When we last looked at State of Decay, our man Casey Baker was pretty excited. The idea of a persistent, zombie-afflicted, open world where choices matter and survivors have to literally survive? Well, sounds great in theory, at least!
Anyway, here's a video showing off a simple stealth mechanic, creating a noisy distraction to draw the horde away from a potential supply source. It's pretty simple, but it serves a purpose.
As rough as it currently looks, I'm going to hope for the best. I like the idea of the game, especially seeing as it's strictly single-player, and I feel such things should be encouraged. I'm looking forward to seeing more, at any rate.
The game's currently slated for release on PC and XBLA.
Travel to India and Russia in future episodes of Assassin's Creed Chronicles this fall
11:01 AM on 03.31.2015