4:30 PM on 12.21.2011
"Over the course of more than 10 years of making games I have not worked on a single project where our team did not wish, coming down the home stretch, that we could have just a bit more time," writes SSX creative director Todd Batty in announcing the game's delay to February 28 in North America (March 2 everywhere else).
"Time to do all the little things that may not be noticeable during the first hour or two playing the game, but are appreciated over the course of days, weeks, months and beyond."
Batty reminds that "There is a reason why Tricky and SSX3 are still among the highest rated games of all time, and it is because even playing them today they still stand the test of time. Our goal from Day 1 was to re-launch this amazing franchise with a new SSX game that could live up to that legacy."
Have you seen the most recent video? I'm feeling good about this one.
SSX takes path less traveled, delayed two weeks [Joystiq]
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