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Stop moving, you're creating OnLive lag photo

OnLive could be the future of all gaming. One box and no physical games to purchase. While this sounds like my worst nightmare others probably think it's the bee's knees. Thankfully for me and my addiction to holding something in my hands OnLive has been having some issues in Beta concerning lag. I'm sure some of our readers who are in the Beta may have run into the issue. The CEO of OnLive, Steve Perlman, has given the reason for this, and guess what. It's your fault.

"If you change any of these factors, OnLive Beta may not even run, or if it does, the lag and/or graphics performance may render games unplayable. OnLive will try to detect these conditions and warn you, but when you are using OnLive in a different location, you are not providing us with usable test data," he said.

"The reason location is so critical is because of the speed of light. If you are more than 1000 miles from an OnLive data center, then the round trip communications delay ("ping" time) between your home and OnLive will be too long for fast-action video games...

"OnLive has 3 data centers for its US Beta test, with a... 1000-mile range. Your Beta account will only connect to the data center it was originally assigned to. So, if you are assigned to our West Coast data center and then try your Beta account from the Midwest or East Coast, you'll find the lag impaired to the point where most games are unplayable."

Does anyone else feel like that statement is the equivalent of distracting someone with a shiny object while you steal their money? Damn, shiny objects. So hard not to stare at.

OnLive lag explained by CEO [CVG]








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71 comments | showing # 1 to 50
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ZRB's Avatar - Comment posted on 01/23/2010 23:10
ZRB
"...OnLive has been having some issues in Beta concerning lag."

The irony is so great you can taste it in it's sweet glory.
ProperlyParanoid's Avatar - Comment posted on 01/23/2010 23:12
ProperlyParanoid
"While this sounds like my worst nightmare(...)"

Mine too, to be honest.
Zeta Crossfire's Avatar - Comment posted on 01/23/2010 23:12
Zeta Crossfire
I can understand that.
chronomitch's Avatar - Comment posted on 01/23/2010 23:16
chronomitch
It doesn't matter how close these data centers are. Even if you have a ping of <50ms, the performance is still not going to be anywhere near that of a home console or PC. The only reason online gaming works so well is because programmers have put mechanisms in place to help mitigate lag. However, with OnLive (and any other similar service), there is no client front end, so there is no real way to mitigate lag. There will always been a pause between what you input using your controller and what you see on screen.
beastrn's Avatar - Comment posted on 01/23/2010 23:25
beastrn
In this article: people discovering ping
Funksy's Avatar - Comment posted on 01/23/2010 23:27
Funksy
They may be able to get this to work on a small scale in areas where "GOOD" broadband is readily available, but the infrastructure (or legislature, if you take into consideration the "net neutrality" debate that's still happening)in America is not where it needs to be for this to work on a large scale.

Sorry OnLive, you guys have a pretty cool idea, but the timing isn't right.
Gyrael's Avatar - Comment posted on 01/23/2010 23:39
Gyrael
So they pretty much stated the obvious?
king3vbo's Avatar - Comment posted on 01/23/2010 23:50
king3vbo
What is ping, precious?
lewness's Avatar - Comment posted on 01/23/2010 23:59
lewness
Ping?

Well, there's always Peng. Ahahahaha.
Nickosha's Avatar - Comment posted on 01/23/2010 23:59
Nickosha
Hint to Onlive: It won't work.
gatorsax2010's Avatar - Comment posted on 01/24/2010 00:00
gatorsax2010
The buttons also spell out "VILE" and "EVIL."

Just saying.
Chronic Logic's Avatar - Comment posted on 01/24/2010 00:01
Chronic Logic
who the hell stays in one place and doesn't move around while playing?
scamp115's Avatar - Comment posted on 01/24/2010 00:01
scamp115
So much negativity. I can see this being an interesting service, not something that I would switch to fully, but definitely an intriguing idea. If you watch the video of their presentation at Colombia from a little while back, they explain with pretty pictures why you need to be near one of their data centers. It is all really cool technology, and I can see this gather a lot of steam as it opens up to everyone later this year.
Technophile's Avatar - Comment posted on 01/24/2010 00:03
Technophile
wait wait wait. Did he actually say it had to do "with the speed of light"? Um, unless the US internet infrastructure suddenly became an all fiber optic network, I think he may not know what the hell he's talking about.
Tendonin's Avatar - Comment posted on 01/24/2010 00:04
Tendonin
I guess there is a bit of truth to their statement, but they are assuming that everyone moved their consoles after getting into the beta.. I think?
Jano Torres Gonzlez's Avatar - Comment posted on 01/24/2010 00:08
Jano Torres Gonzlez
On Live Fail Number 2...
DinnertimeNinja's Avatar - Comment posted on 01/24/2010 00:10
DinnertimeNinja
Basically the guy just admitted that there will always be lag unless you live next door to one of the data centers.

Also, his words are assuming that the entire country is hooked up by fiber optics when the real amount is more like 5% (maybe). And even WITH the fiber optics you need to be near a data center to get decent performance.

