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Starcraft II's lead producer on the decision to remove LAN photo

As part of my trip to Blizzard last month, I spoke with the lead producer of StarCraft II, Chris Sigaty. Right off the bat, I asked him the question that's really been on everyone's mind -- why is there no LAN play in StarCraft II? His response?

"There's lots of reasons," he told me. "Probably the biggest reason, the most important factor for us is, when you experience the new online experience -- it's an integrated experience."

Chris went on to say that for the upcoming Battle.net is for players to "stay connected." He said that it was a tough decision to drop LAN, but ultimately having everyone be on the same network was the only way their vision for Battle.net would work. Finding friends to play with or against, comparing achievements -- those don't work if some people are connecting through LAN.

Hit the jump for more.

When I asked him how he thought the lack of LAN would impact tournament play, he said that Blizzard is aware that all people really want out of StarCraft II is a solid, fun multiplayer experience. He stated that Blizzard is "working on technology right now to enable a best-case connection for the situations when you are all close to one another so that you have a good experience."

Finally, I questioned him a bit on how he thought the lack of LAN play would hurt sales, particularly in regards to piracy and people saying that pirates will patch LAN in on day one. He admitted that piracy is always a factor that they're concerned about, but they decided that achieving their goal for Battle.net took priority. He admitted that, of course, Blizzard doesn't want people hacking their games, and they don't know what people will eventually do, but the hope is that people will log into the new Battle.net, play the game, and realize that they don't really miss LAN all that much after all

I don't know if this will satisfy the more vocal critics of the decision to leave LAN out, but this why Blizzard chose not to include it. Once we actually get some hands on with the new Battle.net, we'll let you know if it actually accomplishes the goals that Blizzard has set.








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Jonathan Ross is an Associate Editor in Los Angeles who is obsessed with capybaras. Like, seriously, obsessed. If he's not playing Team Fortress 2 or getting into arguments about why PC gaming is superior, he's either off having a fancy dinner with lots of expensive wine, or sitting on the Destructoid IRC complaining that's he's not off having a fancy dinner. Likes: Chrono Trigger, Street Fighter, Steam, everything Blizzard and Valve have ever made, playing Angry Birds on the toilet. Meet the rest of the team



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47 comments | showing # 1 to 47
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Xzyliac's Avatar - Comment posted on 08/17/2009 14:23
Xzyliac
Lame. Lame decision, lame excuse, lame, lame, lame, lame.
Monster w21 Faces's Avatar - Comment posted on 08/17/2009 14:30
Monster w21 Faces
@Xzyliac

Deal with it. It's their game. They can do whatever they think is right for the experience they're producing that you have little grasp of.

Stop making assumptions based on the tiny pieces of information they've decided to show the public.

Stop second guessing their actions and their motives.
gamadaya's Avatar - Comment posted on 08/17/2009 14:30
gamadaya
Do I not understand what LAN is? It's local area network, right? So how is it difficult for people to find friends to play with if some are on Battle.net and others are on LAN. I'm assuming everyone would be able to have access to both. I doubt anyone on Battle.net would have trouble finding games. And as for the LAN people, well, don't you have to have friends sitting near you for that to even work in the first place?
YoTanaka's Avatar - Comment posted on 08/17/2009 14:32
YoTanaka
I have still never played Starcraft...
BGFUSAB's Avatar - Comment posted on 08/17/2009 14:37
BGFUSAB
I mean, for me LAN isn't the biggest deal (even though I play SC over LAN more than I do Battle.net) but it seems to me that Blizzard is trying to dictate how people enjoy their game, which is absurd. They get to develop the game, try to make the best experience possible but how their customer's enjoy is something solely in the realm of the customer. I acknowledge their right to leave out a design feature but I think their reasoning is BS. If people enjoy LAN play, they enjoy LAN play and Blizzard can tell them that they aren't allowed to do it, but they certainly can't tell them they can't prefer it. But ultimately it's their vision and they get to make the calls. However, I think it's perfectly acceptable for people not to like their decisions. Hopefully, in the end though, we'll all be pleasantly surprised with the experience.
gamadaya's Avatar - Comment posted on 08/17/2009 14:44
gamadaya
@BGFUSAB
Dude, didn't you hear what Monster w12 Faces said? Your feeble little mind can't possibly comprehend Blizzard's reasons for taking out LAN play, so you shouldn't question or even criticize it.
Holyetheline's Avatar - Comment posted on 08/17/2009 14:52
Holyetheline
Removing LAN sucks for people who play at work and have heavy firewalls and junk... but then again I probably should be working when I'm at work...
xDimMaK's Avatar - Comment posted on 08/17/2009 14:55
xDimMaK
Whew. Thanks for saving me $50, Blizzard.
Funksy's Avatar - Comment posted on 08/17/2009 15:02
Funksy
I just wish they would come out and say that they understand they're fucking some of their customers, but tough shit.
Uzzy's Avatar - Comment posted on 08/17/2009 15:03
Uzzy
Heh. 'He stated that Blizzard is "working on technology right now to enable a best-case connection for the situations when you are all close to one another so that you have a good experience."'

