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Square Enix: no more Final Fantasy for Xbox 360 fans photo

It looks like there is yet another case of a developer not showing the Xbox 360 the sort of love that it so craves as a lonely American console in a Japanese game world. The latest rumblings come from a Square Enix executive who is quoted as telling Japan's Nikkei BP that they have no intentions of blessing the Microsoft console with any new Final Fantasy games. When Shinji Hashimoto was asked by Nikkei BP if the Xbox 360 would be getting any new FF games, the answer was clear:

 "For the Wii, we have FF Crystal Chronicles in production," replied Hashimoto. "As for FF on the Xbox 360, it's currently a completely blank page."

I guess this shouldn't come as too much of a surprise, since Sony must be doing everything in its power behind the scenes to keep some guys on their side. After all, they have been hemorrhaging  exclusives left and right.

I'm not so sure Xbox fans are going to care too much about Crystal Chronicles, but Final Fantasy games are still considered system sellers to many people. If the pain is too much to bear, you can still drop the cash on a shiny new PlayStation 3, or just go back and play the Xbox 360 port of Final Fantasy XI.   

[Via IGN]


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54 comments | showing # 51 to 54

Aex's Avatar - Comment posted on 06/06/2007 00:35
Aex
@JimSterling

It is hard to gauge properly, for example, We'll take Splinter Cell vs MGS. Splinter cell totals about 5.3mil spread across the PS2 (2.4m) and Xbox (2.9m). MGS2 did 5.5 on the ps2 alone, and then after the later release on the xbox did not even hit 1m copies sold (I couldn't find an exact number, I just know it was under 1m in all regions).

So, while in this case Ubisoft made out like bandits, and reaped the benefits from a multi-console release, Konami received no benefits from releasing their offering on another console, in fact it was probably a losing venture.

Too many factors come into play on this to say it is the multi-console release that causes this, we have popularity of the franchise, quality of the game, install base, and popularity of the console by region that plays into how well a game does.

Porting costs money, and sometimes it doesn't always pay off. Right now I think both console sales are two low to start up a port this late in the development cycle, the costs would have a higher chance of not paying off. We see Capcom taking this position, they are unwilling to port over projects they have completed or are near completion, but they seem to be starting most, if not all, of their new projects in parallel.

The third party companies are taking a risk with not going multi-console. They seem to weigh the risk that their title may not sell well enough on a single console lower than the risk of a multi-console port not making back the investment. Why do extra work if it won't pay off? Especially if the whole thing might not pay off in the first place.

Exclusives don't bother me one way or another, I'm one of those people that end up buying most, if not all, consoles each generation. Personally tho, I'd rather not have a company cripple a game for the lowest common denominator. Whether that means leaving content out, changing gameplay or reducing graphics.
Mxyzptlk's Avatar - Comment posted on 06/06/2007 02:14
Mxyzptlk
ArrestedDeveloper won with the very first comment. I tip my derby hat to you sir.
michiyoyoshiku's Avatar - Comment posted on 06/06/2007 07:59
michiyoyoshiku
It's coming to 360

Evidence

"Devil May Cry 4 is PS3 Exclusive"

comradetrotskii's Avatar - Comment posted on 06/06/2007 16:35
comradetrotskii
Jim:

Before the PS3 ( I think). I'm not saying I agree with it but lacking figures to actually back anything up either way I can't really make a call.

Like I say I'm inclined to agree with your good self but I also dont want to anger the analysts. Those guys do a good job.
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