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Square Enix talks about the Wii, motion control photo

As you have have gathered by now, we've been chatting with Crystal Chronicles: The Crystal Bearers producer Akitoshi Kawazu. We wanted to know what it was like working on the Wii, and how the graphics-hungry studio deals with the system's limitations. 

"The Wii has a good balance of graphic capability and memory space, and thanks to this we could realize a game with seamless field-to-field connection," states Kawazu. "While it was a challenge to integrate the Wii’s unique input style with the various system functions and controls, we feel we were able to create a game that utilizes the platform’s unique characteristics to its fullest potential."

Oh I see! And what about Sony and Microsoft? We asked Kawazu-san what he made of Project Natal and the Sony Wiimote as everybody jumps on the motion control bandwagon. 

"When done right, motion sensor controls give you an extremely 'real' gaming experience," he tells us. "I think the more knowledge that the developing side acquires, the better motion control games they will be able to make, so there is definitely a lot of potential there. However, many players are still more comfortable with traditional controls, and years of gameplay have gone into perfecting their techniques.

"It would probably take some time for motion controls to be of equal status with a control system that has such history. It’s something to consider, but I don’t think it will ever be a simple task to transition the series to different platforms simply because they have the motion control functionality."

I personally wish the motion control stuff would go away, but what do you reckon? Are you looking forward to a day where motion control stands in equal importance to traditional input, or are you too longing for a day when such toys join Rob the Robot on flea market tables across the realm?








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Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize. Likes PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3 Meet the rest of the team



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16 comments | showing # 1 to 16
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EdgyDude's Avatar - Comment posted on 12/28/2009 17:09
EdgyDude
"When done right, motion sensor controls give you an extremely 'real' gaming experience"

Perfectly well put, for an example see RE4:Wii Edition, that said, could you do a bit better than a game where you throw stuff at enemies and tagged with the FF label? Wii owners would appreciate that.

NOTE: Yes i admit i haven't played the game yet, but after Holmes review i'm not very excited about it.
DaedHead8's Avatar - Comment posted on 12/28/2009 17:09
DaedHead8
I think I'm going to wait for the next generation of motion controlled systems before I decide if they are here to stay or not.
Necro BABS's Avatar - Comment posted on 12/28/2009 17:13
Necro BABS
I will love it when the whole 3d thing and the whole motion control fade goes away.
bobyoko's Avatar - Comment posted on 12/28/2009 17:29
bobyoko
motion control is the ONLY reason the industry is seeing the success it is. there's no way that game budgets are this high in a world without the wii. so, with that line of logic, motion controls are of more importance than traditional controls. i've been doing some serious gaming over the holidays, and it's led me to never wanting to use those antiquated controllers ever again. death to the gamepad!!!
neoREgen's Avatar - Comment posted on 12/28/2009 17:32
neoREgen
I have the feeling that traditional controls have mostly reached their peak. That's not to say I see them fading away, but I just find it unfair to compare something mature to something in it's primordial stages.
They are two very distinct mediums. I think as time goes on, we'll recognize this more and more.
We're talking playing in an arcade versus playing In the arcade. More and more there'll be this split between playing a game and being in it, like having a metagenre of first or third person.
Ah, but this is just futurebabble.
It's understandable if, in the present, the motion ooze has some people really turned off. It's still somewhat ugly.
ninjikiran's Avatar - Comment posted on 12/28/2009 17:50
ninjikiran
As long as it is not gimmicky and tiring. I'll keep going back to NMH's jerking of the wiimote to charge the saber which was probably worst than onechanbaras constant waggling to do basic attacks.

I think to get the most out of any motion control system you NEED buttons somewhere. I mean think about real life, in order to fire a gun a trigger needs to be pulled and something tangible needs to be touched. Which is why I prefer sony over Natal which is very limited as to actual input.

That is unless you add the OCZ Nia into the mix.
beardenvier's Avatar - Comment posted on 12/28/2009 17:55
beardenvier
When he said "field to field connection" all I could think of were pixelated tits...
pedrovay2003's Avatar - Comment posted on 12/28/2009 18:45
pedrovay2003
Why does everyone hate motion controls so much? Honestly, if they're used the right way, they're leaps and bounds ahead of the traditional controllers we've been using for so long. I can't go back to playing RE4 or Metroid Prime with a GameCube controller now, I know that much. Hell, even Super Mario Galaxy was better with the control scheme it had.
Kyle MacGregor's Avatar - Comment posted on 12/28/2009 19:42
Kyle MacGregor
Motion control done right can greatly enhance the experience. Bit Trip Beat, No More Heroes, Madworld, etc. Resident Evil 4 is probably the best example. The controls improved that game so much that I dont think I could ever go back to the GCN version comfortably.
themizarkshow's Avatar - Comment posted on 12/29/2009 01:49
themizarkshow
I haven't played a "hardcore" Wii game where I've been glad there was motion control. Outside of sports games, even in games where it is used well, it could easily be substituted for a regular controller setup.

I think Microsoft and Sony both have better ideas of how to implement motion control stuff into their games (natal as the casual/navigation sorta stuff and Sony's wand as a more hardcore, 1:1 thing). I'll hold out my final judgment on the motion control fad until they're released I guess.
HOLY TACO's Avatar - Comment posted on 12/29/2009 05:40
HOLY TACO
I respect motion control, I even enjoy a couple of the PS3's SIXAXIS motion implementations. However, I still prefer a traditional control system. I'm excited for both Sony and Microsofts new systems. I may not love them but it's always good to be trying new things. If they suck, so be it. If they don't that's great :-) No skin off my nose, innovation is what drove Nintendo to success and hopefully more non-gamers will continue to be swayed by this new (if gimmicky) control input. I don't think it's a fad, I think it's most definitely here to stay now since Nintendo took it seriously and put it in everything they have made.
WhiteX's Avatar - Comment posted on 12/29/2009 06:31
WhiteX
Resi4 pointer
WiiSportsR Swordplay
Zack and Wiki, all of it.

Those 3 motion control ideasintegrated into onegame would kick as
Tubatic's Avatar - Comment posted on 12/29/2009 07:57
Tubatic
@WhiteX

I'll agree with that. Some of the best stuff that's happened in the realm of motion control.

I'm looking forward to Red Steel, despite its appearingly screwed on Motion PLus swordplay. Things like using the Motion Plus for the turning instead of the IR shows some interesting though and effort with regard to the hardware.
theswitcher's Avatar - Comment posted on 12/29/2009 08:16
theswitcher
Yes, yes, we know, Jim...you like the the least ammount of physical movement possible.
timesguy's Avatar - Comment posted on 12/29/2009 12:55
timesguy
Yeah, let's get rid of those motion controls, and those 3D graphics, and widescreen, high definition visuals and all that online stuff. I'll say it: let's go back to pong; it's all been downhill since then.

It's amazing how the speed of video game technology allow guys in their 20s and 30s to be old fuddy duddies.
hornetjockey's Avatar - Comment posted on 12/29/2009 13:30
hornetjockey
My experience with motion controls leaves me feeling disappointed, and I still see it as merely a novelty. To be fair, that is mostly because my motions with the Wiimote are not well represented on screen. Wii Motion Plus might fix this issue, but I am skeptical enough that I don't really want to invest more money into what has so far been a less than stellar experience. If a WiiMote/Natal game comes out down the road that everyone is just going crazy about because of how awesome the motion controls are, I might reconsider. As for now, I'm just going to stand back and watch.
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