That technology already exists. It's called Local Area Networking, or LAN for short. Now, what would be nice is if we had the new Battle.net alongside LAN. Then if Battle.net is so amazingly awesome that everyone wants to move onto it, then they can, but the LAN support is still there so the people who want it can enjoy it. Tada, everyone's happy.
Amaru's Avatar - Comment posted on 08/17/2009 15:06
Amaru
Wack.
bluerei's Avatar - Comment posted on 08/17/2009 15:07
bluerei
Sucks for people with no internet, or are playing in a room where internet connection doesn't exist. Like the basement. Where most of people's LANs are hosted.

This is like if Capcom took out versus mode in Street Fighter 4 and made it online play only.
Grimhound's Avatar - Comment posted on 08/17/2009 15:11
Grimhound
Yeeeehaw! Get yer Battle.NET 2.0! Magically fixes lag and heals all that ails ya! A miracle of modern science and technology! Codename: SNAKEOIL!
Yehat's Avatar - Comment posted on 08/17/2009 15:13
Yehat
Not having LAN is not a deal breaker for me since I don't attend many LAN parties.

However it is a very alien move for a very PC centric game company like Blizzard especially considering the original StarCraft is played in record numbers in LAN tournaments across the globe. I know there are ulterior motives in this action because of the things said about the new Battlenet do not seem to somehow invalidate the ability to perform LAN games. After all the things promised in the new Battlenet are already in Steam which does support LAN games. Even as they claim Battlenet will be like XBL which surprise surprise also supports LAN.

@gamadaya
Bandwidth. Since almost no RTS games use dedicated servers putting together of 8 people in the same room on the same line will get dicey. Shocking as it may be there are still a huge number of people who still use dialup or a sub-par broadband system and this would be absolutely nightmarish. Now consider local LAN places where there are 20-40 people or even big LAN tournaments where you're pushing at least triple to four digit attendance, multiple games all without a server on a single connection at once.
uiop's Avatar - Comment posted on 08/17/2009 15:17
uiop
@ gamadaya - if you have to ask what LAN stands for, then you clearly arent qualified to comment on this issue. You obviously werent around at the time of the first game so you dont know how big a deal LAN play was then and how big a deal it is to not have it now. Please never speak on this issue again.
Anski's Avatar - Comment posted on 08/17/2009 15:17
Anski
"This doesn't exactly help the issue of people not having a place to plug in 16 computers when they're hanging out in someone's basement, but I suppose its good news if everyone has a wireless card."

I can see the point if you elaborated saying that all of those have to get out to the internet on one connection, but the way you word it makes it sound like you are lacking ports.. in which case, I would reply to it is "the same way you find a place to plug in 16 computers for a LAN". A router plugged into a switch... finding a place to plug in 16 computers isn't the issue here.
Arch649's Avatar - Comment posted on 08/17/2009 15:19
Arch649
His answer without all the bullshit, DRM.
glipe's Avatar - Comment posted on 08/17/2009 15:34
glipe
It makes me sad. I won't be able to play this at work now, at lunch or in the evenings, because our net connection has 50 people on it most of the time. No chance of getting good ping. =(

