Quantcast
Star Citizen clarifies its payment model, required specs - Destructoid




Game database:   #ABCDEFGHIJKLMNOPQRSTUVWXYZ         ALL     Xbox One     PS4     360     PS3     WiiU     Wii     PC     3DS     DS     PS Vita     PSP     iOS     Android


Star Citizen  



Star Citizen clarifies its payment model, required specs


6:00 PM on 10.17.2012
Star Citizen clarifies its payment model, required specs photo



Despite the fact that Chris Robert's space sim Star Citizen is potentially two years from release, he's not been shy with the nitty gritty details of the game. Contained in new FAQ update, Chris has given us an idea of what kind of PC we'll need to play Star Citizen, modding policies, and the thorny issue of microtransactions.

It's all good news, though; despite the fact that Star Citizen will feature in-game purchases, the game will "NEVER sell anything that can’t be acquired through honest (and fun!) gameplay." Mods will also be supported on private servers with the hope  "to institute a 'mod approval' process that will allow the best of the best player created ships and other additions to be integrated into the central persistent world as well."

When developers started using Kickstarter as a way to revive PC genres from the '90s, I thought "hope someone brings back the space sim genre, games like Freelancer or Freespace." Chris Roberts is doing just that, and he's 50% of the way there.

Star Citizen system requirements, modding and potential microtransactions detailed [PC Gamer]

Here's the minimum and recommended specs for Star Citizen (bear in mind, this game is not due to be released for another two years):

Minimum:

  • Dual core CPU
  • GTX 460
  • 4GB of system memory

Recommended:

  • i7 2500, 2600, 2700
  • GTX 670 or better







Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.





timeline following:
Star Citizen



9:00 PM on 08.18.2014
Star Citizen breaks the $50 million mark

Remember that animated .gif of Shigeru Miyamoto and Satoru Iwata holding a DS and proclaiming "It prints money"? You could probably do the same with a picture of Chris Roberts and his pet project Star Citizen. The ambitious ...more



5:15 PM on 08.18.2014
New Star Citizen teaser commercial centers on Constellation

The latest in the series of faux commercials for Star Citizen released by Roberts Space Industries focuses on the Constellation multi-purpose corvette, specifically the Aquila variant. The Constellation Aquila will be focuse...more



5:00 PM on 08.16.2014
This Star Citizen multiplayer crew gameplay demo looks amazing!

Chris Roberts' ambitious space trading and combat simulator Star Citizen has come a long way since its crowdfunding beginnings back in 2012. In this latest footage from gamescom 2014, Roberts and his staff demonstrate h...more



6:30 PM on 06.04.2014
Star Citizen launches Arena Commander for backers

The bugs which led to the delay of Star Citizens' anticipated Arena Commander have been taken care of and the dogfighting module is now playable in an alpha capacity. If you're a backer, download it here, or simply update th...more



6:30 PM on 05.29.2014
Star Citizen Arena Commander dogfighting update delayed

As gamers seem to be more and more willing to play games in an unfinished state, it feels surprising to me when a developer decides to delay an update because of bugs. Of course unfinished games are buggy -- we expect that --...more



3:45 PM on 04.29.2014
Starstruck: Star Citizen crosses $43 million in crowdfunding

For the ambitious, crowd-funded space sim Star Citizen, it took four months to shoot from $30 million to $40 million. So $2.5 million a month. And in the last month and a half, it's reached $43 million, showing no signs of s...more



5:00 PM on 04.20.2014
Watch some glorious Star Citizen gameplay footage

Chris Roberts and his team on Star Citizen were at PAX East to show off Star Citizen's dogfighting module. You may have watched this footage already, but now it's in super hi-def and the crowd isn't totally drowning out the audience this time around either. I need this game all over me.more



4:00 PM on 04.11.2014
Watch Chris Roberts play Star Citizen's Dogfighting module

Here's designer Chris Roberts playing a bit of Star Citizen ahead of PAX East, complete with the audience losing its shit over some rather silly things. Not that I blame them -- there's an immense amount of excitement built ...more



4:30 PM on 04.01.2014
Star Citizen's Chris Roberts responds to Oculus buyout

Facebook's acquisition of the Oculus Rift company was a shock to say the least, and whilst industry figures have expressed cautious optimism over the buyout, there's still a sense of unease as to what the social media giant h...more



3:30 PM on 03.11.2014
Star Citizen breaks the $40 million barrier

Last time we checked, Star Citizen had raised $30 million in crowdfunding; just under four months later we've got word that Chris Robert's ambitious space sim has now broken the $40 million mark. In a blog post, Roberts revea...more




Crowdfunding

7:00 AM on 09.09.2014
Extrasolar Season 2 is being funded through Kickstarter

I do not envy Lazy 8 Studios with the balancing act it has trying to market Extrasolar. By revealing too little, only a relatively small demographic will ever try out the exoplanet rover simulator. By revealing too much, a t...more



7:00 AM on 09.08.2014
2D survival horror Uncanny Valley has a demo out now

Way back in April, we first heard about Uncanny Valley, and we all had a nice juvenile moment of pointing and snickering at pixelated medical diagrams of human genitalia. The trailer also showed slightly less funny stuff: da...more



10:30 AM on 09.03.2014
Warlocks takes its cooperative fantasy brawling to Kickstarter

Risk of Rain was pretty cool, so anything that reminds me of that catches my attention. Warlocks looks to have a similar feel in some ways, bringing frantic 2D battles to a fantasy world. I typically shy away from fantasy in...more



View all Crowdfunding






Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more