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Star Wars: The Old Republic detailed photo

Star Wars: The Old Republic will have “more story content and sheer square feet of territory than every single [sic] BioWare game that has been created and released to date.” That was what we were told practically from the onset of the press event for the unveiling of SW: TOR. BioWare isn’t a sissy when it comes to creating RPGs, either. The company has developed numerous titles that have entertained millions of gamers for a countless hours.

Of course, scale isn’t the only expectation that BioWare has for the long-rumored collaboration with LucasArts. The developer let us know that they fully expect SW: TOR to be a great product that will consist of actual impactful choices, massive landscapes, developed characters, and provide the experience that fans of Knights of the Old Republic as well as the MMO crowd can appreciate.

Lofty goals are always part and parcel with MMOs of late, especially with how competitive the space has become with decent offerings outside of World of Warcraft. Yet, the guys at BioWare and LucasArts gave us the impression that they have some tricks up their sleeves that should lead to their success and, ultimately, your entertainment.

So what did we learn at the event? Hit the break and we’ll let you in on the details we could gather.

Before BioWare shocked us with their statement of scale, we were introduced to two trailers of the game. The first of which was entirely CG. It featured a human female in a temple, finishing the construction of a lightsaber. Suddenly, she’s interrupted by a Sith with a droid companion who barge into the structure. The lightsaber is finished shortly before the Sith enters, and battle is initiated. The outcome of the battle is really irrelevant, mainly because we couldn’t take our eyes off of how hot the chick was.

The second trailer was more revealing of the actual product that BioWare and LucasArts are building. It was composed entirely of in-game footage. It showed various landscapes, some battle scorched, others serene. The game is obviously in an early stage in terms of its visuals, as it was plain that the visuals still needed a lot of work. What was important was how the direction of the art was portrayed. The trailer gave off an unmistakably Star Wars feel. There was also a glimpse of the combat. We saw a guy getting nailed with a lightsaber (who kept fighting), force lightning, force push, and a character with a flamethrower modification on his hand fighting a Jedi.

While flamethrowers are always amazing to see in action (especially hand-mounted ones) it wouldn’t make much sense without some sort of story context. As we mentioned previously, SW: TOR takes place 300 years after the original KOTOR. A few years before the MMO starts, we find the Galatic Republic sitting pretty on Coruscant, ruling over the galaxy with its Jedi and pushing a Unitarian agenda. While the Republic’s back was turned, the Sith Empire decides to make its move. The mysterious Sith Emperor comes down on the Republic with the full weight of his fleet and army and begins decimating entire planets – including Coruscant. The end result is a treaty of sorts, that favors the Sith heavily.

After successfully scattering the Republic and creating the Treaty of Coruscant, the Emperor fades into the shadows in pursuit of something as equally mysterious as he is. In that span of time, the Republic is allowed to gather itself and grow once again. As the MMO begins, we find the Republic biting back against the Treaty and quite possibly drawing the entire galaxy into war once again.

It only begins from this point, and it only gets better from here. BioWare has promised that SW: TOR is one of the most unique stories they’ve ever written. The most interesting aspect of it is that SW: TOR will have personal stories for each person that picks up the game. The Republic and the Sith will have two massive, branching story-arcs that are wildly different from each other. In fact, players who beat one arc will have a completely different experience with the opposite. That is, presumably, after hundreds of hours of play.

As in most BioWare RPGs, companions will accompany players. Like Mass Effect or even Baldur’s Gate, these companions will both influence actions, as well as be influenced by actions of the player. There will even be unique stories that will unfold between a companion and a player – either of lust or deceit. NPCs will even have significant impact on the story. More importantly, they won’t be annoying or placed in a story vacuum either.

Naturally, the most important part of the story is fulfilling the Star Wars fantasy inside of the Star Wars canon. BioWare promised that if players want to be as evil and as masterful as Darth Vader, they absolutely could. It’s also important to note that BioWare is aiming to make every player feel completely unique inside of the universe and cater to the fact that they are larger than life inside of the Star Wars universe.

Outside of the story elements, BioWare was regretfully scant on details, but we were able to pick up on some decent tidbits of information. SW: TOR will essentially be a sequel to KOTOR in the traditional sense. Players will be able to solo the vast majority of the game, while only being encouraged to take part in the social aspects of the MMO.

BioWare is being especially cautious with character creation. They want players to have unique and identifiable characters, but at the same rate, don’t desire anyone to run around with disfigured faces and silly costumes. An Oblivion system full of sliders won’t be present, but from what we gather, tons of options and individual sliders will be present. The aim is not to piss off players by being disgruntled by the look of their characters, while still preserving the atmosphere of a Star Wars game.


