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Starcraft 101: Sitting in on Berkeley's class on Zerg rushing photo

There’s been a lot of talk recently about UC Berkeley’s class on Starcraft. Seems many people are blown away that a school as well-known as Cal would be giving units for playing a ten-year-old computer game. I mean, seems pretty insane. What has American academia come to? Teaching people how to play Starcraft??

So I got a little curious about this whole endeavor. I mean, as a Cal student myself, what does a class on Starcraft mean for the students taking it? So Thursday night, I walked across campus, entered the building where the class was taking place, and prepared myself for the experience.

The first thing to greet my vision? Well, that would be the line of nerdy guys (and, I'll be honest, a lot of Asian students) with laptops sitting outside the classroom. That's when I knew I was in for a pretty hardcore night of Starcraft.

Hit the jump for my learning experience.

Now, let’s be clear: the Starcraft course is not quite what it seems. Yeah, this is a course on Starcraft, but no, it’s not a "real" class in the traditional sense. The course is what Berkeley calls a "DeCal," which is their hippie method of "democratic education." Hell, you can only take the class pass/no pass, and the units don't even apply to your general GPA.

Basically, Starcraft DeCal 2009 (as it is officially called) is a two unit course taught by two of my fellow undergrads, Alan Feng and Sherwin Mahbod. While this might sound disappointing to some, the reality is that Starcraft is taught by two really dedicated guys who want to bring an academic flair to teaching people how to play this game. An attitude like that is pretty refreshing, even if all I'm learning is the latest method of the Zerg Rush.

Anyway, settling down in the back of the class, I knew things would be interesting. Although I have never played Starcraft and didn’t quite know what exactly was going on, seeing forty or so other people in a classroom genuinely excited for what they were learning was fantastic. When Alan and Sherwin would ask questions about units size or resource costs, people would be quick to offer a response. Armor stats were discussed, animation frames were valid question topics, the comparison between "low game" and "high game" play-styles were made, and even comparisons to Super Smash Bros. Melee was OK for our education.

While watching YouTube clips of "high game" level Koreans doing insane stuff with their units, you could tell every single person in the room was glued to the screen. And when something cool would happen? The whole class would erupt into loud cheers.

I’ve never seen that in my Modern American Literature class.



While the content of the course is amazingly fun (I mean, ultimately you’re gonna be graded on how well you play a videogame), just as interesting were the people who were there. Obviously, there were hordes of college males, and even a few of their girlfriends. However, there were plenty people just curious like myself.

For example, there were two Berkeley graduate students who were applying A.I. to robotics, and were looking to learn more on human intelligence as applied to real-time strategy games. My response to them was a slightly dropped jaw, and an appreciation for Engineering majors. They just smiled and walked on.

Others who showed up were students from other schools who had heard about this course from videogame and fan Web sites. I know of one guys who drove two hours from San Jose just to sit in on a Starcraft course, even though he already knew most of the stuff. His buddy, a recent Berkeley graduate himself, was willing to come back to Berkeley to see this class.

Even the Starcraft community came out in support for the class. Two guys who only introduced themselves as Noah and Christian are actually very active members of Starcraft fan sites. Noah even provides the English commentary on some of the Starcraft videos on YouTube, and he had driven almost 100 miles just to support the class.

I’ve got to say, even though this class isn’t taught by paid faculty, these people are about as professional as it ges.

So while I don’t see myself actually signing up for the course (I mean, my courses on Firefly and High-Elvish have conflicting schedules), I am blown away by what Alan and Sherwin have done. While games have a long ways to go before they are being taught like a film studies course, this DeCal is a great step in the right direction.

So when can I take a class on Musicianship and Rock Band, huh?








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31 comments | showing # 1 to 31
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SnakeDude4Life's Avatar - Comment posted on 02/10/2009 14:49
SnakeDude4Life
I always wanted to teach a class about Zombie Combat and post apocalypse survival...
Pangloss's Avatar - Comment posted on 02/10/2009 14:56
Pangloss
I have always thought that there's a gold mine for anthropological study in video (or hell, even tabletop) games. Everything from MMO communities, to emotional responses to game plots, to the frequency that personal character-building choices actually correspond to actual effectiveness. So it's good to see games being taken even remotely seriously by academia of any stripe, even if they aren't actually professors.
Rider Chop's Avatar - Comment posted on 02/10/2009 15:02
Rider Chop
damn, that kinda cool I guess. Starcraft was never really my bag but whatever. My school has a James Bond/Lord of the Rings class (for some godforsaken reason) and they count for actual college credits.
andycadaver's Avatar - Comment posted on 02/10/2009 15:06
andycadaver
not too shocking these days anymore. i enjoyed gaming being the underdog. now its cool, and even beneficial to game hardcore! oh, what oh what is this world coming to. :P
DinnertimeNinja's Avatar - Comment posted on 02/10/2009 15:07
DinnertimeNinja
I don't think anyone would argue that aomewhere around half of Wii owners are people who otherwise aren't generally into video games.

