9:53 AM on 01.08.2007
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Ishaan
Some of you keeping an eye on Spore might be interested in seeing these. PC Gamer recently interviewed senior producer Morgan Roarty about the game's never-seen-before vehicle editor. The interview touches upon the main components of the vehicle editor and the completion of the editor as well as Spore as a whole. Also included is a tutorial of sorts on how to create a vehicle.
Definitely worth checking out if you're interested in the game at all. You can access the scans via the gallery below.
[Via Spore Net]
LAUNCH GALLERY (4 IMAGES)
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The other day Dtoid used "in route" (should be "en route"), and now PCG have used "born out" (should be "borne out"). Is this an American thing?
Two reasons why I try not to buy into hype anymore.
Funny you mention B&W and Fable becaue they were both made by Peter Monolynx(sorry if I misspelled his name). Spore however has nothing to do with him and made by everyone's Sim City creating friend Will Wright(right is in his name, hes got to be good).
Game looks amazing. Makes me wish I had the money to buy a new PC so I can play the game.
Yes I'm well aware of Peter Molyneux, and his empty promises. (Those two where that were on the top of my head, now I remember why ;P)
Will Wright is by far a much more competent developer and usually delivers hat he promises. Its just that I try not to buy into hype anymore, because I know if I do I'm just going to end up being disappointment, I am excited about the game but I refuse to believe that it will be the best game ever, until of coarse I get my grubby little mits on the damn game.
Though the graphics look great, I just hope the game play lives up to what I'm expecting.
(no idea if I'm just pulling shit out of my ass)
I don't think it'll take too much to run this smoothly, I remember way back when this was first announced that they planned to design it with everyone's PC (...and console) in mind.