Players will be able to visit other planets in the galaxy, but how they’ll travel wasn’t revealed. Also, lightsaber customization appears to be present in some capacity. PvP details are especially meager, but the ability to kill other Jedi (players) has been confirmed.

Coming away from the event, we got the impression that SW: TOR is all about a few fundamental ideas. First of all, BioWare is seeking to create an MMO that is full of meaningful choice, innovation, and story. In a market space that thrives on the redundancy of combat, it should serve as a breath of fresh air. Details of release weren’t discussed, but we were able to confirm that the game is intended to be PC-only at this point in the process. The publisher, EA, is considering bringing the game to consoles, but take that with a grain of salt this early in the game.

So, what do you guys think? A fully realized RPG that is also an MMO? Count me in. In the coming months we’ll have much more information to share, but until then, we suggest picking up some Star Wars books.


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32 comments | showing # 1 to 32

awkwardmongoose's Avatar
awkwardmongoose at 10/23/2008 10:12
I really want this to be decent. Mostly because I'm a Bioware fan more so than a Star Wars one.
Deadeye's Avatar
Deadeye at 10/23/2008 10:12
I don't know, its hard to get excited for this when I have a sinking feeling that's telling me its not going to be that great. I have yet to see an MMO deliver on promises like this, but I guess we'll have to wait and see.
Holyetheline's Avatar
Holyetheline at 10/23/2008 10:13
Hope this doesn't suck.
World Eater's Avatar
World Eater at 10/23/2008 10:26
Ugh. I don't like the entire game being soloable and only social interaction bringing players together as the article implies. That sounds like Oblivion with a lobby.
Bans's Avatar
Bans at 10/23/2008 10:30
Here's to hoping!
RollingZeppelin's Avatar
RollingZeppelin at 10/23/2008 10:31
If it turns out well, this may be the 1st MMO I will have bought. Hope it turns out well.
king3vbo's Avatar
king3vbo at 10/23/2008 10:39
Hey, I'm all for it. Bioware did right by KOTOR, and I'll remain optimistic for The Old Republic
Teta's Avatar
Teta at 10/23/2008 10:55
I really hope this game turns out good.
If it does, there goes my second attempt of loosing my life over a game.
mourning orange's Avatar
mourning orange at 10/23/2008 11:05
Meh...I wish they would finish Mass Effect 2 first.
T9X's Avatar
T9X at 10/23/2008 11:08
I agree with lemon,but then again the evil geniuses at Bioware know I will buy anything from them (and Bethesda).
Budboy311's Avatar
Budboy311 at 10/23/2008 11:20
Sounds promising, I hope it doesn't suck like Galaxies. Being able to solo most of it is a plus as well. It's obnoxious needing to rely on the right type of people to be online when one doesn't have time to create a network in a fake world just to play the game. Hooray for soloing!
Kyosji's Avatar
Kyosji at 10/23/2008 12:07
At least it sounds like it will be free on a month to month basis. I just don't see people paying a soloable game like this with a monthly payment
AlucardX24's Avatar
AlucardX24 at 10/23/2008 12:29
If they really pull off what they want to do, this could be the best MMO ever.
combatmedic's Avatar
combatmedic at 10/23/2008 12:33
I know its a huge long shot, but I hope it has the economy like SWG. Of all the things wrong with that game, the economy was the absolute highpoint of the game, with the city and avatar creation a close second.

Maby thats why no mmo has made me feel as accomplished as SWG did...
mascus's Avatar
mascus at 10/23/2008 12:39
new star wars project, already masses of hyperbole from their machine...fans talking about potential. yeah episode 2 will be better...oh, well maybe III, mmm, possibly clone wars, hell no...Force un...
I'm done with Star Wars wishing. (...walks toward twin sunset, kicking at the sand...)
Kyosji's Avatar
Kyosji at 10/23/2008 12:42
@combatmedic

I don't see an economy in a game that is mostly soloable.
Scientist tz's Avatar
Scientist tz at 10/23/2008 12:53
I'd be just fine with massive amounts of solo-able content but I won't play it (especially on a console) if there's a monthly fee.
bluemeep's Avatar
bluemeep at 10/23/2008 12:54
I like my MMOs solo friendly, so this is sounding more and more up my alley. I just want to be able to go and do my own thing, but still retain the social nature of the world. I like coming back to town after a hard day's adventuring to trade and jabber with friends.
Zcdrike's Avatar
Zcdrike at 10/23/2008 13:02
When I found out this was real I went on a three hour foaming-at-the-mouth tyraid. I hate MMO's and the fact that Bioware is turning my favorite SINGLE PLAYER PC RPG into another MINDLESS FUCKING GRINDQUEST isn't something I will ever accept. So sorry bioware, I vote with my wallet, and you aren't seeing a penny from me for this bullshit.

