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Not long ago, Blizzard Entertainment’s Rob Pardo said, flatly, that uber-RTS StarCraft II would not support LAN. His words ignited a firestorm of keystrokes from an oddly vocal -- and Internet-equipped -- group of purists who clacked disapproval of the move in whatever corner of the Internet they were alerted to the grave, grave news. Those folks can relax and put the pitchforks down: Blizzard plans to incorporate some kind of LAN support for the title.

How? Call it ... essentially-LAN. Speaking with Shacknews, Battle.Net developer Greg Canessa echoed leader producer Chris Sigaty's confirmation that Blizzard is working on some kind of feature that can replicate the speed and reliability of LAN while users are still connected to Battle.Net (therefore authenticating their disc). If the concept comes to fruition, an Internet connection will still be required to play -- but there’s no need for a new petition.

Canessa explains, “We are working on solutions with regard to things we can do to maintain connectivity to Battle.net in some way, but also provide a great quality connection between players.”

When asked if this solution would be like a “pseudo-LAN,” Canessa agreed, saying “Something like that,” before continuing. “Maintaining a connection with Battle.net, I don't know if it's once or periodically, but then also having a peer-to-peer connection between players to facilitate a very low-ping, high-bandwidth connection ... those are the things that we're working on.”

It’ll be interesting to see how this works, for sure. If it doesn’t pan out, we’ll be sure to tell you about the new petition.








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34 comments | showing # 1 to 34
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Chris Carter's Avatar - Comment posted on 08/23/2009 18:34
Chris Carter
There's no such thing as a pseudo LAN.

It's either offline or it's not. Considering I've never had any connection issues at all on Bnet, "super high local bandwidth" games are going to be the same thing.

Good thing I don't give a shit about this whole issue! This is almost a slap in the face for boycotters.
CWal37's Avatar - Comment posted on 08/23/2009 18:37
CWal37
Magnalon nailed it. It's pretty black and white between what is and isn't LAN. That's still not LAN.

LAN is the option you go for because it's the simplest thing to use when you're together. No need to add unnecessary layers of complexity.
lewness's Avatar - Comment posted on 08/23/2009 18:39
lewness
In the end, you still can't play Starcraft II on a handful of laptops in a place without wifi or any sort of internet connection. Which sucks because not everything is wired (or wireless-ed?) up to the net from where I live.

Pseudo-LAN, quarter-LAN, LAN-ish, it's still not the original LAN because, hey guess what, the L in LAN meant LOCAL.
Funksy's Avatar - Comment posted on 08/23/2009 19:07
Funksy
Yeah, I think this is missing the entire point of the complaint in the first place.
Yehat's Avatar - Comment posted on 08/23/2009 19:18
Yehat
So let me get this straight to address the issues of not having lan support they're going to give not-lan support?
Daxelman's Avatar - Comment posted on 08/23/2009 19:21
Daxelman
Maybe it's LAN, but you're still connected to the BattleNet network.

Like Steam Offline, once you log back online, all your battle statistics and shit get updated. You're game just has to be up to date for you to go offline, but still have Steam running in the background, recording everything you do so it can upload it when you connect back online.
pedrovay2003's Avatar - Comment posted on 08/23/2009 19:35
pedrovay2003
If you have to be online for ANY AMOUNT OF TIME AT ALL, then it's not LAN.
Daxelman's Avatar - Comment posted on 08/23/2009 19:58
Daxelman
@Pedovery. I mean being online when your not LAN'n it up or whatever.

Unless you people just don't use the internet, you're going to be online one way or the other. BattleNet will run in the background offline, recording statistics, win's/losses, achievement gets if any, and when you EVENTUALLY log back online, and when BattleNet is turned back online, all that information will be updated for the rest of the interent to see, gawk at, and say "Damn, that fool sucks."

Probably under a tab that says, "LAN".
ajaxender's Avatar - Comment posted on 08/23/2009 20:05
ajaxender
Its called Steam. Oh, except Steam can still be offline. I really am getting sick of this bullshit; only ONE company has put the effort in to make an anti-piracy systems that actually tries to outweigh its own negatives with benefits for the consumer. ONE. We really need to stop supporting the others until they a) get their act together, or b)integrate with Steam.