I can understand them wanting to make sure Copy Protection is good, but really, seriously, this will make people who would have just bought the game and enjoyed themselves WANT to go out and get hacked versions so they can play it their way. That is not a good thing.
Hcapt's Avatar - Comment posted on 08/17/2009 15:35
Hcapt
"From Kotaku on Starcraft 2:

StarCraft II’s units and structures feel much more broad in their scope than what we’ve seen in the game’s multiplayer mode—all those upgrades would be nothing short of impossible to balance. It’s clear that Blizzard is heavily investing in both single and multiplayer for Wings of Liberty. The storytelling in the Terran campaign is expert, with plenty to dig deep into should players want to hear every single word of spoken dialogue, through which bits and pieces of backstory are delivered.

The decision to split StarCraft II into three separate campaigns was, obviously, concerning. But the amount of content that Blizzard appears to be packing into the first third of that trilogy allays most of those concerns. There’s an incredible amount of game here."

"In order to spin the OBVIOUS reason that Starcraft 2 was split into three games to milk customers in buying the game three times, note how Kotaku is calling Starcraft 2 a ‘trilogy’ now. A trilogy would be three different games. Starcraft 2’s parts are just the same game with different single player missions. The best equivalent would be expansion packs that cost as much as a full game.

And what is this amazing content? UPGRADES! And SPOKEN DIALOGUE! Yes, I want to play the single player campaign over and over again just to hear spoken dialogue that I might have missed.

God, here was a game that is a surefire money maker, something everyone was looking forward to. It was bad enough that the game is split into three parts (which will all be full priced unlike the expansions of previous Blizzard games). Then they do things like take out LAN.

When this game comes out, I am going to wait. There will be screams of horror at people when they finish the Terran Campaign and wonder where the Zerg and Protoss Campaigns are as well as people discovering there is no LAN. I think it is going to be ugly when the product finally gets to the customers’ hands." - http://seanmalstrom.wordpress.com/
taiki's Avatar - Comment posted on 08/17/2009 15:46
taiki
"Finding friends to play with or against"

I'm still picking up SC2, in solidarity with the fact that blizzard likes to do simultaneous mac releases, BUT, it's a little ridiculous to read the above thinking, "I'VE FOUND MY FRIENDS, THEY'RE WITHIN A 10 FEET RADIUS OF ME CONNECTED TO MY SWITCH."
gamadaya's Avatar - Comment posted on 08/17/2009 15:54
gamadaya
@uiop
And you obviously don't understand sarcasm and apparently didn't even fully read my short comment because you're acting as if I don't think lack of LAN is a big deal. Please never speak on any issue again.

@Yehat
But that implies that LAN is totally useless. Don't they use LAN at these huge Starcraft tournaments, and not battle.net? There has to be some reason people use it. Or maybe they don't use LAN at tournaments. The one true thing that avatarless twit above you implied was that I'm not really into Starcraft. I could have some misconceptions.
RestingSound's Avatar - Comment posted on 08/17/2009 15:54
RestingSound
The problem with removing LAN and the reason for having a LAN party is that internet connections are shitty. If you and your friend are together playing over the net and your provider goes down for a moment your whole two hour game is lost. This becomes incredibly frustrating.

Also in Starcraft 1 and other battlenet games getting two people on the same internet connection to connect into the same game was a surefire recipe for crashing games.

In Starcraft 1 blizzard actively supported allowing multiple people to play on a LAN with one license key and CD using a method they called "Spawning". This was entirely unnecessary but they did it because they used to be in touch with their customers. This is just corporate bullshit. To go from one extreme to the other where the only possible motive is DRM.
pedrovay2003's Avatar - Comment posted on 08/17/2009 16:00
pedrovay2003
@Monster

We're the consumers. We have the right to get angry about anything we want to, because it's our money Blizzard's getting. No LAN is a huge deal, no matter what their supposed reasons are. Most people aren't "second guessing" their motives for taking LAN out. They're flat-out saying their motives suck.

