When we last looked at State of Decay, our man Casey Baker was pretty excited. The idea of a persistent, zombie-afflicted, open world where choices matter and survivors have to literally survive? Well, sounds great in theory, at least!
Anyway, here's a video showing off a simple stealth mechanic, creating a noisy distraction to draw the horde away from a potential supply source. It's pretty simple, but it serves a purpose.
As rough as it currently looks, I'm going to hope for the best. I like the idea of the game, especially seeing as it's strictly single-player, and I feel such things should be encouraged. I'm looking forward to seeing more, at any rate.
The game's currently slated for release on PC and XBLA.