Having taken over the shambled house that Yoichi Wada left, Square Enix's new CEO Yosuke Matsuda is looking to make big strides to turn around the publisher's financial woes. Speaking with Infospeak, Matsuda talked of a new direction that aims to lower the barrier between development and sales.
"Up until now, the profit of home-console games have been decided by price x number [sold]," said Matsuda. "Development and sales were divided, and the game developers only needed to concentrate on their work. That's where the strengths of our company laid within.
"At the very beginning, the game business started out with 'How can we get people to insert coins?' Presently, online games are prosperous, which again, has the theme of 'How can we charge the people?' as developers and sales have become inseparable, and the devices they can be played on has spread vastly. It's truly a paradigm shift."
Hopefully this doesn't mean Square Enix is about to dip into Capcom levels of microtransactions and DLC shadiness, but I can't help but hear that the more I read it over. Piece of advice, Mr. Matsuda: that model hasn't been workingin the long run.
Get more destructoid: We're indie-run, blogging for the love of it, and our site will always be free. Optionally, you can support us and get: (1) Faster pages from our cloud server (3) Wide(r)screen (3) No big ads on Dtoid, Japanator, Tomopop, or Flixist (4) Auto contest entries, and (5) Dibs on betas & downloads. Try it out
Unsavory comments? Please report harassment, spam, and hate speech to our moderators, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding *.disqus.com to your whitelists.