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Star Command

Star Command devs: It's not just Game Dev Story in space

9:40 AM on 04.12.2011 // Maurice Tan

Remember Star Command? It's that upcoming mobile game that I called "Game Dev Story meets Star Trek" last week and may have gotten a little bit excited about. In an interview with Three Quarter D/Pad, two guys from War Balloon Games talked a bit more about what inspired Star Command.

As it turns out, Game Dev Story was an inspiration in terms how it was able to provide simplicity, while at the same time letting the player intuitively manage a lot of aspects of a traditionally complex genre of games. At the same time, that game showed that people are perfectly ok with spending more than just a few minutes with a mobile game, and that there is a market for more "traditional" gamers who like complex games as well. But the true inspiration behind Star Command can be found in games like X-Com, Civilization, and The Sims.

War Balloon's Jordan Coombs also ranks TIE Fighter in his top 5 games, and doesn't understand why we haven't seen any more Star Wars space combat games. You and me both. Just do it already, LucasArts, and show Volition that they can safely make Freespace 3 while you're at it.

The entire interview covers some more things, ranging from what made the team get into development to the state of mobile markeplaces and how the new mobile gaming era represents the early days of PC, 20 years ago. It's an interesting read, and I suggest you go check it out!

Star Command. The Interview. [Three Quarter D/Pad]

Maurice Tan,
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more quickposts


destructoid's previous coverage:
Star Command

  Sep 26

Humble Mobile Bundle 2 debuts Star Command on Android

Time Surfer also debuts, Punch Quest is as good as ever

  May 10

Star Command 1.01 due soon, and here's how to cheat nasty

Beat the Grol, last mission, etc in black hole difficulty by standing still

  May 06

Review: Star Command

This time, Redshirts die last

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