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What is it about pixels that makes things awesome? Maybe it's just the retro sensibilities of the hardcore gamer, but despite all the updated graphics and super bloom poly dithering shading thingies we still get all excited when something has only eight squares to it and looks like a pile of vomit. Case in point: taking Street Fighter II back in time to the days of the Atari.

In this parellel universe that Dylan Hayes has created SFII came out in the early 80's, when primary colors and scratchy noises were enough to keep us happy. The thing is, if it ran smoothly and had good enough collision detection the game could play exactly the same as its modern counterparts. What it could never do is hope to express the wonders that are Chun-Li's thighs. 

Block Tests 01 from Dylan Hayes on Vimeo.








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Matthew Razak is Destructoid's Associate editor and co-founder of film site Flixist. He began as community member "cowzilla" and was since sequestered to write brainy features material. He lives in Los Angeles with his beautiful wife. Likes Games! Movies! Hats! Meet the rest of the team



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22 comments | showing # 1 to 22
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DF's Avatar - Comment posted on 05/23/2009 15:06
DF
Not low-res enough. They could have done better, like Mega Man 2600 or whatever the hell that was. =P
ParaParaKing's Avatar - Comment posted on 05/23/2009 15:30
ParaParaKing
This was stupid.
de BLOO's Avatar - Comment posted on 05/23/2009 15:36
de BLOO
^ ur face was stupid.
EternalDeathSlayer's Avatar - Comment posted on 05/23/2009 15:37
EternalDeathSlayer
I agree with ParaParaKing.

I sure hope this person didn't spend more than 3 minutes of their life doing this. What's the point? In a fighting game, the visuals are important. They are the reward you get for mastering ridiculous button combos.

This would be boring as shit, even back in the 80s.
brownpig's Avatar - Comment posted on 05/23/2009 15:43
brownpig
i like this kind of stuff... but i don't think the atari could scroll.. hell, nes games couldn't scroll until the 2nd or 3rd generation of cartridge chips.
shinryu's Avatar - Comment posted on 05/23/2009 15:45
shinryu
Jesus, this reminded me of a dream I had when I was 10. I was all over SFII but could only play it in arcades as all I had was an old PC. Then I heard a PC version of SFII was coming out, but with the stuff I used to play on it back then I had no idea PC graphics could be anywhere as good as SFII's. So I imagined it would be something like this video...in a dream. Yeah, videogames messed me up pretty early along the way.
kefkaesque's Avatar - Comment posted on 05/23/2009 15:49
kefkaesque
Pixels will always be superior to polygons.

*puts up flame shield*
shadpreston's Avatar - Comment posted on 05/23/2009 15:53
shadpreston
I fail to see the difference.
bloodylip's Avatar - Comment posted on 05/23/2009 16:07
bloodylip
This looks more like its a hit-box debug mode. Notice how most of the background is gone, but the fish are still there. And the health bars and everything are still 16-bit looking. If someone actually attempted to make it look atari-like, leaving the health bars as they were is just lazy.
DaedHead8's Avatar - Comment posted on 05/23/2009 16:28
DaedHead8
I thought that was pretty cool.
's Avatar - Comment posted on 05/23/2009 16:36
Clint
Don't know what everyones (except Deadhead) is on about. I thought it was pretty neat, and would love to give it a whirl.
pixelpunx's Avatar - Comment posted on 05/23/2009 17:00
pixelpunx
Pretty sweet! Throw in some 8bit power bars and tunes so I buy it at a high price!
Wedge's Avatar - Comment posted on 05/23/2009 17:36
Wedge
Lol fish.
The Amazing Shenazin's Avatar - Comment posted on 05/23/2009 23:46
The Amazing Shenazin
I thought this was stupid too to be honest
whatisdelicious's Avatar - Comment posted on 05/24/2009 00:36
whatisdelicious
Whatever to all the haters. This is the ultimate piece of evidence of the graphics vs. gameplay argument. People call it "boring as shit, even back in the 80s" even though it retains the same awesome gameplay.

This is a cool experiment, and makes for a really awesome commentary on all the hypocrites that are like "oh I don't care about graphics! All about the gameplay, baby!" Obviously they were all just blowing smoke out of their asses. Graphics matter. This proves it. Though I still think it looks cool in a very, very retro sort of way.
Creamsnake's Avatar - Comment posted on 05/24/2009 02:34
Creamsnake
It's broken emulation. I played through Alpha 2 or 3 (it was hard to tell) like this at my friends house a month ago. The characters blended in with the background more though...

I WHOOPED the games ass with Zangief by the way.
-PL-'s Avatar - Comment posted on 05/24/2009 11:26
-PL-
Actually, if a game like this were on Atari, it would have been amazing.
peachboy's Avatar - Comment posted on 05/24/2009 11:36
peachboy
if they would've redone sound effects and music to be mere glitches and whirrs then this would've been a heck of a lot more awesome.

one fish out of ten.
Samsquantch's Avatar - Comment posted on 05/24/2009 11:55
Samsquantch
hurricane kick looks like he's swinging his dick around.
bhive01's Avatar - Comment posted on 05/24/2009 12:26
bhive01
I enjoyed the fish in the corner. Nice touch.
Darren Nakamura's Avatar - Comment posted on 05/24/2009 13:24
Darren Nakamura
It's interesting that you can still tell exactly what's going on, but only with the prior knowledge of the game.
Chronic Logic's Avatar - Comment posted on 05/25/2009 00:17
Chronic Logic
The graphics may be 8-bit, but the gameplay certainly doesn't feel 8-bitty at all.
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