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Square Enix addresses FF XIII 'linearity' complaints photo

So, a lot of people don't like the linearity in Final Fantasy XIII. The complete lack of bustling towns, world maps, and other such expected RPG traits is leaving some gamers sour, and Square Enix has taken notice. Director Motomu Toriyama has explained why making a nonlinear Final Fantasy was so difficult, and why it might not be so hard the next time around. 

"Personally, the Final Fantasies that I have worked on have been very story-driven, so in terms of the development I wanted to, of course, use my personal strengths which where those," he says. "I call it a bento box system, where you have all of the different little things in there. So we had minigames or towns were you were able to talk to all of the townspeople. But with the HD console you’re not really able to do that because it takes so long to develop.

"Now that we have that base technology… The next time you see a Final Fantasy, we might be able to pack in more of those elements that existed in the past. And I also think that a game doesn’t need to have all of those items in the future. We can create additional downloadable content for people to add, too. It doesn’t have to come with that game itself."

The thing is, maybe Final Fantasy XIII wouldn't have taken so long if Square Enix wasn't obsessed with graphics and building a new engine from scratch. Sure, XIII looks amazing, but looks are no substitute for gameplay, and the idea that gameplay took a hit just because Square Enix wanted everything to look pretty is rather dismaying. In any case, once XIII's stopped playing itself for us, we'll have our review up. 

FF XIII Director - Production Drove Content Decisions, Elements Will Return [Gamasutra]








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Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize. Likes PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3 Meet the rest of the team



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173 comments | showing # 1 to 50
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Gatsby's Avatar - Comment posted on 03/11/2010 09:03
Gatsby
Dear Jim Sterling,

I hate you.

Love Gatsby
bluki's Avatar - Comment posted on 03/11/2010 09:04
bluki
a game have capability of masturbating! THIS IS REVOLUTIONARY!!
Xzyliac's Avatar - Comment posted on 03/11/2010 09:04
Xzyliac
You can't please everyone. I've been hearing nothing but good thing regardless of linearity. I haven't played FFXIII but it looks like a game that would benefit from linearity.
lolipantsu's Avatar - Comment posted on 03/11/2010 09:04
lolipantsu
I say give it a 10 for diversity.
Piellar's Avatar - Comment posted on 03/11/2010 09:05
Piellar
Final Fantasy never was about open-ended gameplay, it just sometimes provided the illusion of freedom with airships and a few sparse sidequest locations. When you compare any FF with Morrowind none even comes close. Final Fantasy is always about telling a wonderful story in an original setting; if that's not what you expected, sad for you.
Strandli's Avatar - Comment posted on 03/11/2010 09:06
Strandli
I'm only 10 hours in, and I have not have any complaints about the linearity yet, at least no big complaints. Sure it's super linear, but Final Fantasy games have always been like that. If they can't make exploration and non-linearity good, they might as well just stick to the on-rail RPG (new genre?!).

And the fact that there is no towns, I guess that works fine with the storyline. even though that is a bullshit excuse. Bottom point is that I'm having fun with it. I think they faced the same problems with FFX, but that was more 'exploration', towns and minigames.
Ganjookie's Avatar - Comment posted on 03/11/2010 09:07
Ganjookie
its a 9.99 for sure. While it was missing towns and such, I appreciated not having to jot down notes of where I needed to go next in the storyline after taking a break.

The combat system is insane and well worth any amount of missingtown syndrome
the Golden Avatar's Avatar - Comment posted on 03/11/2010 09:08
the Golden Avatar
And this is why I hate the Japanese.
sylphx's Avatar - Comment posted on 03/11/2010 09:10
sylphx
all final fantasy games are linear the older iterations just work under the guise of an open ended world.

Personally, it doesn't really phase me that their hasn't been any towns yet in the game because it works in the context of the world and narrative they have created.
Cyril's Avatar - Comment posted on 03/11/2010 09:11
Cyril
I love open-world, but there's also a place in games for linearity as well. I don't understand the complaints, honestly. People complain when dungeons are too long and complex, people complain when they're too simple (definitely not the case here, there are some nice dungeons later on), there's no pleasing everyone.

