That's half of your potential market that couldn't give two shits about researching game quality or waiting on new releases so they can buy them at full price.
They basically just walk into the game section at Walmart when they're bored, look for a cheap game with a snappy cover and gobble it up.
The Wii seems like a rather hostile environment for game developers that actually want to put TIME and money into developing quality titles.
How much you wanna bet that even if The Conduit is great, it'll still seel like crap?
How many asians were in the class?
rush.
END OF CLASS.
haha :D
There is a few Starcaft 2 videos out there. Those can be used as a visual cue for new/old strats e.g. zerg rush, turtling, tanking, etc.
Take a look:
[url=http://www.youtube.com/watch?v=LERxOtIMif4]StarCraft 2 Battle Report 1 - Part 1/2
[/url]
Great write-up... I'd love to sit in on one of these classes. I wonder if there are any in London.
I can't see how this gives the students any sort of useful skills or attributes, it's not as if they're learning about designing games or the like. Don't get me wrong, if it were at my university I'd certainly pop along to see what the fuss was about, but there's no chance it'd be worth a second thought as a serious course choice.
Also, lol @ the people who seem to think university/further education is some sort of goverment led conspiracy to brainwash us all into mindless sheep. Bitter?
A lot of the classes you have to take in college (read: gen eds) are not directly applicable to anything you will do in the real world. However, these courses may help you build critical thinking skills, which is what a lot of college is all about. Learning to think strategically and several moves ahead is a great way to exercise critical thinking skills. No one would think too poorly on a course about playing chess well, what's the big deal with Starcraft?
And hell, my college required a PE course, where you could take some illuminating classes as Volleyball or Badminton. I'm not saying that a Starcraft class should be required or is not a little ridiculous, but it isn't maybe as ridiculous as it may seem.
Really nice to get the compliments!
Also, I just want to remind everybody that this is not a real class. I could (and want to!) be teaching a course on narrative analysis in videogames (SOTC, Bioshock, Portal, etc.) next fall, but that doesn't make it something people will be getting units that apply to their general education.
It's like taking a pottery class. you do it for fun!
I hope I'm still living in Korea when Starcraft 2 is released...it'll be insane. I wish my english student I'm tutoring played less Starcraft and spent more time studying.
Starcraft and Special Forces FTW
We know, but there is a suggestion that the idea may develop as such ;-)
@ akatheoneguy:
Fair point, but to me such thinking, be it in chess or gaming "classes" can also be developed in other 'real' courses. Whilst there'd be some value in such a course, I think it'd be far more practical and educational to develop such skills in, say, aspects of an engineering course. I'm saying doing engineering, but I feel it'd be a waste of time learning it in the context of gaming rather than "real-world" scenarios.
Also, would such a course not tend to ruin what is otherwise a good hobby? Surely there is a point where it stops being a hobby and becomes work if you learn so much about it, and I certainly wouldn't want to cross that line. I realise some people may feel the opposite, fairly, but I think they'd be in the minority.
Yeah. I don't ever play videogames. Ever. Actually, I hate all of them. Sometimes, I like to buy copies of really good games and scratch them up. Sometimes I microwave games disks.
You call them game disks right? I can never tell. You and your silly vidjagames.
Now who's up for tennis?!

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