Remember were video games didn't need a crutch like "Achievements" to get people to play their games?
Also, zell is right. Should've stuck with the first pic.
@SunTzu - I know it, man, but they've got me by the proverbial balls.
No, actually. I know a ton of people who never finished every sidequest in various Zelda games or only got through the old Mario games using warps. Many people who play games aren't completionists, and having somewhat more tangible rewards for completing a game can bring them more enjoyment out of it.
...but those god damned antlion grubs... 331/333...
Also, I can't wait for Diablo and yay for achievements, although my Blizzard Level will be pretty low because I have never played WOW, nor do I want to, and I'm not a big fan of the RTS genre. Diablo III!
I remember replaying Max Payne 1 countless times on every difficulty with the sole purpose of making every shot a headshot. I didn't need a fictional, useless, cumulative score to do it.
Each of the MegaMan X games (save 5, 6, 7) brought me back countless times until I'd get hit less than twice per level - and each of the dozens of times I beat them, I collected every subtank and heart.
Honestly, I think most of my own self-imposed challenges are more interesting than actual pre-determined kinds.
This won't bother me, though, as long as it has no bearing on my character's attributes/abilities/aesthetics in any manner.
Unless these achievements have something beyond some stupid social commentary it does not interest me in the least.
I have no problem with achievements - as long as they dont affect the game im playing in any way other than "oh, i got an achievement for doing that, how nice".
Ironically my favourite game at the moment, Team Fortress 2, fails that rule, since you need them to get unlocks... and theyve almost perfectly balanced it such that its fairly easy to farm them, but it takes just long enough to be annoying... i really hope no-one else starts doing that.
If you EVER need to "farm" an achievement or create an "achievement map" or compromise a multiplayer game because you HAD to heal a heavy who was killing people solely by punching, YOU'VE FUCKING FAILED.
I don't care that the game is "just fine" playing without them, that the game is "properly balanced" for players that don't want to spend time or behave differently to earn them, LOCKING ENTIRE SEGMENTS OF YOUR PLAYERBASE OUT FOR ARBITRARY REASONS is one of the dumbest things you can do in game development.

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