That's half of your potential market that couldn't give two shits about researching game quality or waiting on new releases so they can buy them at full price.

They basically just walk into the game section at Walmart when they're bored, look for a cheap game with a snappy cover and gobble it up.

The Wii seems like a rather hostile environment for game developers that actually want to put TIME and money into developing quality titles.

How much you wanna bet that even if The Conduit is great, it'll still seel like crap?
Maurice Tan's Avatar - Comment posted on 02/10/2009 15:19
Maurice Tan
Sounds great, hopefully this is the start of many similar classes to come :)

How many asians were in the class?
WordTipping's Avatar - Comment posted on 02/10/2009 15:21
WordTipping
I wonder why this type of course isn't a standard course type at all the game design program cropping up across the world. To me knowing how to play games goes hand in hand with being able to tune and balance games. Me personally, few things ruin a game quicker than a poorly tuned and balanced game.
John Johnson's Avatar - Comment posted on 02/10/2009 15:33
John Johnson
Does this sort of make anyone else uncomfortable? I know I'll probably raise the ire of gamers everywhere by saying this, but isn't this akin to having a film studies class where you just learn to watch a movie really well? And I don't mean watching for pacing, cuts, lighting, etc. but actually trying to develop some skill in the passivity involved in watching a movie? I mean, I understand that it's a huge and desirable fantasy for everyone who visits this site to attend a class about video games, beat the pants off of everyone else in the room and received the accolades of beautiful women, but that's not reality. I don't see how a class like this furthers video games in any way. nefas up there mentioned that playing games teaches how to tune and balance games, which I would agree with, to some extent, but learning how to compete with crazy Korean hordes who probably dream in Starcraft doesn't seem like such a good way to make good, accessible games. What I'm trying to say is that it seems like a class designed to teach how to be good at one specific game doesn't seem like a step forward for the video game community, it's a good way to earn ridicule from the rest of academia.
BlackSheep's Avatar - Comment posted on 02/10/2009 15:45
BlackSheep
buy old game, play version 1.4 or lower, spawning pool costs 150 (instead of 200) first drone builds, other 3 mine, after hatch, build zerglings

rush.

END OF CLASS.
Char Aznable's Avatar - Comment posted on 02/10/2009 15:53
Char Aznable
It just wouldn't be StarCraft without...

KEKEKEKEKEKEKEKEKEKEKE ^_^ GOSU
Char Aznable's Avatar - Comment posted on 02/10/2009 15:54
Char Aznable
Also,

*Butthead voice* You said units...
TheBongDonkey's Avatar - Comment posted on 02/10/2009 16:14
TheBongDonkey
I do have one complaint... way to use a starcraft 2 screenshot in a article about starcraft 1, seeing as 2 isnt OUT YET BRAAAAWH!

haha :D
Sharpless's Avatar - Comment posted on 02/10/2009 16:30
Sharpless
Who the fuck is Ben PerLee?
SnakeDude4Life's Avatar - Comment posted on 02/10/2009 16:34
SnakeDude4Life
@TheBongDonkey

There is a few Starcaft 2 videos out there. Those can be used as a visual cue for new/old strats e.g. zerg rush, turtling, tanking, etc.

Take a look:

[url=http://www.youtube.com/watch?v=LERxOtIMif4]StarCraft 2 Battle Report 1 - Part 1/2
[/url]
Clance's Avatar - Comment posted on 02/10/2009 16:42
Clance
LOL @ Sharpless... After reading the other comments that just made me laugh big time.

Great write-up... I'd love to sit in on one of these classes. I wonder if there are any in London.
CALkulon's Avatar - Comment posted on 02/10/2009 17:36
CALkulon
This just seems like a giant waste of time to me, to be honest.

I can't see how this gives the students any sort of useful skills or attributes, it's not as if they're learning about designing games or the like. Don't get me wrong, if it were at my university I'd certainly pop along to see what the fuss was about, but there's no chance it'd be worth a second thought as a serious course choice.