If you come into FFXIII expecting a dungeon crawler, you'll love it.
Tascar's Avatar - Comment posted on 03/11/2010 09:11
Tascar
From what I am hearing from everyone, it's not so much that the game is any more or less linear than the other Final Fantasy games as much as the fact that the game doesn't even try to give you the illusion of choice that some of the earlier games did.
SourGr8pes's Avatar - Comment posted on 03/11/2010 09:11
SourGr8pes
I'm surprised there wasn't the stock response of "You stupid Americans just don't understand!"
Black Nexus's Avatar - Comment posted on 03/11/2010 09:12
Black Nexus
The linearity( and a few other minor gripes so far) is the only thing holding this game back from being stellar.

The finally get a combat system that would be excellent for exploration, and they make it linear as hell, and the lack of towns hurt as well. 1 step foward,2 steps back.
mxdirector's Avatar - Comment posted on 03/11/2010 09:13
mxdirector
Two distinct letters come too mind
B and S.

what a crappy excuse, "we didn't have time" you had years too put towns in. every other jrpg this gen managed to put in side quests and some form of exploration.

square enix, go fuck a fuck, who's sitting on a fuck while being fucked by a equally uncreative company.
MeGrimlockKing's Avatar - Comment posted on 03/11/2010 09:13
MeGrimlockKing
just keep at it jim, you gain alot more control over the combat a few hours in and it becomes very enjoyable, but yea i wouldn't blame you for knocking off a few points for the long and somewhat boring intro/tutorial sequence

Also, (slight SPOILERS, but i imagine you're a few hours in, you should be safe) when everyone shows of their l'cie marking, look for Vanille's, i know what my final fantasy is ho ho ho!
ZamaR's Avatar - Comment posted on 03/11/2010 09:14
ZamaR
Sure it doesn't feel like FF of old (or any jrpg for that matter) But I never liked having to save bodies runaway chicken in order for them to help me save the universe either.

And I can completely understand the need for the linearity, for example I boght GTA IV, three times on two different systems, and the complete openness of it turned me off, I couldn't get into it. Now I understand that most people loved the game, So thank you Square-Enix for making a game for me.

That is one loonngg tutorial though. Hell 8 hours in and I'm just starting to feel like I have some control over the battles.
Occams electric toothbrush's Avatar - Comment posted on 03/11/2010 09:16
Occams electric toothbrush
Eh, the idea of linearity doesn't really bother me. It's just a different take on an old franchise. If it sucks, they'll just try to do it differently next time. Like my ancient Chinese grandfather used to tell me, you must be a reed bending in the wind.
Poe's Avatar - Comment posted on 03/11/2010 09:18
Poe
Sqeenix did away with inns in FFXII and I hardly missed those, so I don't think getting rid of towns in XIII isn't going to be a dealbreaker for me either. It certainly doesn't always make sense in the context of an epic quest anyway.

"OH NOEZ WE HAVE TO DEFEAT EVIL VON EVILSWORTH IN HIS MEGASPIRE OF EVIL but before we do that let's stop in this charming hamlet and have a nap."
SandNMyShorts's Avatar - Comment posted on 03/11/2010 09:19
SandNMyShorts
I think this game is the tits.
Rockefellow's Avatar - Comment posted on 03/11/2010 09:19
Rockefellow
Jim, how exactly do you perceive the graphics yourself?

To me, they certainly do look fantastic. However, I can't help but notice that other games recently look much better in different aspects, such as Uncharted and God of War 3, and I can't help but feel that this game would have fared better a year or two ago.
Punch McChainsaw's Avatar - Comment posted on 03/11/2010 09:21
Punch McChainsaw
Loving the game, but I'm wondering why they even bothered giving us maps?
Xzyliac's Avatar - Comment posted on 03/11/2010 09:22
Xzyliac
@the Golden Avatar
Asians are the worst.
CUDpwns's Avatar - Comment posted on 03/11/2010 09:28
CUDpwns
thats just pathetic
zod000's Avatar - Comment posted on 03/11/2010 09:33
zod000
I just started playing lastnight, and I think that the linearity does make sense. I mean, should I be able to just wander off and start collecting rare chocobo droppings or do other meaningless side quests when there is some uber evil boss attacking? I have been told that later in the game (much later) it does finally open up and give you all the normal side quests to the n-th degree. Loving it so far.
Filthywill's Avatar - Comment posted on 03/11/2010 09:38
Filthywill
This game is amazing. I've put 20 hours into it now over the past 2 days and I have a full time job, that doesn't involve playing video games.

The linearity really isn't an issue whatsoever, in fact I really like the direction they have taken. The pacing is about as perfect as any game I have ever played regarding the story and combat. The graphics are amazing, the soundtrack is equally amazing, and the combat is nothing less than... amazing.

