Quantcast
Star Command 1.01 due soon, and here's how to cheat nasty - Destructoid




Game database:   #ABCDEFGHIJKLMNOPQRSTUVWXYZ         ALL     Xbox One     PS4     360     PS3     WiiU     Wii     PC     3DS     DS     PS Vita     PSP     iOS     Android


Star Command  



Star Command 1.01 due soon, and here's how to cheat nasty


10:30 PM on 05.10.2013



[Note: Article contains mild mission spoilers]

Star Command is totally worth the $3, but the game is hella broken. Ironically, the more of a fiery death inferno your ship becomes the easier the game gets. If you haven't finished the game I recommend not watching this video, though it contains no spoilers other than exposing how the rules of the game work against themselves. Check out Star Command strategy guide instead.

The biggest flaw, as Chris pointed out in his review, is that your ship is invincible.  Every room can explode but the ship will still remain operational as long as your key characters are living. This creates an incredibly cheap strategy: To ensure their safety all you simply need to do is add science personnel, an engineer, and a few soldiers in your weapons rooms. Even if these rooms are sieged by enemies or gunfire your crew will heal and rebuild the room instantly while the rest of the ship rots, allowing you to focus on firing back without managing any other cares. 

The more ghetto your ship is, the better.  Never upgrade the walls or shields.  Simply build rooms to max out your crew count and make them as tough and fast as possible. After you have your crews nestled in the weapon rooms you can watch corgi videos while your ammo charges. If it wasn't for the mini-games the game would nearly complete itself without intervention.

You can actually beat the Russian and Wealth missions without issuing a single command. As multiple wall hulls collapse from oncoming fire the probability of teleported enemies getting sucked out into space increases, keeping your babies nestled away from ever facing combat. Derp.

You can break the combat further by keeping a soldier directly in front of doors, causing enemies to get stuck or walk out and get sucked into space. To prove that this incredibly cheap strategy works I put the game on the hardest difficulty and easily conquered the hardest optional quest, the second Grol encounter, without losing a single crew member.  Just make sure you wipe them out fast when they get stuck or they'll multiply faster than you can shoot at them. This makes the optional Grol battles a piece of cake, despite their 9000 health.

The developer recently submitted a patch which doesn't directly address the games' core flaw, but instead adds some cool features like larger ships. They're also hiring a writer for more missions and promised to continue updating the game, so maybe future patches will address this vulnerability. Until then, its fun to be winningest and worst space captain this side of the cosmos.

1.01 Bug fixes may include:
• Added beginner difficulty level
• Engineering lagging devices fixed
• Unlock larger ships and heavy difficulty
• Tips for Minigames
• Added missing countdown for a few random “yellow” missions
• Grol split period reduced, but increases 2x with every split
• Allow touch larger area to grab token
• Ammo button now disabled if no more tokens allowed
• Assign buttons disabled if room is full
• Weapon UI improvements
• 3 additional tokens (15 total) given on new game
• Max crew increased to match number of rooms
• Various other UX tweaks
• Other various bugs and adjustments

The game has so much potential to be way more engaging. I hope they figure it out. I'd love to be able to invade other ships and see come closer to its Kickstarter vision.

Audio credit: Zircon

Star Command 1.01 due soon, and here's how to cheat nasty photo







Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.





timeline following:
Star Command



6:30 PM on 09.26.2013
Humble Mobile Bundle 2 debuts Star Command on Android

The Humble Bundle people are at it again, with the second official mobile bundle, though they have had other Android-based bundles before they started numbering. This is the standard Humble Bundle affair: pay what you want, ...more



4:00 PM on 05.06.2013
Very quick tips: A Star Command guide

Star Command is a pretty neat game, but it can get extremely overwhelming and confusing, especially if you don't have simulation experience. Once you get the hang of things though, it becomes not only manageable, but a times, easy. Here's a few tips to help you get started, Captain!more



2:00 PM on 05.06.2013
Review: Star Command

Star Command had a pretty rough development cycle. After seeking help on Kickstarter to finish the game, a series of unfortunate events resulted in a mismanagement of the project's cash flow, leading backers to wonder if the ...more



9:00 PM on 04.11.2012
Star Command reroutes a trailer to secondary power relays

Warballoon's Star Command seems to be shaping up rather nicely. As one of those games that got Kickstarted before it was cool, it missed its initial planned release of late last year, but it is currently planned for a Summer...more



8:20 AM on 09.06.2011
Mobile strategy game Star Command gets a Kickstarter

To a fan of all things sci-fi, X-Com, and mobile games that are worth a damn, Star Command looks as fapworthy as it gets. It's even being developed for iOS and Android! To make sure the game will actually be as good as it ca...more



9:40 AM on 04.12.2011
Star Command devs: It's not just Game Dev Story in space

Remember Star Command? It's that upcoming mobile game that I called "Game Dev Story meets Star Trek" last week and may have gotten a little bit excited about. In an interview with Three Quarter D/Pad, two guys from War Balloo...more



11:40 AM on 04.04.2011
Here's a list of reasons why you need Star Command

I could explain in detail why Star Command has jumped to my most anticipated mobile game of the year. Instead, here is a list of reasons from the game's website and the Reddit thread where War Balloon Games answered Redditors...more




Simulators

12:30 PM on 10.15.2014
I'm totally gonna murder some amber waves of grain

Videogames are largely about power fantasies that real life simply can't provide. That's why 98 percent of games (rough estimate) are centered around a man with a gun that knows no bounds to save the country that he loves. P...more



6:00 PM on 10.02.2014
Review: The Sims 4

As a growing gamer, Maxis was always one of my go-to developers at a young age. From the original SimCity, to SimAnt, to SimTower, the company was almost infallible in my eyes, and I ate up practically every simulation it had...more



12:30 PM on 09.30.2014
Metrocide gets a developer walkthrough, Early Access coming in October

Flat Earth Games, comprised of brothers Leigh and Rohan Harris, walk us through the first few minutes of their new top-down, cyberpunk-noir, contract killing simulator, Metrocide. In the grim, futuristic world of Metrocide, ...more



View all Simulators






Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more