catch being grabs, Supers, and Ultra's) and simply take the extra damage as punishment (if your opponent was any good he'd be able to hit you before you fully recover anyway).
Finally, my favorite part of the Focus is the Focus Parry. I don't know the official name, but it's when you hit Focus just before an opponents attack. This causes your character to immediately absorb and counter-attack with a Level 2 Focus. But for some reason, the developers left your character as open to attack as any Focus. This labels it useless after a certain skill level since your opponent will instinctively perform two crouching lights or a backdash once they see any Focus. It's even blockable.
SFIV is not a bad game. It's not even a game that I would say that no hard work or thought went into. But it's not SFIV. It's SFA4. Maybe if the developers had made their own characters and system ideas it would have been bad (just look at what they did come up with (Rufus!? Gouken back from the dead!? Seth!? And the Rest!?), but it would have been an honest attempt to bring back the franchise. Instead, they just brought back SFII.
Now who wants pancakes?
roll on the ken scrubs