What I'm reading from this statement is "If you have regular cable internet or live more than a couple of hours away from these three places, don't even bother with our service."
Camiwaits's Avatar - Comment posted on 01/24/2010 00:11
Camiwaits
Ping!


Motherboxx
Mr Andy Dixon's Avatar - Comment posted on 01/24/2010 00:12
Mr Andy Dixon
Shiny!
manadren's Avatar - Comment posted on 01/24/2010 00:13
manadren
This is the beta now, and being setup region specific like that, I'll cut them a little slack. That said if lag is so much of a problem when you are on the wrong coast, you're essentially screwed with anything less than a stellar internet connection. Yes I know latency != bandwidth, but distance isn't the only factor either. They are building a business plan on a very thin and fragile line here. I just don't think the infrastructure is there yet. If they have any chance of offering a decent service, they are going to be targeting a rather small market.
M-Pyre's Avatar - Comment posted on 01/24/2010 00:17
M-Pyre
Totally didn't see THAT coming. ...Oh, wait. Yes I did.
matrixdude171's Avatar - Comment posted on 01/24/2010 00:42
matrixdude171
No really now, lag issues? Who didn't see this coming? This will die, just like how PC gaming never overcame console competition.
XerxesQados's Avatar - Comment posted on 01/24/2010 00:42
XerxesQados
Um, actually, yes, this makes perfect sense. If you live in California and you're assigned to the California datacenter, but then you go to New York and the New York datacenter isn't set up yet because it's a beta, it's not going to work as well as it did in California.
RenegadePanda's Avatar - Comment posted on 01/24/2010 00:58
RenegadePanda
I would walk 500 miles, and I would walk 500 more.

To be the guy who walked 1000 miles to get within working range of OnLive's data centers.

After playing games on the internet for so long, I really don't want to play my single player games over it too. Internet will always have lag, somewhere. I don't care if I live inside the data center, it will probably still have small amounts of lag due to the nature of streaming content.
natetehgreat's Avatar - Comment posted on 01/24/2010 00:59
natetehgreat
So what, are they going to setup an OnLive server every 1000 miles?

This concept might be intriguing when fiber is about as widespread as phone lines are today…which is going to be awhile, by which time we'll have such amazing local hardware that there really won't be a point.

On the other hand, there's no reason games can't do "progressive downloads," which lets you start playing a game before its finished downloading/installing while the rest of the game continues to download in the background. Windows Vista introduced something called Tray 'n Play that does this except it's limited to disc-based games, I believe.
dolson's Avatar - Comment posted on 01/24/2010 01:02
dolson
Hmm, they could easily fix the lag problem with a very slight change to their business model. No wait, hear me out - it could work! All they'd have to do is sell the individual games on some kind of media; a disc of some kind, that could contain the game, and be read by the OnLive hardware. I have not tested this theory, but I did the math and it looks right.
letshavecake's Avatar - Comment posted on 01/24/2010 01:13
letshavecake
OnLive is fail!
KingSigy's Avatar - Comment posted on 01/24/2010 01:30
KingSigy
I can understand this for a beta, but it sounds like a stupid plan. "Don't be far away. Move closer to us for good quality." Great solution, there.
mrsatan's Avatar - Comment posted on 01/24/2010 01:55
mrsatan
I smell Phantom!
CharleyTony's Avatar - Comment posted on 01/24/2010 01:56
CharleyTony
this crazy attemp at changing PC Gaming will obviously fail. having a big MMO directly running on a server would be great but if a million people are sending in their controller input and need to get lighting fast screen updates, you would almost need to be physically plugged into that server!
It's basically like a LAN party, with every foot of wireless distance from that server equals total disappontment.

Also, having it spell L-I-V-E on the buttons only confirm that this product is a big joke...
Brian Szabelski's Avatar - Comment posted on 01/24/2010 01:58
Brian Szabelski
He who controls the ping controls the universe.
trunxkam45's Avatar - Comment posted on 01/24/2010 02:10
trunxkam45
Uh didn't you guys already cover this a few days ago?

Shame on people for knocking things before they've tried it/given it a chance.
Mushman's Avatar - Comment posted on 01/24/2010 02:30
Mushman
What the commenter said above me. In 10-15 years (maybe 20) this will be a perfectly workable service around the globe.

It's a great idea, just far too forward compared to current internet infrastructure.

I'd compare it to the dreamcast, which was a great console, but more importantly ahead of the curve massively with it's features. Online play AND internet access on a console, 7-10 years before they got really popular? The dreamcast was a brilliant console, both software and hardware wise.

Again this will become huge, but not for at least a decade.
Qraze's Avatar - Comment posted on 01/24/2010 02:44
Qraze
this has no way of working unless you're in a big city in america, not a small town in the mountains. and what about worldwide, no way this has a snowballs chance of success until maybe 5 years from now when we're all flying around in jetpacks.
Nicojay2's Avatar - Comment posted on 01/24/2010 03:00
Nicojay2
So Onlive would work best if it were a Lan party.
Good call.
Brad Grenz's Avatar - Comment posted on 01/24/2010 03:29
Brad Grenz
"Does anyone else feel like that statement is the equivalent of distracting someone with a shiny object while you steal their money? Damn, shiny objects. So hard not to stare at."

