BioWare's technical producer Derek French has announced a surprising new copy protection scheme that requires the user to be online at regular intervals while playing both Mass Effect and Spore on the PC. If you are not online to validate your copy of either game every ten days, your product will stop working. Wait ... what?
After the first activation, SecuROM requires that [Mass Effect PC] re-check with the server within ten days (in case the CD Key has become public/warez'd and gets banned)
... After 10 days a re-check is required before the game can run.
I'm not really a PC gamer, but my gut instinct on this is that it's a stupid idea and I can see something going wrong. People are already reacting pretty badly to the news online, and I can see the backlash escalating, along with any number of problems that can arise from expecting paying customers to continually prove that they're not pirates.
This just doesn't sound like a great idea to me.
[Cheers to John Berger]
05/06/2008 20:25
05/06/2008 20:27
05/06/2008 20:27
05/06/2008 20:30
SO FUCK YOU SecuRom!
05/06/2008 20:30
Quite frankly, I've had it just out of principle. I'm not buying either of these, even though I can afford them. Bethesda and Stardock got it right by adding value to entice purchases without copy protection. Hell, I'll even give Microsoft some kudos in that they only require one authentication of "Flight Simulator X" and it's done.
I am sick and tired of these gaming companies treating me like a potential PIRATE instead of a potential CUSTOMER.
05/06/2008 20:32
05/06/2008 20:34
Stop it with the false information. BioWare stated IN THEIR OWN FORUMS this this is NOT a "twice-and-done" activation. This game requires activation once every 10 days for as long as you want to play the game.
In particular, Chris Priestly of Bioware stated this in his one thread.
Q: Why does MEPC need to reactivate every 10 days?
A: MEPC needs to authenticate every 10 days to ensure that the CD key used for the game is valid. This is designed to reduce piracy and protect valid CD keys.
05/06/2008 20:34
05/06/2008 20:37
My bad, I read the original article someone linked to in the clogs and it made the CD key check sound like what I described. I've changed my mind, that really sucks.
05/06/2008 20:39
No problem. They should have clarified that themselves in the article. It was only by going to their forums (which was linked from their site) and searching around that I saw the "official" post that stated that this is a mandatory, repeating issue.
Hopefully, enough of a firestorm can be brewed by this (it hit Digg as well) that BioWare will realize what a bunch of dicks they're being about this.
05/06/2008 20:41
And how the hell is trying to stop piracy killing pc gaming, surely it's piracy that's killing pc gaming. I remember when half life 2 came out everyone bitched that you had to validate your copy through steam but did it really affect the sales? I don't think it did.
05/06/2008 20:42
YOUR ROOM IS JUST LIKE IT WAS, WE HAVEN'T CHANGED IT!
*SMOOOOOOOOCH*
05/06/2008 20:43
PC GAMING IS NOT DYING, BTW
05/06/2008 20:44
05/06/2008 20:45
The Crysis developers are pissed and said they will never make a PC exclusive. COD4 developers also showed dissatisfaction with the number of pirated copies of their game.
Piracy is making developers make drastic measures.
I do hope they find a better way than this though.
05/06/2008 20:45
05/06/2008 20:46
05/06/2008 20:47
Anyone remember when some guy tried to leak HalfLife2 code?
05/06/2008 20:47
Im gonna be burning my Bioware pc games in a ritualistic matter.
05/06/2008 20:49
05/06/2008 20:50
05/06/2008 20:51
DRM seems to do a better job at pissing off those of us that don't pirate games than it does at preserving a companies profit margins.
05/06/2008 20:54
05/06/2008 20:55
05/06/2008 20:57
Coming from he who intentionally just did a thread-crap just to take a childish pot-shot at one of Dtoid's writers? Exactly who's the one with the ego, again?
05/06/2008 20:58
05/06/2008 20:59
mikescool, yes you can. audiosurf is getting pirated a lot and it's on steam.
05/06/2008 21:00
Wow, thanks for that RIAA/MPAA spokesperson. Just ignore the fact that piracy creates more future consumers than any free sample that any company gives out. Ignore the free brand awareness and future sale. Ignore that teens and students who pirate it for a lack of money can turn into big spending consumers when they get a job.
