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While Japan is just now seeing the release of Star Ocean 2 for the PSP (we're still waiting!), a few more details on Star Ocean 4 come to us by way of Famitsu.
The latest issue of Famitsu says that Star Ocean 4 is actually a prequel. It takes place in the time before Star Ocean 1, when warp drive first comes to be, and humans take their first steps into space. IGN says that the developers originally wanted to call this title "Star Ocean 0."
Even though we still don't know what system this game will be released for, we do know a few more details on gameplay and story. First off, a guy named Edge Maverick and a heroine named Reimi Saionji are mentioned. They are childhood friends. Famitsu says that the number of characters you can make into allies is on a Star Ocean 3 level. Also, the game's battle system will be similar to previous titles' real-time combat system. Finally, it seems that there will be some kind of network connectivity.
I hope they release more details and visuals soon. Oh, and there had better be cooking in this title!
What system do you think this will be released on? My guess is the PS3, and i'm also guessing that it will support PSP connectivity with the Star Ocean 1 and 2 remakes.
Awesome, loved Star Ocean 2. 3 was too Matrixy. And can someone please tell me what the deal with sequels is nowadays? Why do you have to make a sequel even though canonically its a preview? Did the developers fail in kindergarden when learning their sequential numbers or something?
Ugh, DO NOT WANT. Star Ocean 3 was an abortion thanks to Square's involvement. I hold no hope for this sequel. It's such a fucking shame, too. Star Ocean 2nd Story is absolutely one of my all-time favorite RPGs, and they had to go introduce shitty plot threads and Final Fantasy-esque character design, and shit it all up to hell.
Protip: Enix still handled Star Ocean 3 internally. Also, I don't know what Final Fantasy you're playing, but the characters in Star Ocean 3 sure as hell don't resemble any.
Star Ocean 3's gameplay was alright
(though the lack of a way to abort an attack once you've initiated it was a painful lacking. Watching a player run all the way across the map and attack an enemy 15 seconds after you pressed the attack button, during which the enemy auto-targeted has began an area of effect attack around it that does a few thousand damage to anyone nearby, and the stupid multiplier meter that requires you play as the magic user and hide in the corner (where you can't see what's going on unless you pause the battle with the switch character menu to look around because there's no good option to have the camera pulled back to show the whole field...), but the story, good LORD the story! They essentially said "The entire Star Ocean universe and setting was bullshit and is now invalidated, go play a Square IP lol". From the end of the first disc on was just PAINFUL- especially since at that point the game devolved to an endless boring dungeon crawler with increasingly retarded plot developments in between. The only reason I beat it was because I was expecting a MGS2 style reverse plot twist at the end or something. The "real" was insanely fake looking and blah compared to the original one, so what the fuck.
@Kia:
The only difference is the Star Ocean characters wear more clothes. Maybe it's just a result of similar "Anime inspired art style brought to a similar level of detail in 3d" engine, but still.
There was one scene in SO3 that I thought was epic and badass. It was around the middle or so.
The last, say, 1/4 or so of the game was kind of dumb once the novelty of the quirky new direction the story had taken had wore off, however, and it wore off rather quickly for me.
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