If you are complaining or generally dislike this game after playing it, I challenge wether you actually are or ever were a true Final Fantasy fan. This delivers the next gen Final Fantasy experience as good if not better than I could have expected.
odintal's Avatar - Comment posted on 03/11/2010 09:39
odintal
@sqawkderby
thats a whole lot of derp and butthurt.
Xzyliac's Avatar - Comment posted on 03/11/2010 09:40
Xzyliac
@SquawkDerby
I was totally about to back you up on how NPC conversations and town fetch quest were shitty but then I saw you took the Japanese hate seriously. I dunno if your sarcasm meter is broken or if you're just crazy.

But yeah. The linearity kinda makes me want the game more. Hate town fetchquest and NPCs.
Ironknight's Avatar - Comment posted on 03/11/2010 09:45
Ironknight
I don't mind the fact that the game is linear I just wish they had puzzles on the way which would add some variation to all the walking and would allow you to keep the story the same but right now the combat,music, and story are excellent
Gen Eric Gui's Avatar - Comment posted on 03/11/2010 09:47
Gen Eric Gui
So FFXIII gets blasted for being linear, while Heavy Rain, a fucking TEXT ADVENTURE where you can't even move your own character, is praised as being one of the best games ever?

Make up your fucking minds, people.
Pic0o's Avatar - Comment posted on 03/11/2010 09:48
Pic0o
Just to mention, I'm rather enjoying seeing towns in cutscenes, instead of talking to everyone in them for an hour plus. I just came off Darksiders, so I'm not bitching about some FFXIII the movie you run around in.
OmegaPlatinum's Avatar - Comment posted on 03/11/2010 09:49
OmegaPlatinum
Final Fantasies have always been extremely linear.The only difference here is that there's no "WHERE THE HELL DO I GO TO PROGRESS THE STORY?" moments.
SnatchTease's Avatar - Comment posted on 03/11/2010 09:49
SnatchTease
God of War III is more linear, fun. FF at this rate, I could never take seriously. If you're so damn "story focused", try making a story that doesn't suck next time Square.
Xzyliac's Avatar - Comment posted on 03/11/2010 09:49
Xzyliac
@Gen Eric Gui
You can move your character. What drugs are you on? Not to defend crazy people or anything but even I know that.
Crawdads Revenge's Avatar - Comment posted on 03/11/2010 09:51
Crawdads Revenge
Am I the only one who kind of feels like the "Final Fantasy experience" has just been repeating itself for quite a while now?
CaptainBright's Avatar - Comment posted on 03/11/2010 09:51
CaptainBright
Oh boy here we go........

@SquawkDerby

I know I'm not qualified to complain about FFXIII, but from the way you speak about linearity,let me put this in perspective to you: previous Final Fantasies gave us towns and people to talk to and somewhat get a feel of it(aided by wonderful music, I might add). To me, saying that "trimming the fat" as in complete linearity in an JRPG could lead to a very, very boring dungeon crawling experiance(oh god Nocturne). In FFXII, even though the story was full of shit and crap, its presentation in sidequests and N.P.C.s made me enjoy the surroundings. I'm pretty sure the combat system is going to be bloody great and all, but pure linearity is not what I want to see in a Final Fantasy. That's reserved exclusively for the S.M.T. series.

If I sound drunk/stupid, then ignore what I said. I might say something better later, but I'm just sleepy now.
odintal's Avatar - Comment posted on 03/11/2010 09:51
odintal
@Gen Eric Gui
i know right. just the other day someone was telling me that apples were better than oranges.
i slapped the taste out of his mouth for saying such a stupid thing.
theinternat's Avatar - Comment posted on 03/11/2010 09:51
theinternat
I'm GLAD it's so linear. I've never given two shits about towns, shops, or finding my way around in any final fantasy game. All i ever want to do is progress in the story, and FFXIII does that for me. It's awesome.
brundlefly's Avatar - Comment posted on 03/11/2010 09:53
brundlefly
Pretty environments are nice, but without mobility? Don't care. The maps in FFXIII are straight fucking lines. It's the most linear game I've ever seen.

Why not just make it a turn-based fighting game where you just progress from one fight to the next via a menu? FFXIII, or at least the first 25 hours, is a straight path and encounters are unavoidable, so its the same gameplay experience.

