Besides, this game is not art. It doesn't give us a lesson on how man is creating global warming and how we should all go to green energy. I bet you even eat meat and drive a hybrid car. Why should we listen to a gas guzzling, eco terrorist animal murderer. Can you at least play as a gay snowboarder or is that option unavailable as to push the "heterosexual agenda"?
Good day to you, sir. I hope these right wing, Fox News worshipping fundamentalists die in a fire.
(The preceding post was a satire on posters of another website that hosts videos of the Destructoid Reviews Editor.)
The handcrafted levels of SSX3 were better. the jump ramps in this new SSX are too poorly paced and too frequent to get much trick benefit out of them.
Or as Manthai pointed out - places actually set up for skiing in the real world would have also been a preferable choice. Those slopes exists because people actually surveyed and tested them, they didn't just build them out of map data - they actually tested them first.
I was also disappointed with the absense of character on the slopes. Where is Bif Naked as Zoe? Nowhere to be found.
Tokyo. Megaplex.
Pulling off tricks is so easy in SSX, it's tiresome. It feels contemplative. You've mentioned that tricks aren't the main challange in this game and it's all about leaderboards, scores and stuff. When most of us play games, we have fun because we like to overcome different obstacles and master stuff that has to do with game mechanics, be it challenging controls that require certain amount of skill to fully get ahold of, puzzles, strategies, etcetera. What does this game has to offer for someone who wants to have fun with the game itself, not with online leaderboards? Questionable, and, from what I understand, sometimes even frustrating level design? Mechanics so easy you can pull off crazy tricks by just randomly rotating analog sticks with so little effort you can do that with your eyes closed? "Real world" locations that look so similar it's hard to distinguish them from eachother, especially when abstracting from their slightly different color pallets? I feel that it sounds too dramatic and a bit flat, but I can't help but feel that way from what I've played, seen, and read in your review. This game lacks most things that make games enjoyable for me.
SSX lacks almost all aspects that made this series great - mainly smart and crazy level and character design, interesting trick mechanics, sense of speed and that awesome feeling you get, when you time your jump right, pull of an insane stunt and carefully position yourself to land properly, then you land and your character goes "Woooooooo, fuck yeah!" and you get the exact same feeling, because it was you who did that.
I just feel that even PURE has more SSX soul, than SSX itself.
It's not the lack of fireworks or neon lights. It's not the characters. It's the god damn controls. They're just awful. Tapping the control stick seems to completely jerk you from side to side. I felt like I was just bouncing down the mountain while just pushing buttons to trick whenever I managed to get into the air.
Not to mention head to head races are apparently gone... That's right, Snowboard Super Cross (SSX) doesn't have live 8 person races... It's all time trials and ghosts, and even then only 3 of them. No more shoving opponents or cutting them off.
Do not want.
No it's not about the tricks. It's more of.... Well I'd compare it to a delay when turning with the analog stick.
It feels like the game is fighting you rather than an extension of you. The old SSX games were just great because you'd just flow down the mountain. Turning was almost an after thought 90% of the time and you were more focus one which lines to take / where you were going to trick.
With this SSX however it feels like I have to counter turn and really fight the controls to go where I want to go. There are times when it feels like the track/game itself is turning you (Which does happen: www.youtube.com/watch?v=l0bTUBuimwc#!).
It's kinda like playing halo... Except any input you give to the right stick to aim is carried out 0.5 seconds later. Sounds annoying doesn't it?
SSX= Super Snowboard Xross (cross)
It used to stand for that anyway not sure now. After demo it on my buy list really felt like old SSX that i got on my launch day PS2
oh man Just cause 2 demo has to be one of THE best demos ever made. getting the infinite time trick to work was so awesome. played that demo every day till the full game came out.
man i cant wait for a part 3 if they do it.
i just cant judge what people are saying about the demo. what snowboard do they give you? do they give you any boosts etc? and maybe its one of the not as good tracks they give you?
im sure, like in ssx3, the beginning of the game isnt nearly as fun as when you progress and unlock faster and better equipment and better stats. i dont think people are giving it enough of a try. then again, i rarely buy games based on demos anyways.
Shame, because the demo was pretty fun. Too bad they couldn't give it a functioning multiplayer mode. I would have even settled with offline splitscreen. But nope!
I miss the fun of Tricky--it was a perfect blend of arcade-like tracks, focus on character personas, and shortcuts that you had to discover; when you did, they paid off big-time, and you felt that much cooler because you were the only one in a race that was using it.
Everything Tricky had to make it fun is completely downplayed here. Shortcuts aren't actually that at all (the demo kept pulling me into an abandoned railroad line that ends up taking longer than the main route), finding decent lines for most ramps is next to impossible without sacrificing time, and character dialogue and your chopper assistant are muted to a point I can't tell what the heck anyone's saying.
A rental for sure. Maybe I'll pick it up after it hits the $30 and under mark.
The demo seemed very sloppy to me and I think the snow in Amped looked nicer than this....yeah Xbox days...it bothered me that I didn't leave a trail of pressed snow in the demo.
Oh well, I will most likely buy it on sale or bargain bin it.
i would have enjoyed having split screen, but that feature is so rare these days that i can't complain.
Did anyone that doesn't like it actually play the demo? I spent at least 9 hours on it competing with the 15 ssx friends i added, and it's the most fun I've had on a game in a long time (this gen sucks)
I feel like most people that I've seen complain are just baddies, you want ssx3? Play ssx3.
It is now officially the worst game of 2012.
Its not to say the game isn't fun, actually its very fun and it makes me sad how frustrated I'd get, and how that leads me away from buying it. But yeah.. I can't spend all that money just to want to throw something.
Game really made me wish for a new Tony Hawk game in the vain of the old ones.. Or just a re-release of the old ones.. I know one is in the pipeline, but it needs to come sooner.. I was much better at those games.
Ever since the first trailer, I've been skeptical for one reason and one reason only: Where's the wacky?
For me, what made those games awesome was the characters, how absolutely too cool for school they were, the stuff they said, the way they interacted with each other. Tricky was the perfect theme because the game itself was so playful and vibrant, it completely fit.
The new entry looks like they've forgotten their roots and tried to go TOO gritty and extreme. I was even more hesitant to buy when I saw Psymon's new character design and comic intro. The epitome of Batshit crazy, he who either snowboarded half naked or in a goddamn strait jacket looked now like your everyday snowboarder, so chill and boring.
My question Jordan is, is it still there? The shameless, wicked-awesome insanity and fun that made SSX so memorable?

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