The Internet isn't flawless. Connections can have issues, the company could be experiencing technical problems, etc. etc. What if I just want to play with a friend in the same room as I am? Can't do that anymore, and that's the problem here.
FinnE's Avatar - Comment posted on 08/17/2009 16:10
FinnE
As much as I agree with what is being said about the decision to take out LAN, and the decision to split the game into three parts - both terrible decisions in my opinion - I can not bring myself to question or criticize Blizzard. Not once in my entire gaming history have I been disappointed with a Blizzard release, and I've played pretty much every single one of their games. I'm a Blizzard loyal. They even send me alpha/closed beta testing regularly. I did it for Warcraft, Warcraft 2, Warcraft 3, Frozen Throne, WoW, Burning Crusade, and Wrath of the Lich King. I already half expecting my invite to Starcraft 2!

But the point is, Blizzard has never done wrong, at least in my experience. And while I think some of their decisions as of late are questionable, I can't bring myself to think that they've got something up their sleeve that is going to surprise everyone. I've got a friend who interns at Blizzard in the post-production department, I'll see if I can't milk him for info.
Yehat's Avatar - Comment posted on 08/17/2009 16:14
Yehat
@gamadaya

I think I misunderstood your original comment.

In a big gaming convention LAN is used because if all users are required to connect to the internet simultaneously from the same building on the same connection the game's performance will be unplayable.

LAN does not require any user to connect to the internet instead each machine 'talks' to each other directly. In an online game it would require each computer to basically take 'the long road' over the internet and this is not a problem until you have the problem that I provided when they're all on the same internet connection and are clogging up bandwidth because now they're all going on the internet to talk to each other.

Now since the game also doesn't support dedicated servers (I can't think of a single RTS that has) it means the internet connection is peer to peer. Which means on top of a clogged up bandwidth each player's poor connection will hinder each others connection to a point of unworkability.
Frohike's Avatar - Comment posted on 08/17/2009 16:15
Frohike
Oh, people are going to "deal with it" alright.
Frohike's Avatar - Comment posted on 08/17/2009 16:19
Frohike
Also, is Battle.net going to remain a free service? If not, the reasons for phasing out LAN seem... pretty obvious.
Maurice Tan's Avatar - Comment posted on 08/17/2009 16:19
Maurice Tan
Yeah, this is still bullshit. Not that I'll be playing much LAN anyway, but these are pitiful excuses.
Kaspar's Avatar - Comment posted on 08/17/2009 16:24
Kaspar
Yehat said all there is to say.


FinnE - Don't forge that this isn't just Blizzard we are talking about here...Activision has a part in this too. And we all know how much they just LOVE the consumers.
Teta's Avatar - Comment posted on 08/17/2009 16:36
Teta
"Probably the biggest reason, the most important factor for us is, when you experience the new online experience -- it's an integrated experience."
Translation:
Since I am gonna charge you for Battle.net I am not gonna let you not pay Battle.net.

"...working on technology right now to enable a best-case connection for the situations when you are all close to one another so that you have a good experience."
Translation:
No, you wont be able to play with your friends unless you pay me some money.

"...stay connected."
Translation:
What? I can´t hear you, I can only hear:
KA-CHING! KA-CHING! KA-CHING! KA-CHING! KA-CHING! KA-CHING! KA-CHING! KA-CHING! KA-CHING! KA-CHING! KA-CHING! KA-CHING! KA-CHING! KA-CHING! KA-CHING!

Thanks and have a nice day.
Is it me?
Darren Nakamura's Avatar - Comment posted on 08/17/2009 17:02
Darren Nakamura
Even with this explanation, it still sounds like shenanigans to me. But then, I don't particularly care personally about the issue.
yutt's Avatar - Comment posted on 08/17/2009 17:07
yutt
Terrible explanation. If they do have a legitimate reason for removing it, he sure as hell didn't describe it, but many at Blizzard do tend to talk to their customers as if we are all idiots. I understand many people are uninformed, but it doesn't help when you don't make any effort to clarify beyond bullshit marketing-speak.

The vast majority of PC games use an "integrated" system like he described for grouping with friends and matchmaking, and still have LAN play. I can list a hundred games here spanning over the last decade, but is that necessary? How about everything Valve has made that uses Steam? Blizzard with their income greater than most nations on Earth can't afford to hire developers as competent as Valve's?

