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Star Command

Star Command 1.01 due soon, and here's how to cheat nasty

10:30 PM on 05.10.2013 // Niero Desu

Beat the Grol, last mission, etc in black hole difficulty by standing still

[Note: Article contains mild mission spoilers]

Star Command is totally worth the $3, but the game is hella broken. Ironically, the more of a fiery death inferno your ship becomes the easier the game gets. If you haven't finished the game I recommend not watching this video, though it contains no spoilers other than exposing how the rules of the game work against themselves. Check out Star Command strategy guide instead.

The biggest flaw, as Chris pointed out in his review, is that your ship is invincible.  Every room can explode but the ship will still remain operational as long as your key characters are living. This creates an incredibly cheap strategy: To ensure their safety all you simply need to do is add science personnel, an engineer, and a few soldiers in your weapons rooms. Even if these rooms are sieged by enemies or gunfire your crew will heal and rebuild the room instantly while the rest of the ship rots, allowing you to focus on firing back without managing any other cares. 

The more ghetto your ship is, the better.  Never upgrade the walls or shields.  Simply build rooms to max out your crew count and make them as tough and fast as possible. After you have your crews nestled in the weapon rooms you can watch corgi videos while your ammo charges. If it wasn't for the mini-games the game would nearly complete itself without intervention.

You can actually beat the Russian and Wealth missions without issuing a single command. As multiple wall hulls collapse from oncoming fire the probability of teleported enemies getting sucked out into space increases, keeping your babies nestled away from ever facing combat. Derp.

You can break the combat further by keeping a soldier directly in front of doors, causing enemies to get stuck or walk out and get sucked into space. To prove that this incredibly cheap strategy works I put the game on the hardest difficulty and easily conquered the hardest optional quest, the second Grol encounter, without losing a single crew member.  Just make sure you wipe them out fast when they get stuck or they'll multiply faster than you can shoot at them. This makes the optional Grol battles a piece of cake, despite their 9000 health.

The developer recently submitted a patch which doesn't directly address the games' core flaw, but instead adds some cool features like larger ships. They're also hiring a writer for more missions and promised to continue updating the game, so maybe future patches will address this vulnerability. Until then, its fun to be winningest and worst space captain this side of the cosmos.

1.01 Bug fixes may include:
• Added beginner difficulty level
• Engineering lagging devices fixed
• Unlock larger ships and heavy difficulty
• Tips for Minigames
• Added missing countdown for a few random “yellow” missions
• Grol split period reduced, but increases 2x with every split
• Allow touch larger area to grab token
• Ammo button now disabled if no more tokens allowed
• Assign buttons disabled if room is full
• Weapon UI improvements
• 3 additional tokens (15 total) given on new game
• Max crew increased to match number of rooms
• Various other UX tweaks
• Other various bugs and adjustments

The game has so much potential to be way more engaging. I hope they figure it out. I'd love to be able to invade other ships and see come closer to its Kickstarter vision.

Audio credit: Zircon

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destructoid's previous coverage:
Star Command

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