There was some talk about a demo of Final Fantasy XIII shipping with the Blu Ray release of Final Fantasy VII: Advent Children, but according to a recent post on videogaming247, the US can forget it -- Square Enix has confirmed this only applies to the Japanese release of Advent Children. Thanks, Square ... it's not like we were looking forward to it or anything.
On top of all this, the name of the female protaganist has finally emerged as well, and it's Dia Walruva. Which I just do not like. In fact, all I hear out of that last name is walrus vulva, as you can see in the header above. I do not approve, but seeing as Final Fantasy XII did not thrill me I am not all that hyped about this release anyway. I'm hoping for a more of a pleasant surprise with this game. What do you think?
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Also, I thought her name was lightning. Was that just a code name? Stupid...
...it could be "Edge Maverick."
:<
To us, it sounds like a part of the female anatomy.
Or a textile manufacturer.
I was waiting for Advent Children on bluray so I could get this demo, now I'm not even going to worry about it anymore.
My GF's sister version works just fine, and I got to make my own cd cover to boot!
FF7 still remains one of my favorite games of all time, hands down.
My two cents about FFXII; say what you like about the gameplay or story, but it was a damned fine looking game.
Oh, and FF12 was such a muddled game, but it's hard to see that under all the glaring sheen and polish that square-enix heaped up on it. The game is visually incredible, but the leveling up license board is FUCKING USELESS. But I personally think that a lot of the problems had with 12 came from the conflicts with early online experimentation messing with the story, and the change of producers later on. That said, I'm actually excited about 13, and think that it could be an excellent game.
It's a Square game. They can shit on a plate and move millions of copies. However, if they keep shitting, someone is going to notice. If they release a few more games of FF12 quality, they'll lose a lot of fans (myself and pretty much all my RPG-playing friends included!)
I remember at US release that alot of people were complaining of the complexity of gambits. They're easy.
The Licence board is perfectly fine also. It was only useless if you were using it wrong.
I remember at US release that alot of people were complaining of the complexity of gambits. They're easy.
The Licence board is perfectly fine also. It was only useless if you were using it wrong."
This is absolutely not my problem with the game. If anything, the License board is far too simplistic. It's virtually impossible to AVOID making every character a jack-of-all-trades. There's no real tactics, no real specialization, and no long-term strategy. It's an incredibly boring experience largely due to its simplicity and easiness.
At least the traditional system requires some thought and input from time to time. FF12 manages to avoid the minor involvement forced by its predecessors AND the involvement forced by a more active system (such as Crisis Core, Star Ocean 1 and 2, the Tales series). Maybe you like walking around and waiting for your overpowered programs to destroy beasts (after all, where your character actually is seems to have no bearing in the vast majority of situations), but I prefer more interesting experiences.
you sound like another pinhead that only played 5 hours and quit before there was any real challenge.
Try 90 hours. I've been such a big fan of the series for so long that I kept believing the game would start to click sooner or later. The fact that I LOVE FF Tactics (set in the same world) and that the plot superficially resembled FF Tactics' story of high politics exacerbated this unrewarded faith.
I made it to the last dungeon and just turned it off. I hated every moment I spent in that game, and I can't believe I was suckered into wasting my life with it. It's easily the second worst in the main series*, only bested (if that is the expression to be used..) by the original FF2 for the Famicom. Boy, did that game have some broken mechanics.
Oh, by the way, thanks for the name-calling. I understand that my opinion differs from yours, which instantly necessitates childish insults. Totally understandable.
*By main series, I refer to FF 1-10 and FF 12. I don't consider FF 11 a real entry in the series, and I consider FF X-2, Crisis Core, the few remakes, and other such games as side-stories.
I'm not sure how I feel about the future of FF at this point, I played the first few hours of FFXII and then put it aside-- I keep meaning to get back to it. It's not that I thought it was horrible, it's just that I didn't feel compelled to keep playing. If I had to guess, I would assume that FFXIII will strike me similarly, but here's hoping for a pleasant surprise.
I..enjoyed FFXII. Everything except for the story. I remember turning to my friend who has been playing FF for 20 years like me, and saying "Does Vaan even have anything to do with what is going on? He's just kind of...there."
But I like the gambit system. It is super-simplified programming for basic reactions--a bunch of IF statements where you can plug in the target and it's subsequent requirements, then the action to take when the requirements are met.
As long as you didn't try to fight the license board, it gave you what you needed when you needed it normally.The problem with this is that you have to work a LOT harder if you want a character to use a weapon that they don't start with. It is a system that taunts you with customization and then makes you work so hard to get it you just let the characters stay the same.
But seriously, I loved FFXII, and this game looks like it's going to be awesome, so I'm definitely looking forward to it. People love bashing the Final Fantasy brand nowadays, but whatever, man.
I just can't get over what a let down FF12 was... It's going to take a lot to convince me that FF13 is good.
yeah we get it already, you like extremely repetitive turn based nonsense that 90% of the time is just jamming on the button to get through it. thats all almost all those random encounters are. you're forced to wait though that battle preloading crap just to easily defeat the enemy so you can move on.
what a joke.
what a joke."
First off, way to read my comments. I'm a big fan of battle systems that implement action and more controls into the process a la Tales, Star Ocean, and Crisis Core. I just like games that do it WELL.
Also, in response I offer, "yeah we get it already, you like extremely repetitive preprogrammed nonsense that 90% of the time is just running around to get through it. thats all almost all those ff12 battles are. you're forced to deal with this enemies just to easily and automatically defeat them so you can move on.
what a joke"
Welcome to the land of abstract hyperbole.
*SNAP*
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK
YOUUUUUUUUUUUUUUUUUUU SQUARE ENIX!!!
I hope FFXIII turns out to be a good game, but I totally agree that Square go over the top with all this pretentious gambit shit etc, over complicating what should be a simpler experience. When they started to introduce these extras in FFVIII (the dumb card game) I really hated it because it feels contrived, not to mention boring.
The social link system in Persona 3 is the opposite, because its simple and the results are expressed more through the characters. I have to admit, the last FF I purchased was FFX due to the overkill with the series.
as noted, I'm sure it's as fun to say as rutabaga in Japanese.
http://www.famitsu.com/game/coming/1221146_1407.html
The source of your source (the Famitsu link above) reveals the name of the second female character, Oerba Dia Vanille (Romanization used in VJump magazine).