Also, I dont know what the fuck they're talking about when they say 'working on'... just require an internet connection for cd/game authentication, and process the actual game over the LAN. Simple. Its the whole 'still need to be online' thats stupid.
Midgetsnowman's Avatar - Comment posted on 08/23/2009 20:19
Midgetsnowman
But if you arent constantly online you could like, takje your computer over to a lan party afer authenticating and then so would everyone else, and then somehow piracy! and pixies, and cheesecake! and whores!
Vitamin Awesome's Avatar - Comment posted on 08/23/2009 20:21
Vitamin Awesome
To be honest, it doesn't sound like much of a solution at all. What next, are they going to charge 15 bucks a month to play?
psycho terror2's Avatar - Comment posted on 08/23/2009 20:51
psycho terror2
@ ajaxender

the only problem with steam as an anti piracy measure is that it doesn't work. no LAN on starcraft 2 won't stop piracy either. PC piracy cannot be stopped forcefully.
Hcapt's Avatar - Comment posted on 08/23/2009 20:54
Hcapt
Battle.net this and Battle.net that...

Blizzard should really stop emphasizing that Battle.net as the reason for the removal of key features from their products, or else I can guarentee their fan base will hate this new system on priciple.
Chris Carter's Avatar - Comment posted on 08/23/2009 21:00
Chris Carter
@Psycho
Agreed. The only way to curb piracy is by making good games.

Which Blizzard does: so they shouldn't be so worried.
realyst's Avatar - Comment posted on 08/23/2009 21:09
realyst
I plug in my computer into a switch. My friends do the same. One of us sets up a game and the others join it. Bonus if a spawned copy can be made to everyone. Oh yeah, and NO ONE NEEDS TO CONNECT TO BATTLE.NET.

We have a damned enough time getting a lan party going without something going wrong already(switch breaks, someone forgot to install his/hers, new cat5 needed, someone forgot disk), we don't need an introduced single point of failure simply because some bean counter can sleep better at night.

Here's a solution Actibliz. Heck, Valve got the groundwork set up for it already. If you really really want your games to call mommy, do it -once-. "Starcraft needs to authenticate your copy. Copy authenticated. You can now play it in OFFLINE MODE".

I know you lost most of your best guys during the buyout. I know you're now managed by those who've smelled the WoW money and crave the blood. But at least -try- to show that at least some part of the gamer-loving, fan-respecting lil' studio that damn well could still exists somewhere in there.
Patters's Avatar - Comment posted on 08/23/2009 21:21
Patters
It's pretty much LAN with a connection to authenticate your playing a real copy of the game. Similar to what Command and Conquer 4 has.
Hcapt's Avatar - Comment posted on 08/23/2009 21:45
Hcapt
@ Patters - Is that even remotely necesary?

I ask because if I had to authenticate Halo 3 when I wanted to play LAN, I might never be able to have a Halo 3 lan party again. It can be very difficult getting all those Xboxes (or in this case, computers) connected to the internet any place other than home.
Velt's Avatar - Comment posted on 08/23/2009 22:10
Velt
And they are SOOOO worried about piracy... if they get LAN, plain LAN and no pseudo LAN on it then they will get more sales than with the best antipiracy protection ever.

And they should go with STEAM... but no, they are Blizzard, they have to do it their way because we may not take them seriously if they dont.
Blackhat's Avatar - Comment posted on 08/23/2009 22:12
Blackhat
This is better news than I expected from them. I'd much prefer a cd-check at login instead of this arbitrary crap. Hell, have a bnet login screen prompt when you first boot up, THEN allow LAN play. I don't care.

I am just trying to imagine a 10 man LAN in one house trying to play SC2 at the same time over Bnet. Good fucking luck.
Automatic Shotgun's Avatar - Comment posted on 08/23/2009 22:43
Automatic Shotgun
midgetsonwman has siglehandedly lifted my bar for hilarity in internet comments forever.
Opticnurv's Avatar - Comment posted on 08/23/2009 23:16
Opticnurv
WOOOOOOOOOOOOOOO!!!!!
thats all i was asking for =p
Hcapt's Avatar - Comment posted on 08/24/2009 00:23
Hcapt
@ Opticnurv

I just noticed you are a new user with only three posts. Not only that, but you show no concern that an online connection is necesary for some unspecified work-around to the LAN problem.

