New Site Madness: Almost there! Code updates hourly   |   Report a bug

Star Citizen has now raised $17 million in funding

4:00 PM on 09.03.2013

Alasdair Duncan

Contributor

Fans have raised doubts over a microtransaction-based store

It seems that after its initial crowdfunding success, there's no stopping Star Citizen. Chris Roberts' super-ambitious space sim just hit the $17 million mark and now there's stretch goals for $19 million. However, fans have expressed displeasure about the launch of a microtransaction-based store as one of the few elements of the game they have access to.

Players can currently access a hanger that hosts their purchased ships as well as the Voyager Direct store that lets them buy in-game items with real money. Roberts has tried to appease the dissatisfied by informing them that all items will be able to unlocked in-game, without any need for purchases. The problem seems to be that players are unable to work out what items are really worth purchasing as there's no way to use them fully in-game yet.

My concern about Star Citizen is really the game's scope; will it get the balance right between its ambitious mix of space combat, trading, and huge online scale? If the game manages to make all three elements mesh together, then I can absolutely see myself losing hours in space.

Star Citizen raises $17 million, launches cosmetic store for hanger module [PC Gamer]

Get comment replies by email.     settings



Unsavory comments? Please report harassment, spam, and hate speech to our comment moderators

Can't see comments? Anti-virus apps like Avast or some browser extensions can cause this. Easy fix: Add   [*].disqus.com   to your security software's whitelist.


More Star Citizen  updates:

news ( 22 ) galleries ( 22 ) videos ( 22 )

As a casual observer of Star Citizen, I've struggled to keep up to date with the game's open development. It can be overwhelming. That's why I appreciate this recent video covering the damage model -- it's accessible. Blowin...
Like the universe itself, Star Citizen's ambitious scope continues to infinitely expand. Chris Roberts himself, infectiously enthusiastic as always, was at PAX Australia last week to unveil the first public demonstration of ...
Remember that animated .gif of Shigeru Miyamoto and Satoru Iwata holding a DS and proclaiming "It prints money"? You could probably do the same with a picture of Chris Roberts and his pet project Star Citizen. The ambitious ...
The latest in the series of faux commercials for Star Citizen released by Roberts Space Industries focuses on the Constellation multi-purpose corvette, specifically the Aquila variant. The Constellation Aquila will be focuse...
Chris Roberts' ambitious space trading and combat simulator Star Citizen has come a long way since its crowdfunding beginnings back in 2012. In this latest footage from gamescom 2014, Roberts and his staff demonstrate h...
The bugs which led to the delay of Star Citizens' anticipated Arena Commander have been taken care of and the dogfighting module is now playable in an alpha capacity. If you're a backer, download it here, or simply update th...
As gamers seem to be more and more willing to play games in an unfinished state, it feels surprising to me when a developer decides to delay an update because of bugs. Of course unfinished games are buggy -- we expect that --...
For the ambitious, crowd-funded space sim Star Citizen, it took four months to shoot from $30 million to $40 million. So $2.5 million a month. And in the last month and a half, it's reached $43 million, showing no signs of s...
Chris Roberts and his team on Star Citizen were at PAX East to show off Star Citizen's dogfighting module. You may have watched this footage already, but now it's in super hi-def and the crowd isn't totally drowning out the audience this time around either. I need this game all over me.
Here's designer Chris Roberts playing a bit of Star Citizen ahead of PAX East, complete with the audience losing its shit over some rather silly things. Not that I blame them -- there's an immense amount of excitement built ...