Remember Star Command? It's that upcoming mobile game that I called "Game Dev Story meets Star Trek" last week and may have gotten a little bit excited about. In an interview with Three Quarter D/Pad, two guys from War Balloon Games talked a bit more about what inspired Star Command.
As it turns out, Game Dev Story was an inspiration in terms how it was able to provide simplicity, while at the same time letting the player intuitively manage a lot of aspects of a traditionally complex genre of games. At the same time, that game showed that people are perfectly ok with spending more than just a few minutes with a mobile game, and that there is a market for more "traditional" gamers who like complex games as well. But the true inspiration behind Star Command can be found in games like X-Com, Civilization, and The Sims.
War Balloon's Jordan Coombs also ranks TIE Fighter in his top 5 games, and doesn't understand why we haven't seen any more Star Wars space combat games. You and me both. Just do it already, LucasArts, and show Volition that they can safely make Freespace 3 while you're at it.
The entire interview covers some more things, ranging from what made the team get into development to the state of mobile markeplaces and how the new mobile gaming era represents the early days of PC, 20 years ago. It's an interesting read, and I suggest you go check it out!
Star Command. The Interview. [Three Quarter D/Pad]
Rogue Wizards has a bad name but it looks like a cool dungeon crawler/city builder
3:15 PM on 10.06.2014