If you're making a solo friendly MMO, then why not just make it a single player game?
MechaMonkey's Avatar
MechaMonkey at 10/23/2008 13:11
Color me intrigued.
Grasshopper7's Avatar
Grasshopper7 at 10/23/2008 14:32
I hate to jinx it but this is looking more promising the more news I hear. I'm in total agreement with bluemeep, it sounds like it could be a good balance between solo and social, perfect for me.
Im OK's Avatar
Im OK at 10/23/2008 14:41
Hmm... most of the game will be solo-able? If that's the case then why couldn't they just release a "stripped-down" single player version of this with all of the MMO elements removed (and, say, more single-player elements added)? I'm still not interested in this game as is, especially if there's going to be a monthly fee attached to it, which I don't doubt for a minute there will be. Overall I'd still have preferred a bona fide KotOR 3 structured as a single-player game from the outset, rather than this half-assed "is it a MMO or isn't it?" crap.

I've been a Bioware fanboy ever since the days of the original Baldur's Gate, up until now. But this hardly appeals to me at all. It stinks of EA.
Ffordesoon's Avatar
Ffordesoon at 10/23/2008 15:15
On the one hand, it's a Star Wars MMORPG that's mind-shatteringly ambitious. Which, um, doesn't bode well. At all.

On the other, it's a game by BioWare, who have a spotless track record as far as I'm concerned, and are also total fucking geniuses. It takes place in the KOTOR setting, it's solo-friendly, meaningful moral choices are present, and they've promised to provide a backstory for the Sith that makes them more than just moo-hoo-ha-ha EEEEE-VIL.

To paraphrase Spider Jerusalem, "Trust the fuckheads."
Sharpless's Avatar
Sharpless at 10/23/2008 15:19
I feel a little better about this, though I'm still pissed that it's not a more immediate sequel to KOTOR2. But can you only be a Jedi or a Sith in this? Because that would suck. I'd much prefer to be a bounty hunter or smuggler or something.
David Quinn Carder's Avatar
David Quinn Carder at 10/23/2008 15:23
Monthly fees wouldn't be a problem if they released the base game for free like EVE (unlike WoW), though I don't think the cost of one decent dinner a month is an issue at all.

I don't like the sound of the soloable accept. I also doubt they'll try to populate the world enough, making your "larger-than-life character" just par for the course. Getting away from the NPC aspect, I also doubt they'll do this all on one server, despite the massive size of the Star Wars universe, and that really irks me . . . and finally . . .

As much as I the whole quick-save reload routine, it's better than respawning. In a multi-player world, no game overs makes everything so pretend. Where there's no risk there's no reward, you know?

If it turns out good I'll play it, but I don't think it will be revolutionary. MMOs, even the radical departures, stick to certain formulas.
mikeyed's Avatar
mikeyed at 10/23/2008 15:39
I want some more Meatbag language to be in the game. I loved hearing the droid spew massive amounts of human hate. Let this hatred continue!

This sounds lovely. My roommate will certainly buy this. i most certainly will be using his computer for this. It will destroy my college life as I know it.
NSNick's Avatar
NSNick at 10/23/2008 22:31
Help, I'm drowning in my drool.
Brad Nicholson's Avatar
Brad Nicholson at 10/23/2008 22:55
@Sharpless - Yeah, you know that's the impression that I got. Now you can totally be a Han Solo kind of character. One of the guys from BioWare mentioned that -- but I'm pretty sure you're restricted to the greater conflict of the Sith versus Republic.

That doesn't necessarily mean you can't do your own thing either. BioWare went pretty far to say that Sith can be nice guys and the Jedi can be bad if you want them to be.
nukka jdav's Avatar
nukka jdav at 10/24/2008 00:29
The more I read the more intrigued I am.

I liked WOW, but couldn't solo for shit. The fact that I can play this entire game solo is awesome, but while still having social aspects is even more awesome.

Hmm, this is one MMO I'll actually pay attention to.
Aziel13's Avatar
Aziel13 at 10/24/2008 04:54
as stated before must have
lolrly's Avatar
lolrly at 03/17/2009 06:38
Seriously, too many MMOs. Way too few companies are making good single player RPGs...
Volomon's Avatar
Volomon at 04/20/2009 22:21
@World Eater: Agreed, this very well might be the early death to it. I mean what kind of MMO has the MMO part optional?
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