As we reported previously, there is a Notorious Monster in Final Fantasy XI that is really hard. So hard, in fact, that you can fight it for over 18 hours and get nothing but vomit and tears to prove your mettle. Recently, Kotaku reported that Square Enix is going to fix the issue.
An update to Final Fantasy XI’s official site pointed out that this “issue of major unrest in the community” needed “alterations [to] prevent such battles from exceeding a certain predetermined length of time.” Square apparently has some sort of shut-off counter when it comes to Notorious Monsters, and the vomit clan approached Panemonium Warden using “unanticipated methods” which then led to the whole “I’m getting literally sick from playing this game” issue.
The update will roll out in September and will hopefully alleviate the need for water bottles and puke buckets for those that plan to brave Pandemonium Warden.
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Like Big Cig, the really don't care about their own warnings though.
Good to know.
square should fix nothing, these people didn't have to play for 18 hours.
Also, gaming till you literally vomit is kind of awesome, if true.
If: A Boss takes 18 or more hours to beat,
You: Feel really fucked up after you kick ass/ get your ass kicked.
@Burzumy: I read a battle summery by one of the members of BoL, and from the looks of it, it seems like the shit itself is not that hard, there is just a lot of that shit, making it seem like it's hard, when it's really just tedious and takes a long time. BoL said they could have done it in about 5 or 6 more hours after they quit, but then people started AFK'n and vomiting after a massive wipe, so they stopped.
Not to say a newcomer would come in and whip the floor with Pandemonium if Square made it weaker/removed some of the shit required to beat him/her, as it is tough on its own, apparently.
If players merely complained about these monster fights, Square wouldn't have done anything. People had to actually start getting physically ill in order for Square to do anything, because it becomes a legal risk. The last thing they need is some kid dying in front of his computer screen because of a 24 hour boss battle. But, if people didn't get sick, Square would try to drag it out as long as possible because that is what they do.
@ Superfluous Moniker - If you tasted FF11, you would realize that in order to be good or respected, you need to be the best, to be the best you need to fight the impossible, and hope you get something. FF11 really makes that point out. Having a +1 item can drastically make a difference in your battles, so you will see people cutting each others throats just to get a inch more than the rest.
btw, I am one of those rare people that actually got laid through FF11, so some rewards are actually worth it, lol, but wouldn't do it again. I prefer just going out n club for that stuff.
in the past 7 years this game has been out, only minor tweaks have been done to help players a BIT, but not to the point you can do shit by your self.
I still have the sinking feeling that people are doing it wrong - I can think of more than a few "trick" fights that when done wrong are nigh impossible.
What's next...removing the death xp penalty? Sadly, that won't ever happen =(