There has been a lot of talk lately about Japanese studios "going West" and "appealing to Western gamers" as the Japanese market allegedly sinks into decline. While chatting with Square Enix about The Crystal Bearers, we took the opportunity to ask game producer Akitoshi Kawazu what he made of the whole "go West" movement.
"The presence of Japanese games is not as strong within the international market these days, and as a business that creates and sells games, the reception in the Western market is naturally a point of interest to us," he explains. "However, when developing a game we do not separate our target audience into categories like 'Japanese' or 'Western.'
"We look more to player preferences, such as those who like higher difficulty levels, those who enjoy more of a collection element, those who look for more freedom in a game, those who like to have set objectives, and so forth. I do feel that one major difference in the Japanese and Western gamers’ preferences lies in the art style."
Do you think that Japanese and Western gamers can be easily distinguished, or do you believe that it's better to do as Square does and classify them by gameplay preferences? In any case, it's an interesting discussion to have as more and more Japanese studios look to Europe and North America in order to make a profit.
Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize.
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I agree, it's a bit of a contradiction.
http://www.destructoid.com/only-japan-is-getting-two-versions-of-nier--150709.phtml
Plz SQUEENIX STFU
However for a non-japanese company ya there's a difference, especially for anything MS exclusive. They really had those RPG betas.
Yeah, but look at how pretty the graphics are.
She has mountains ;D
To your question I'm not sure about FF I heard it takes up 43-45gigs or something the Xbox360 takes up 30gigs. Not to sure what their cutting out for Xbox360. I doubt they could do that with just compression. However to the languages I'm honestly not sure how much space that takes up. I do know White Knight last I heard was "supposed" to do it.
I mean srsly...I rarely see a good video game these days that ACTUALLY focuses on relationships with other characters and characterization in general.
And for that I love Square Enix.
I'd seriously like to see what kind of reviews FF13 would get if there weren't any numbers that show up on top of the enemy's head when you don't give him a good whack.
I just replayed FF4, and somehow found myself addicted in spite of the god-awful writing, laggy battles and atrocious encounter rates. It must've been those heroin-laced numbers. It's exciting when your character gets a new sword that finally breaks the 1000 mark.
that's why FFXIII is already released worldwide!!!