Are you a viral marketer?
shinigamiDude's Avatar - Comment posted on 08/24/2009 00:27
shinigamiDude
The point is people who don't have any internet connection AT ALL will still NOT be able to play LAN?
Great!I thought most people boycotting the game are people who might not be able to use internet for playing video games like me where i can only use internet for a slow surfing and always waiting about 40 secs for one page of dtoid to load.
SASUGA RIVAL's Avatar - Comment posted on 08/24/2009 00:27
SASUGA RIVAL
I blame Activision for this bullshit.

...of course I blame Activision for everything.
Hcapt's Avatar - Comment posted on 08/24/2009 00:36
Hcapt
See, I don't generally trust highly biased individuals without any sort of history to be uninfluenced gamers after having read malstrom concerning viral marketing campaigns (yes, i'm talking to you Opticnerv with your three posts and obvious bias, and you Sasuga Rival with your obvious bias and only 2 posts).
MasterGlitch's Avatar - Comment posted on 08/24/2009 02:13
MasterGlitch
Why don't they just make you sign in to Battle.net to authenticate the game, and then let you connect to people via your LAN to play the game? It's simple. Why are they making it so complicated?
Turbofail's Avatar - Comment posted on 08/24/2009 08:26
Turbofail
Strange how Jim has done every story on SC2 making fun of people wanting LAN and the petition, yet suddenly disappears when this story comes up.
CapnCrunk's Avatar - Comment posted on 08/24/2009 09:00
CapnCrunk
I didn't spawn my install of StarCraft when I was introduced to it on a LAN for the first time, we all installed a cracked copy with the expansion. After that LAN party, I set right out and bought the Battle Chest. Good games trump piracy. What are you scared of, Activision?

Besides, there hasn't been a piracy-proof game yet. Someone, within a year of release, is going to set up a cracked Bnet in some third-world country and people are going to play SC2 single and multi without paying for it. It's inevitable, and trying to stop it just pisses your loyal customers off.
Knivy's Avatar - Comment posted on 08/24/2009 12:43
Knivy
I've been saying it would be something like that on every SCII LAN post I can :P.

And I still don't see the issue, I've never been to a LAN with no internet connection, although I admit the biggest LAN I've been to had like 30 persons, so I don't know about those massive thousand pcs LANs.
Br0th3rGr1mm's Avatar - Comment posted on 08/24/2009 13:31
Br0th3rGr1mm
Both sides of this argument have a valid point. There is something to be said for being POed that SC2 isn't going to have the exact same feature set as SC1 (tho I have to say, I would EXPECT it not to be EXACTLY the same).

I can also see that selling a game with that particular feature (game spawning / unchecked LAN connections) today is pretty much asking less responsible gamers to steal it (ok, borrow it for a weekend...every weekend)left and right.

I'm not sure mandating that the party LAN have a perminent internet connection is the answer, but I certainly understand the question. Those that simply want to whine, "But the orignal game wasn't like that!!!!!", really don't deserve any sympathy at all. Grow up.
oknd's Avatar - Comment posted on 08/24/2009 14:08
oknd
I've been saying this pretty much any chance I get when someone talks about Starcraft 2 not having LAN but nobody seems to notice. The traffic will still go peer to peer over the local network. Battle.net is just there to make sure your copy is valid, upload stats maybe and prevent cheating.
oknd's Avatar - Comment posted on 08/24/2009 14:09
oknd
That's not to say I wouldn't prefer to be able to play without having an internet connection there. But at least the people whining about lag can shut up-
Archwright's Avatar - Comment posted on 08/24/2009 15:48
Archwright
Pseudo-LAN isn't pseudo-lame... it's all lame.

I my college days, my friend group inspired tons of people to buy copies of StarCraft because we were able to plan on a LAN first. Everyone like it so much that they had to own their own copy.

Meh, I just can't see myself going through all of that trouble of buying their THREE STARCRAFT II GAMES, and not be able to have a spontaneous LAN party.
Mr Kite's Avatar - Comment posted on 08/24/2009 22:56
Mr Kite
A compromise, now you can all stfu.
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