Blizzard has already boasted that StarCraft II was the fastest selling strategy game of forever. So it's not surprising to see find that it continues to sell at an alarming pace, having broken the 3 million mark in one-month.
"We appreciate all the enthusiasm that players around the world have shown for StarCraft II," said Blizzard CEO and cofounder Mike Morhaime. "It was important to us to deliver an overall gameplay experience that was accessible, balanced, and fun, and it's been gratifying to see how strongly the global community has already embraced the game."
Are you guys finding the game to be "accessible, balanced, and fun"? Were you among one of the 3 million sales, and are you still playing the game a month after its release?
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Yeah right.
Not bad sales at all, though I never bit. Mu buddy wants me to get it but it's not my cup o tea.
Just because a massively hyped, large and established PC game does well, doesn't justify that PC gaming is doing well.
It shows that it has the potential to be successful, but PC Gaming has seen better days.
Sadly, that maybe is too much of a risk for the suits on the top floor. They need to pay for their 3rd house too, y'know!
Well, let's just say Mr. Morhaime has never been on the receiving end of a Void Ray rush. Fun? Yes. Balanced? Not so much.
It's a shame, too, because I like to play Zerg and they do have some nice air units of their own, but it just seems like when the Void Ray rush rolls up there's simply nothing I can do about it. None of the Zerg anti-air units can stand up to that much firepower, and the only chance I have is if I pull every trick out of the book, whereas the Protoss player merely has to send an attack-move order. Frankly, I have to wonder what the hell Blizzard was thinking when they put that unit in the game, and then nerfed the Ultralisk (which I hardly ever see in a match) while something like the Void Ray dominates games with its Anti-Everything Beam.
Void Rays are stupid easily to kill.
Mutalisks destroy them, Hydralisks destroy them, and if you're worried about Void Rays, get an extra queen or 2 for AA.
Seriously, if you lose to Void Ray rushes, you need to get better. Unless it's a surprise void ray while you have a 4gate knocking down your door or something, then that's just you getting outplayed.
I mean, 3 million in a month (let's say 30 days as the standard).
That would be something in the neighborhood of:
-100,000 copies per day
-4166 copies per hour
-69.4 copies per minute
-1.15 copies sold per SECOND.
When you're pulling sales like that, that's just insane. What kind of numbers are they going to pull down on Heart of the Swarm and Legacy of the Void?
Balanced? More or less. Its not perfect, but no non-symmetrical RTS ever is at launch.
Fun? Ehhhhhh... I played SC1 for years and towards the end only the user made maps kept me coming back. SC2's user made maps... well... so-far I've been lenient since its such a new game.
ive played it nearly everyday since july27th
Ok, SC2 aside, but, The Witcher sold 1.5m, despite being
a) New IP
b) From totally obscure european studio.
you see, here, in the metaphor, semen is represented by sales.
DUDE, I'M A SCIENTIST.