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Star Citizen clarifies its payment model, required specs - Destructoid




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Star Citizen  



Star Citizen clarifies its payment model, required specs


6:00 PM on 10.17.2012
Star Citizen clarifies its payment model, required specs photo



Despite the fact that Chris Robert's space sim Star Citizen is potentially two years from release, he's not been shy with the nitty gritty details of the game. Contained in new FAQ update, Chris has given us an idea of what kind of PC we'll need to play Star Citizen, modding policies, and the thorny issue of microtransactions.

It's all good news, though; despite the fact that Star Citizen will feature in-game purchases, the game will "NEVER sell anything that can’t be acquired through honest (and fun!) gameplay." Mods will also be supported on private servers with the hope  "to institute a 'mod approval' process that will allow the best of the best player created ships and other additions to be integrated into the central persistent world as well."

When developers started using Kickstarter as a way to revive PC genres from the '90s, I thought "hope someone brings back the space sim genre, games like Freelancer or Freespace." Chris Roberts is doing just that, and he's 50% of the way there.

Star Citizen system requirements, modding and potential microtransactions detailed [PC Gamer]

Here's the minimum and recommended specs for Star Citizen (bear in mind, this game is not due to be released for another two years):

Minimum:

  • Dual core CPU
  • GTX 460
  • 4GB of system memory

Recommended:

  • i7 2500, 2600, 2700
  • GTX 670 or better




Explore the majesty of the universe, then shoot some dudes in the face with Star Citizen's FPS module photo


Star Citizen breaks the $50 million mark photo


New Star Citizen teaser commercial centers on Constellation photo


This Star Citizen multiplayer crew gameplay demo looks amazing! photo


Star Citizen launches Arena Commander for backers photo


Star Citizen Arena Commander dogfighting update delayed photo


Starstruck: Star Citizen crosses $43 million in crowdfunding photo


Watch some glorious Star Citizen gameplay footage photo


Watch Chris Roberts play Star Citizen's Dogfighting module photo


Star Citizen's Chris Roberts responds to Oculus buyout photo


Star Citizen Updates, Screenshots, & Videos







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Star Citizen



5:30 PM on 11.05.2014
Explore the majesty of the universe, then shoot some dudes in the face with Star Citizen's FPS module

Like the universe itself, Star Citizen's ambitious scope continues to infinitely expand. Chris Roberts himself, infectiously enthusiastic as always, was at PAX Australia last week to unveil the first public demonstration of ...more



9:00 PM on 08.18.2014
Star Citizen breaks the $50 million mark

Remember that animated .gif of Shigeru Miyamoto and Satoru Iwata holding a DS and proclaiming "It prints money"? You could probably do the same with a picture of Chris Roberts and his pet project Star Citizen. The ambitious ...more



5:15 PM on 08.18.2014
New Star Citizen teaser commercial centers on Constellation

The latest in the series of faux commercials for Star Citizen released by Roberts Space Industries focuses on the Constellation multi-purpose corvette, specifically the Aquila variant. The Constellation Aquila will be focuse...more



5:00 PM on 08.16.2014
This Star Citizen multiplayer crew gameplay demo looks amazing!

Chris Roberts' ambitious space trading and combat simulator Star Citizen has come a long way since its crowdfunding beginnings back in 2012. In this latest footage from gamescom 2014, Roberts and his staff demonstrate h...more



6:30 PM on 06.04.2014
Star Citizen launches Arena Commander for backers

The bugs which led to the delay of Star Citizens' anticipated Arena Commander have been taken care of and the dogfighting module is now playable in an alpha capacity. If you're a backer, download it here, or simply update th...more



6:30 PM on 05.29.2014
Star Citizen Arena Commander dogfighting update delayed

As gamers seem to be more and more willing to play games in an unfinished state, it feels surprising to me when a developer decides to delay an update because of bugs. Of course unfinished games are buggy -- we expect that --...more



3:45 PM on 04.29.2014
Starstruck: Star Citizen crosses $43 million in crowdfunding

For the ambitious, crowd-funded space sim Star Citizen, it took four months to shoot from $30 million to $40 million. So $2.5 million a month. And in the last month and a half, it's reached $43 million, showing no signs of s...more



5:00 PM on 04.20.2014
Watch some glorious Star Citizen gameplay footage

Chris Roberts and his team on Star Citizen were at PAX East to show off Star Citizen's dogfighting module. You may have watched this footage already, but now it's in super hi-def and the crowd isn't totally drowning out the audience this time around either. I need this game all over me.more



4:00 PM on 04.11.2014
Watch Chris Roberts play Star Citizen's Dogfighting module

Here's designer Chris Roberts playing a bit of Star Citizen ahead of PAX East, complete with the audience losing its shit over some rather silly things. Not that I blame them -- there's an immense amount of excitement built ...more



4:30 PM on 04.01.2014
Star Citizen's Chris Roberts responds to Oculus buyout

Facebook's acquisition of the Oculus Rift company was a shock to say the least, and whilst industry figures have expressed cautious optimism over the buyout, there's still a sense of unease as to what the social media giant h...more




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10:00 PM on 07.15.2014
Grift: Oculus cancels Rift pre-orders for people trying to sell them

The second version of the Oculus Rift is shipping, albeit not quick enough to meet demand. Over 45,000 have been pre-ordered. Only 10,000 of those are expected to ship this month. Meanwhile, enterprising capitalists who got a...more



6:30 PM on 07.01.2014
The Legend of Heroes: Trails in the Sky SC 'delayed a bit'

The Legend of Heroes: Trails in the Sky SC gets delay news in the form of a Facebook response to a fan. When asked about the release date, XSEED responded:  Nobody wants that game released ASAP more than us, but afraid ...more



5:00 PM on 05.23.2014
Looks like Samsung wants to get into the VR headset space

Engadget is reporting that Samsung is getting into the virtual reality headset business. The VR headset is being developed by Samsung's mobile division, and it's set to be announced sometime this year. Apparently there's some...more



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