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Spores tackles LittleBigPlanet as Maxis throws down the creative gauntlet photo

Both Spore and LittleBigPlanet are games that ride the "user generated content" train that seems to be so popular these days. Despite the fact that LittleBigPlanet benefited from its appealing central characters and PS3 exclusivity (which always guarantees press and fan attention), Maxis is confident that it still rules the user created content roost, and that LBP hasn't stolen its hype.

"We've had plenty of noise on our day," claims senior producer Morgan Roarty, "I was already at Maxis for a couple of years working on Spore before I heard about LittleBigPlanet so I don't know if they were inspired by us.

"They don't have anything near our numbers of things created. I don't think their base editors are as easily accessible as our editors, I think we really have that on them."

Roarty made sure to note that there was "no ill will" between Maxis and Media Molecule, but he still seems very keen on telling us that Spore is better than LBP, citing that around 200,000-250,000 creatures, buildings and vehicles are created every day in Spore. He did concede that Media Molecule has one edge with the fact that whole new levels can be created, giving you more to do with the content, but that Spore will soon one-up LBP in that regard with its Adventures expansion.

Personally, I never really considered the two games similar enough to be viewed as competition and don't know why Maxis is drawing comparisons. Besides, Spore will never be as cute at LittleBigPlanet, and that's the main thing.








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18 comments | showing # 1 to 18
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grafkhun's Avatar - Comment posted on 01/24/2009 09:03
grafkhun
Agreed, I don't see how one could compare both games, oh well.
Noah's Avatar - Comment posted on 01/24/2009 09:12
Noah
WHat an a$$hat
Haxan's Avatar - Comment posted on 01/24/2009 09:14
Haxan
Didn't Spore sell more copies? I find it odd that he needs to defend his game from accusations that no one was previously making...

...until now at any rate. Spore is boring and lacks fun, cuteness and Stephen Frye. Little Big Planet is adorable and can keep you entertained for hours because the limitations are only your own creativity. Speaking of which, I've got to get back to writing my level, before designing the platforming elements.

(also, 250,000 creations a day is only roughly 1 per 50 copies pirated.)
Haxan's Avatar - Comment posted on 01/24/2009 09:15
Haxan
Wait. Does my above statement make me a fanboy? I suspect that it does. :-/
Iron Dragon's Avatar - Comment posted on 01/24/2009 09:23
Iron Dragon
Morgan Morgan Morgan... Maybe next time you should focus less on the quantity of user content and more on the quality of the game. Spore sucks.

Also no making my own fetch quests in the expansion won't fix the horrible gameplay.

"so I don't know if they were inspired by us."

Wow. How far must a person's head be up their own ass to think that? In what way is LBP like spore? You can create stuff? Yeah I guess LBP was completely inspired by Spore then because after all Spore invented user created content.
Iron Dragon's Avatar - Comment posted on 01/24/2009 09:27
Iron Dragon
@Haxan: Where did you get that number? Last I heard the Spore piracy count was at like 1.5 to 1.75 million meaning about 1 creation in 6 to 7 pirated copies.
ParaParaKing's Avatar - Comment posted on 01/24/2009 09:31
ParaParaKing
Stupid people are stupid.

LBP has a level creator and Spore has a creature creator. Of course it is easier to design a creature, that functions no matter what you do with it, than designing a whole level.

Also people who play Spore simply because of the user-generated content are retards.
ikiryou's Avatar - Comment posted on 01/24/2009 10:13
ikiryou
Looks like Captain Morgan's got some serious epeen issues o_0. Secretly, he pewpewpew's for Sackboy.
Chris Carter's Avatar - Comment posted on 01/24/2009 10:20
Chris Carter
It's unfortunate that Spore sold much more than LBP. Spore is absolute crap compared to Planet. You could easily tell that Spore was rushed.
DF's Avatar - Comment posted on 01/24/2009 10:30
DF
PPK: To be honest, if you're not playing Spore for the user-content, then...why are you playing it?

Sorry, I've played Spore to the final stage and just hated it, and I was one of those on the hype train. One of my friends even moreso, and Spore sucking was a severe blow.
Samit Sarkar's Avatar - Comment posted on 01/24/2009 10:38
Samit Sarkar
Hey, devs: let your damn game speak for itself.
eternalplayer2345's Avatar - Comment posted on 01/24/2009 11:01
eternalplayer2345
excitebike had a track editor in the 80's. FACE!
Face's Avatar - Comment posted on 01/24/2009 12:32
Face
User creation is much more involved in LBP. There is more of a game behind Spore, however shallow. I didn't really like either of them. User content shouldn't really be the selling point of a game, just a nice bonus.
pascuz46's Avatar - Comment posted on 01/24/2009 13:11
pascuz46
@ Samit I couldn't agree more!
@ Face I would disagree with you, it depends on the game. For LBP the game isn't over when it ships, its just begining and that's due to the user created content. While LBP does have a good story mode, the user created content is what will keep that game going no matter how many copies it sells. With the in depth level creation system of LBP its more than just a bonus, and it shows with some of the amazing levels others have made.
Haxan's Avatar - Comment posted on 01/24/2009 13:31
Haxan
@Iron Dragon,
I got it out of my ass, obviously. It was supposed to be a humorous exaggeration.The sort of things that funny people can pull off. Which is why it fell flat, apparently.
Volomon's Avatar - Comment posted on 01/24/2009 19:54
Volomon
Spore is full of crap, the game makes you recreate your creatures every few minutes I mean 200,000 a day to me means theres probably about 100,000 or less people playing the game. That hardly matches up with LBP.
TrailerParkJesus's Avatar - Comment posted on 01/25/2009 16:02
TrailerParkJesus
A huge sprawling game level vs. one little creature... hmmm... which one takes more effort to design?...
JustLikeBuck's Avatar - Comment posted on 01/26/2009 03:56
JustLikeBuck
They seem identical!

One has you create a custom character, then evolve that character for half the game, then hop from
one pre-concieved gameplay style to the next.

The other doesn't really care if you create or customise your character, but lets you have the most fun with your girlfriend outside of sex. Also it has an amazing level designer, and has inspired many folk to create some really awesome levels (some better than the ones by MM).

Though Spore was downloaded more times than any other game, you can't buy that publicity!
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