Here is a solution for making everyone happy Chris; Post an opening on Craigslist that Blizzard needs a competent network infrastructure developer. Apparently you weren't aware you needed that. The WoW team probably has a dozen they might loan you.

@Monster w21 Faces

What the hell, is Blizzard God now or something? I'll question and second guess whatever I wish too, thanks. It's called being an intelligent and informed consumer.

I now declare you cannot question or second guess my criticisms. Hush!
hpv's Avatar - Comment posted on 08/17/2009 17:11
hpv
"This doesn't exactly help the issue of people not having a place to plug in 16 computers when they're hanging out in someone's basement, but I suppose its good news if everyone has a wireless card."

It's hard to tell from the article if you don't know how a LAN works or if you don't know what wifi is, Jonathan. But it is clear that you're confused on one of those points, if not both.

In order to have a LAN you would need to have the same number of wired connections in your mom's basement as you would for Internet play. Unless you were connecting clients wirelessly, at which point you would need the same number of wifi clients for either LAN or Internet play. What exactly do you think these things mean? How do you think they work?

Please don't tell me that you believe wifi = Internet! That would be painfully stupid.
yutt's Avatar - Comment posted on 08/17/2009 17:32
yutt
Sort of as a digression to hpv's comment...

No offense to the Destructoid staff, but most of you seem to be fairly exclusively console gamers and have a hard time relating to the difference in culture and technology. I own and play a Wii and 360, and enjoy both, so I don't want to sound like the cliched PC gamer snob, but there are market differences in what I expect from a game on my PC versus what I expect on my 360.

To a 360 player, I can see them saying, "No LAN? So what, how is that even relevant?" To a PC gamer, that could be one of the most crucial factors in the determining whether or not to purchase it. Just as PC gamers fret about things like system requirements, expansions, free DLC, and modability and developer tools.

It's hard to relate to if you haven't been part of the culture. But it is important to realize that doesn't mean our concerns aren't valid, just that you don't understand them.
yutt's Avatar - Comment posted on 08/17/2009 17:33
yutt
marked* =/
manasteel88's Avatar - Comment posted on 08/17/2009 17:40
manasteel88
anybody who plays starcraft in tournaments shouldn't care. starcraft 2 isn't the game to do that. play the original if you want to lan it up. This game will get a Pirate patch for lan users and those users will probably buy the game as well for their online gaming.
Jon B's Avatar - Comment posted on 08/17/2009 17:44
Jon B
So, since this "unified experience" is like Xbox Live, then why does the Xbox still have a System Link feature?
Lame and PR excuse is lame and PR.
Zero_armada's Avatar - Comment posted on 08/17/2009 17:50
Zero_armada
Why have to connect to the internet to have to play with friends capable of and wanting to play directly next to you? The reason people want LAN is to play privately and lag-lessly with friends (beyond PC hardware issues). That's it, plain and simple. The most fun I've had playing Starcraft was playing in LAN with a group of college gamers, all with their own PCs (laptops, specifically). It was the same for many PC games, all of which have LAN capabilities.

...As a matter of fact, I've never played a PC game without a LAN option, beyond MMOs (for obvious reasons) and single-player games such as Elder Scrolls. Seriously, I wonder why this has become an issue. It can't be that hard to throw in working LAN.
Destrike's Avatar - Comment posted on 08/17/2009 19:06
Destrike
lol Blizzards excuses are just plain amusing. Who needs a local multiplayer option when we all obviously have flawless internet connections.. saying that did you guys also hear that the next XBOX/PS/Nintendo console will only allow for ONE controller, because due to extensive research over at Blizzards HQ.. none of us have any friends and everyone only really plays online these days right? -_-
MarginalMeaning's Avatar - Comment posted on 08/17/2009 19:15
MarginalMeaning
I don't support the idea of taking out lan play. I have some specific examples to use here. When I was in the dorms, the IT dept. had set up a network firewall that did not allow much traffic in or out of the dorm wide network, we could basically web browse, check our email, and download somethings, but file sharing and such was completely blocked. Unfortunately this also blocked our ability to play on the net. So the only multiplayer pc gaming we could get was over the school lan. We had maxed out games of call of duty and starcraft tournaments. We had about 50-60 players willing to play at one time or another. That also counts for only 2 floors of a 14 floor tall dorm. Without lan play, Starcraft would have definitely not gotten as big as it has today.