No. It sounds like someone explaining the exact technical reasons you're not supposed to share your OnLive beta login credentials.

"So what, are they going to setup an OnLive server every 1000 miles?"

Yes, in fact they've already done that. There are OnLive servers in California, Texas and NY. Their coverage overlaps to serve almost the entire continental United States. Currently, however, beta accounts are tied to the service center that was closest when you set up the account. That's helful in ensuring a user travelling all over doesn't add an unwanted variable as they troubleshoot the service. When it goes online for public consumption I imagine there will be a system to either automatically assign you to the closest servers each time you login or allow you to migrate your account if you change locations.
Vanilla Gorilla's Avatar - Comment posted on 01/24/2010 03:37
Vanilla Gorilla
Wow, bunch of fucking haters. You don't understand what OnLive is going to accomplish or even want to.

Remind me to wish ill upon your venture when you have something that will leave a lasting mark on the history of gaming.
DeJaVood0o's Avatar - Comment posted on 01/24/2010 03:57
DeJaVood0o
The creators of OnLive didn't anticipate the speed of light being what it is?
AgentMOO's Avatar - Comment posted on 01/24/2010 03:59
AgentMOO
Uh oh, they are finding out about science!
The Amazing Shenazin's Avatar - Comment posted on 01/24/2010 04:26
The Amazing Shenazin
they've been trying consoles like these for years and they've never worked (remember the Phantom?) why do companies keep trying?
stalydan's Avatar - Comment posted on 01/24/2010 04:53
stalydan
@Jano Torres Gonzlez

OnLive was from the start of it's conception always going to be a fail. Therefore this would fail number how-times-someone-has-metioned-OnLive + 2

But seriously, giving someone controllers and then blaming them when it doesn't work is just rediculous. It's like buying a game from your download service and then they saying it's your fault it's not working because you did what they told you could do.
Wintersocks's Avatar - Comment posted on 01/24/2010 05:10
Wintersocks
@mrsatan

Glad I'm not the only one.
KrazyKraut's Avatar - Comment posted on 01/24/2010 07:00
KrazyKraut
"OnLive has 3 data centers for its US Beta test, with a... 1000-mile range. Your Beta account will only connect to the data center it was originally assigned to. So, if you are assigned to our West Coast data center and then try your Beta account from the Midwest or East Coast, you'll find the lag impaired to the point where most games are unplayable."

bullshit. OnLive will fail....like THE PHANTOM console who had a..mh..more or less similiar idea.
Trevsweb's Avatar - Comment posted on 01/24/2010 07:02
Trevsweb
i smell something worse than phantom. i smell gizmondo. blackhole for money opening soon
stalydan's Avatar - Comment posted on 01/24/2010 07:09
stalydan
@Dolson The whole point of OnLive was suppose to be that they streamed games to your console so you didn't have to get discs. Therefore, if they changed to your idea, it would oblitarate it's only appeal.
PEICanada7's Avatar - Comment posted on 01/24/2010 07:57
PEICanada7
They have said that all along now, so I don't know why this is coming as such a shock to people. Having said that, why is there only 3 server farms for the whole US? They better have enough to cover all of North America eventually. Using distance as a factor for lag is fine in a beta, but that shit has to be worked out when its a retail produce. They need to cover everywhere, or don't bother doing it at all!
Kahoona's Avatar - Comment posted on 01/24/2010 08:00
Kahoona
@stalydan No, the whole idea behind OnLive is to stream games to computers that can't run the software due to hardware restraints...
Cowboy TTop's Avatar - Comment posted on 01/24/2010 08:01
Cowboy TTop
Any gamer who owns a PC, and is clued up on the whys and where's of online gaming, knows this is dumb. On Live is the new Phantom, and while a cool concept in its own right, its just too soo for this. Sure, come back in 20 years, when I'm in my twilight gaming years then try to sell it to me.

Besides that though, PEOPLE LIKE TO COLLECT AND OWN SHIT, OVER RENTAL ANYDAY.

How many people here rent their TV, console or car? Very few, to none I bet. And what the likelyhood you'd want to choose a DLC only service over physical? Again, more than likely, very few people. This is the one key factor why such dedicated online gaming will never take off properly.

If you fuckers want me to download DLC, and send out a physical disc of said game too, then we'd be getting somewhere, that I'd consider it. Anything less is not negotiable, IMO, and gamers should stand for no less, or be bullied into creating a supposed perfect market, for suits to bleed us dry and lock down content.
Vidyawho's Avatar - Comment posted on 01/24/2010 09:20
Vidyawho
I have Ping golf clubs. ahhhh sports
Lobster Mobster's Avatar - Comment posted on 01/24/2010 09:29
Lobster Mobster
Wow, so their discless, computerless, server-based service has lag issues? Who could have ever predicted that? Oh yeah, EVERYONE.
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