Also, whats the point of spending 8 years building a game engine when the gameplay itself could be replicated on a graphing calculator? An iphone for sure.

Also, its pretty.... well, the character models are nice. But the wasteland you end up exploring looks like a default terrain you get in a 3d modeler before you start the actual modeling process. Just grass texture for eternity. Its Bullshit.
sewerraccoon's Avatar - Comment posted on 03/11/2010 09:55
sewerraccoon
they shouldn't have to explain themselves. if you don't like linearity, don't play the game. there are plenty more open ended RPGs out there
ZamaR's Avatar - Comment posted on 03/11/2010 09:56
ZamaR
The game is about two things the 'Story' and 'The Combat' If i wanted to wander around aimlessly, I'd go outside for a walk.
barnabyjones's Avatar - Comment posted on 03/11/2010 09:59
barnabyjones
FF may not have always been about open-ended gameplay, but it WAS at one point about letting the player fail if he isn't playing right. For example: FF13 uses an elemental weakness system like most RPGs, but it may as well not, because it automatically picks my attacks for me that best suit the enemies weakness...why am I playing? And don't give me the "turn off auto-play" crap, self-handicapping is the first sign that there is something wrong with the game I'm playing.

To be clear, I think the gameplay is semi-decent, but I'm 10 hours in. And the first three hours were as bad as the first hour of Heavy Rain (replace 'JASON! JASON!' with SERAH! SERAH!').
psycho terror2's Avatar - Comment posted on 03/11/2010 09:59
psycho terror2
*sigh* sounds like i'm not going to like FFXIII. never mind, i haven't played one since X anyway.
Cynical Gamer's Avatar - Comment posted on 03/11/2010 09:59
Cynical Gamer
Dear Square-Enix, if you need a 20hr hand-holding tutorial on how to play your games, you're failing at game development. Stop dumbing your games down for the lowest common denominator just to make a quick buck. You already have a huge fan base. You must have spent 3 years on FMVs and one year on actual gameplay. I don't mind linear games but let us explore a little and actually interact with the world we're playing in. I'm very disappointed in you as a company.
-PL-'s Avatar - Comment posted on 03/11/2010 10:02
-PL-
I think it's funny that he says you can't do towns and stuff on an HD console because it takes too long to develop. Cause, you know, I've never played a current-gen RPG with towns and stuff.
Stephen Beirne's Avatar - Comment posted on 03/11/2010 10:05
Stephen Beirne
Complaining about non-linearity seems really whiney. It seems that a lot of critics compound linearity with ungaming - completely falsely. Fuck that, if linearity is the cost of a good game then give me linearity.

I'm also fine with the lack of towns and NPC conversations so long as it makes sense for the world. It's a staple of the FF structure but there's no point in constantly whining about any and every ounce of change.

Also Jim, don't forget, fans should shut the fuck up.
Ratsor's Avatar - Comment posted on 03/11/2010 10:07
Ratsor
I don't understand people complaining about the linearity. I'm literally 4-5 hours in and haven't seen any option on where I can go other than forward. I love it. I think sometimes traditional JRPGs are good but FF series has always tried to do something different. I really like the fact I don't need to talk to everyone in a town, learn that the old grandma misses her son that never visits, the shop keeper misplaced his glasses, only to talk to the last person in town and figure out I need to go west. Wasting 20 minutes of my time to read 80 paragraphs of text from 80 different people, none of which matter, isn't a fun way to spend a Monday night. I don't need fetch quests, I don't need to learn about people that don't matter to the story, and I don't need to walk west for 5 minutes just to run into mountains instead of the town I was suppose to find. This game respects the value of my time more than any other JRPG.
Xzyliac's Avatar - Comment posted on 03/11/2010 10:09
Xzyliac
Hey Jim! I'm not diggin' the "anti-virus software" DToid wants to install onto my computer one bit. Call Niero up and get him to fix it!
Phoenix Gamma's Avatar - Comment posted on 03/11/2010 10:11
Phoenix Gamma
Final Fantasy X was linear as fuck. Why didn't anyone complain then?
JustLikeBuck's Avatar - Comment posted on 03/11/2010 10:12
JustLikeBuck
I'm fairly certain most FF games have been linear until about 3/4 of the way through.

XII may have broken that because it was more of a single player XI. FF fans need to find something else to complain about.
king3vbo's Avatar - Comment posted on 03/11/2010 10:13
king3vbo
Linearity does not equal bad game design.
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