Another example is more recent, and that was at magfest 2007 (I believe). We had a lot of computers set up, but not consistent Internet connection to use, so what could we do but play over the lan.

I know personally that I would rather use a lan to play a pc game with my room mates rather than going on bnet to do it.

I think if its more of a piracy issue they should play it like steam does. You connect once to validate that you have a legitimate copy of the game, and if there is no Internet connection after than you can still play over lan.

Me and my room mates stopped playing Demi God because we expected that it would have lan play... so now we just stick to dota.

I'm more than likely going to buy sc2 anyways, but I'm a bit miffed about not having lan functionality. What if my internet goes down and me and my room mates want to play against each other?
yutt's Avatar - Comment posted on 08/17/2009 20:19
yutt
@MarginalMeaning

Your college examples are very similar to my own and I wouldn't doubt many others'. Our Internet traffic on campus was unreliable, throttled, monitored, and many ports were blocked. We regularly hosted on campus LAN parties in rec rooms that had no Internet access, because we didn't have any reason to need Internet access.

I've personally hosted LAN parties with 2 dozen plus people and the only Internet was a half-duplex (look it up) 1 Mb DSL connection. Impossible to play a game online with that, but it worked fine.

As a WoW player for 5 years, I can assure you Blizzard's servers have the most downtime of any service I've ever used, and I'm paying $15/mo. for that. What do you think downtime on a free service where we have no legal rights is going to be?
Jonathan Ross's Avatar - Comment posted on 08/17/2009 20:37
Jonathan Ross
@hpv

Sorry about that, that is quite possibly the dumbest thing I have ever written. I know how LANs work -- we always used to run our LANs through LAN spoofers stuff because no one ever had a hub because we were all cheap bastards, and that's what I was thinking about when I wrote that (That's what happens when I write late). I promise you I don't think wifi is the internet. Really!
SyntaxError's Avatar - Comment posted on 08/17/2009 22:43
SyntaxError
They're talking as if the new Bnet will magically synchronize connections while playing. That's good (the synchronization), but I doubt they will ever succeed. In here, getting a 1 Mbps residential connection is considered fast. Seems like Blizzard is ignoring the fact that not everyone has access to high speed internet.

Never mind the implications in tournaments. If you don't have high speed internet, you're screwed. And people usually want private games with friends instead of random strangers. Sure, beating on random strangers is fun, but talking trash within earshot of each other is still the best.
Solly's Avatar - Comment posted on 08/18/2009 02:05
Solly
Any of you considerd that blizard might implement a ofline modus for batlenet or local network modus that emulates or actualy uses the lan conection in the background. that the player just has to have an active batlenet acount he activated the sc2 product key in or somthing like that and that afterwards he can play sc ofline as long the batlenet client is running in the background.
That sounds more like somthing blizard would do.
Knivy's Avatar - Comment posted on 08/18/2009 03:06
Knivy
He stated that Blizzard is "working on technology right now to enable a best-case connection for the situations when you are all close to one another so that you have a good experience."

Even on a really old msn messenger, if you sent someone who was on your same network a file the transfer speed would be equal to the LAN one and not the internet one, i still see no reason to believe something like this won't be the case of starcraft 2, that you'll just need internet to be "online" and identified while taking advantage of the gigabit network or whatever you have while playing in a local network.
Polo Guy's Avatar - Comment posted on 08/18/2009 10:34
Polo Guy
I won't be paying for this game without LAN included. Though I'm looking forward to it. I can't stand Activision or its evils anymore. Brutal Legend started it, but this finishes it.
Archwright's Avatar - Comment posted on 08/18/2009 16:11
Archwright
Wait, he said that he admits that hackers and pirates will path LAN on day one... so why not just put it in there and save us the trouble?
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