Also, lol @ the people who seem to think university/further education is some sort of goverment led conspiracy to brainwash us all into mindless sheep. Bitter?
akathatoneguy's Avatar - Comment posted on 02/10/2009 19:19
akathatoneguy
@ CALkulon-

A lot of the classes you have to take in college (read: gen eds) are not directly applicable to anything you will do in the real world. However, these courses may help you build critical thinking skills, which is what a lot of college is all about. Learning to think strategically and several moves ahead is a great way to exercise critical thinking skills. No one would think too poorly on a course about playing chess well, what's the big deal with Starcraft?

And hell, my college required a PE course, where you could take some illuminating classes as Volleyball or Badminton. I'm not saying that a Starcraft class should be required or is not a little ridiculous, but it isn't maybe as ridiculous as it may seem.
benjaxez's Avatar - Comment posted on 02/10/2009 20:49
benjaxez
I want this class
Fronz's Avatar - Comment posted on 02/10/2009 21:05
Fronz
Brilliant topic for a post. Well done! This was a great read.
Ben Perlee's Avatar - Comment posted on 02/10/2009 22:17
Ben Perlee
Thanks Fronz!

Really nice to get the compliments!

Also, I just want to remind everybody that this is not a real class. I could (and want to!) be teaching a course on narrative analysis in videogames (SOTC, Bioshock, Portal, etc.) next fall, but that doesn't make it something people will be getting units that apply to their general education.

It's like taking a pottery class. you do it for fun!
Noah's Avatar - Comment posted on 02/10/2009 23:25
Noah
¤»¤»¤»¤»¤»¤»¤»¤»¤» ^-^

I hope I'm still living in Korea when Starcraft 2 is released...it'll be insane. I wish my english student I'm tutoring played less Starcraft and spent more time studying.

Starcraft and Special Forces FTW
burglarize's Avatar - Comment posted on 02/11/2009 01:04
burglarize
Nice article Ben PerLee, whoever ye may be.
Monco Vega's Avatar - Comment posted on 02/11/2009 01:49
Monco Vega
I've noticed with you Ben PerLee, that you have no f***ing idea about these games... I read another one of your articles and it's a comment of someone who's on the outside and his no previous knowledge of these games. Do you actually play games or do you just like the whole idea of them?
blipmusic's Avatar - Comment posted on 02/11/2009 03:53
blipmusic
So secret weapon is her throwing up on the zergs then? Goodie.
CALkulon's Avatar - Comment posted on 02/11/2009 12:46
CALkulon
@ Ben:

We know, but there is a suggestion that the idea may develop as such ;-)

@ akatheoneguy:

Fair point, but to me such thinking, be it in chess or gaming "classes" can also be developed in other 'real' courses. Whilst there'd be some value in such a course, I think it'd be far more practical and educational to develop such skills in, say, aspects of an engineering course. I'm saying doing engineering, but I feel it'd be a waste of time learning it in the context of gaming rather than "real-world" scenarios.

Also, would such a course not tend to ruin what is otherwise a good hobby? Surely there is a point where it stops being a hobby and becomes work if you learn so much about it, and I certainly wouldn't want to cross that line. I realise some people may feel the opposite, fairly, but I think they'd be in the minority.
grafkhun's Avatar - Comment posted on 02/11/2009 16:21
grafkhun
This makes me happy and fuzzy inside ^_^ q good start to potentially more video-games classes.
Ben Perlee's Avatar - Comment posted on 02/12/2009 00:15
Ben Perlee
Monco Vega:

Yeah. I don't ever play videogames. Ever. Actually, I hate all of them. Sometimes, I like to buy copies of really good games and scratch them up. Sometimes I microwave games disks.

You call them game disks right? I can never tell. You and your silly vidjagames.

Now who's up for tennis?!
CrocBox's Avatar - Comment posted on 02/13/2009 13:56
CrocBox
That sounds pretty great actually, loads better then what it sounded like in IRC. Which was... uh... Well I really don't know what it was, but I would totally take this class heh
Darren Nakamura's Avatar - Comment posted on 02/14/2009 13:01
Darren Nakamura
Oh, crazy hippie Berkeley. We don't eff around down here at Caltech.
Jumbo's Avatar - Comment posted on 02/19/2009 19:28
Jumbo
http://academicearth.org/courses/starcraft-theory-and-strategy
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