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Strange Adventures in Infinite Space is finally free! photo

Download this, right now. Strange Adventures in Infinite Space used to be the most surprisingly expensive indie game on the PC market -- $20, despite being almost a decade old -- but now it's free. Beautifully, wonderfully free.

But what, exactly, are you getting for your zero dollars? Arguably the coolest space exploration game ever, that's what. Highly randomized and frantically paced, an average playthrough of SAIS lasts fifteen minutes or less, yet still manages to cram in all sorts of thrilling discoveries, fun (if incredibly streamlined) space combat,  and interesting strategic decisions into its seemingly meager playtime. I've previously gone into considerable detail about why the game kicks ass, but suffice to say it's intensely replayable and really intuitive.

What Spelunky was for the roguelike, Strange Adventures In Infinite Space is for the space exploration game. And it's frigging free, so just get it already.


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16 comments | showing # 1 to 16

Solgrim's Avatar - Comment posted on 09/30/2009 13:44
Solgrim
Downloading as we speak. We aren't speaking though. I am downloading it though.
Yehat's Avatar - Comment posted on 09/30/2009 13:50
Yehat
I'd describe it as a game that's more like Star Control 3 than the actual Star Control 3 was.
gamadaya's Avatar - Comment posted on 09/30/2009 13:54
gamadaya
I can't find a single video of it, but by the way it's described, it seems like I would hate it. I don't like the time limits in Cid Meyer's games, so I doubt I would like this.
agentgray's Avatar - Comment posted on 09/30/2009 14:08
agentgray
It's available for OS9? That is old.

It's a great game though.
drozdal's Avatar - Comment posted on 09/30/2009 14:10
drozdal
SAIIS is a full space exploration game that takes roughly 15-60 minutes (after you get familiar with the controls) for the full playthrough. Sold!
Shadowiii's Avatar - Comment posted on 09/30/2009 14:25
Shadowiii
Mac editions for games make me happy.
DaedHead8's Avatar - Comment posted on 09/30/2009 14:27
DaedHead8
I love free things.
fetusmilk's Avatar - Comment posted on 09/30/2009 14:54
fetusmilk
that was pretty cool idea. might need to play it a few more times. i got a -1001 score the first time.
Noqturne's Avatar - Comment posted on 09/30/2009 16:45
Noqturne
Free things makes me happy.

Downloadin' now.
Trebz's Avatar - Comment posted on 09/30/2009 18:38
Trebz
It's free and people like it.

Downloading.
lucashoal's Avatar - Comment posted on 09/30/2009 19:44
lucashoal
Didn't wanna buy it when you first reviewed it...but got it now, yay :D
BrickRoadDX's Avatar - Comment posted on 09/30/2009 22:14
BrickRoadDX
Haha, just figured out how the purple stuff works the hard way. returned waaay too late. This game kicks ass! Reminds me of EV Nova, but nerdier!
Brlito's Avatar - Comment posted on 10/01/2009 00:41
Brlito
Thanks for the head's up.
Bear Guts's Avatar - Comment posted on 10/01/2009 03:29
Bear Guts
I am! I did!
Lokyar's Avatar - Comment posted on 10/01/2009 18:57
Lokyar
Ive been hoping another space exploration game would come along one day, since two of my all-time favorite games were Star Control 2(Ive probably logged hundreds of hours on that) and NOMAD(really old pc game. Like, incredibly old. Floppy disc old). But...

I dont like this game.

Alien contact is one of two things. The one race that likes trading, and the rest of the galaxy that wants to kill you. There's one exception but only if you managed to find the survivor of their race before you run into them. Running from contact means you've lost all the time spent getting there, will probably have to spend <i>more</i> time getting to the next planet, and that's one planet you wont be getting anything from. As for fighting them...

The combat system is a joke. The weapons you start with cant take on <b>anyone</b>. And the chances you'll find one of the super-weapons sprinkled across the galaxy that turns combat from instant-death to instant-win is remote. Unless of course you encounter...

The trade race. And more to the point, the trade system. There's no levels of value to items. If you encounter them you can trade all your utter shit for their, most often, UBERGEAR at a 1:1 ratio. Here's my shitty chemical engines, I'll take those Photon Repulsors. Oh, you've got the 20x Light Speed hyperdrive engines? I'll trade my 6x for them. And here's a pair of dinky lasers for the left and right fists of an angry space god. Good doing bussiness with ya. What, you've got something that makes all my already tweaked out systems even better? Awesome, here's a fucking spiderbat.

Randomization does make for infinite replay, but that doesnt count for much when quite often the replay is shit. When the outcome of the round depends 98% on how soon you encounter the trade race, your system is bent. Imagine playing an FPS where your starting equipment is a pellet gun, there's a 10% chance you'll find an actual weapon before encountering the enemy, and that enemy is a squad of T-300s programmed to hate the very idea of your un-lasered face.

It's not a terrible game but it does too much wrong for me to really enjoy it.
theraccoonkid218's Avatar - Comment posted on 10/04/2009 14:00
theraccoonkid218
I liked it, but I want to know how you stop the Kawangi from blowing up your home planet. :(
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