World of Warcraft may be the biggest MMO around, but you don't have to take it on to succeed. Cryptic, the folks behind Star Trek Online, certainly feel that way. Said Executive Producer Craig Zinkievich:
"We think we've made something that Star Trek fans and gamers alike will enjoy. Maybe some of those fans will come from WoW and maybe some will be totally new to the MMOG genre.
We're not trying to directly compete with WoW and if our game grows to that success then that would be awesome but for now we're just worried about getting a good game out there that people will enjoy."
And he's perfectly right. Every time a new MMO comes out everyone goes "it'll never beat WoW," and dismiss it out of hand, judging it a "failure" should it not hit 12 million subscribers. What really matters is that the game is great enough to make everyone the money that it needs to keep it that way.
Speaking as a player, Star Trek Online is very different from WoW, not least because it's full of Star Trek goodness. Now, if you'll excuse me, my Borg character has some star clusters to explore.
STO Don't Need No WoW Players [The Escapist]
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How did you come to the decision to buy that Josh?
It wasn't the Borg (though that helped). I just took a long, hard look at how I enjoy my MMOs and why I don't play most of them. To put it in a sentence, I bought the freedom not to play.
1. How many planets are there to visit.
2. How does the game make visiting planets meaningful?
Add options for dedicated servers, LAN support etc and some might still be around for years (especially on consoles). Its the saddest thing, to see or hear of servers shutting down for a certain game. That's a damn lot of people with a physical MMO copy they can't use anymore, and gamers getting screwed this way, doesn't inspire hope to invest in such MMO games again.
Best thing for MMOs, is to have them be free to play, like Guild Wars. When you only have to buy the game to play, more people will invest in them and commit time and money.
Good luck, STO.
The name of the game you're looking for is "Neverwinter nights" (And to a lesser degree, the sequel).
Built to let players run their own multiplayer games and shipping with a ridiculously easy to use toolset and a scripting language, people quickly figured out they could hook a mySQL database into it and make it into a player-run mini-MMO machine.
No monthly fee, 100% player run servers with up to 100% player-created content, it resulted in a lot of pretty interesting ideas about how to actually run a persistent world server when it's not about the money, and therefore not about the grind.
How do they expect to attact players when the web page is not too informative, somehwat chaotic in layout, and still focused on the beta? This does not bode well.
Practically every MMO in the business is directly competing with wow. Hell, even EVE Online is, and if something is "not like wow", it's EVE.
On PCs, its the only way to keep MMOs alive, and I feel its a shame that more developers don't talk such ideas up, more. Guess they only think short term, because they want our money, and seem scared we won't bite a new game for an old one.
For Star Trek though, I had to bite. Hopefully I can get my fill before I pay too many monthly fees (though Mass Effect 2 is making this a pipe dream).
They never leave.
If you got grind up the ass, fetch quests, and forced communal activity youre making a WoW clone whether you like it or not. Just gotta hope that enough people find those particular fetch quests enjoyable for long enough to keep the servers running
I think you're missing the point, at least.. the point I generally make. A MMO doesn't have to have WoW statistics in order to be successfully making a profit. Sure, who doesn't want WoW's numbers? But is it absolutely necessary in order to justify developing an MMO? No.
Cryptic (for instance) right now has 3 fairly profitable MMO's on their hands right now. Blizzard has 1 massively profitable MMO on theirs (until their next one comes out, obviously). With those 3 Cryptic is not hurting for money. Again they don't NEED to have WoW numbers with each and every MMO in order to justify their development.
Just thought i'd throw that in
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