Also just ignore that games can make a profit easily without any protection and that the movies can get huge awareness through piracy.
05/06/2008 21:01
05/06/2008 21:02
05/06/2008 21:05
I love comments like these. It shows me how ignorant a poster is, and as such, whether or not I need to take their opinions into consideration in the future.
05/06/2008 21:05
05/06/2008 21:12
05/06/2008 21:13
05/06/2008 21:14
05/06/2008 21:14
Thanks EA, you made Spore a definite "buy" into a definite "pirate" for me.
05/06/2008 21:20
05/06/2008 21:20
05/06/2008 21:25
05/06/2008 21:29
HEAR THAT EA???
05/06/2008 21:30
I see what you are saying but most people who pirated aren't going to buy a copy afterwards. They will probably buy a top-end rig when they get a job, but there aren't any proof that they buy the software for their PCs.
As I mentioned, this isn't a good solution to their problems. I'm probably going to pass on both games unless they change this policy.
BTW! This isn't a free pass to Pirate the games! WTF is wrong with some of you people!
05/06/2008 21:31
STARCRAFT 2!
Suck eggs!
05/06/2008 21:32
05/06/2008 21:34
Seriously, fuck Mass Effect, fuck Spore, and most of all fuck you EA.
I somehow doubt that this'll prevent piracy anyway, even in the long run. It's just going to fuel the fire. Limited installs, online validations, and oddball methods of copy protection in which the consumer is given no sense of tengibility are what drove me away from PC gaming. If the same happens to consoles I'll be done with gaming in general.
Sad but true.
Oh, don't any of you find it a bit shitty that the people that make these boneheaded decisions make $100,000-$200,000 per year? At least!
05/06/2008 21:34
05/06/2008 21:36
I can see it being a hassle if you have internet connection issues and are subsequently jonesing for some Mass Effect.
But otherwise, alot of PC users have some means of connecting to the internet, and moreso those that game, I think.
Its a new way of trying to do something, but I can definitely see this being something that, in even less than optimal implementation, won't have a negative effect on the end consumer.
Unless its a hack piece-of-shit software like StarForce was. In which case, screw this. Only reason I didn't play City Life.
05/06/2008 21:39
However, its a cd key checking system. There is no way in hell that someone wont find a way through this. It may take them a little longer (ala Bioshock) but they'll get it done.
05/06/2008 21:41
05/06/2008 21:41
05/06/2008 21:44
05/06/2008 21:45
Wait, no I don't.
05/06/2008 21:47
Note to EA: This won't increase sales, pirates don't buy games anyways, you're just pissing people off who want to buy your game.
Note to Pirates: Suck it for giving developers and publishers an excuse to not develop for the PC, and making PC gaming a bigger pain in the ass than it already is.
05/06/2008 21:48
05/06/2008 21:51
PC gaming -will- die if things keep going the way that they currently are.
05/06/2008 21:54
05/06/2008 21:54
Time until honest buyers without internet to get screwed: 10
How will i play when the people i steal wireless from start protecting their connection?
05/06/2008 21:56
I'm tired of being treated as a pirate, even when I own a legit copy of a game. Yes, Bioware deserves to get paid for what they created, but why should any of us be punished for something we're (well, at least some of us) not doing, and/or not even supporting? Does anyone remember the mess Ubisoft, and a bunch of other companies, got in trouble with by using Starforce? Do any of you honestly think something like Starforce won't happen again? I'm not accusing Bioware of using any form of malware for their copy protection, but if we don't get the point across that DRM is a draconian means of copy protection, and that using any form of DRM is in effect moving backwards instead of forwards, sooner or later a big name company is going to use a company as ass backwards as Starforce was for copy protection, and then what?
I'm sick of it. "Please connect to the internet to validate your copy of the game for the one billionth time", "please install this heavy handed piece of garbage onto your PC and pray it doesn't break something", "please sit and rotate while we make sure if you haven't done anything naughty", "oh, and have a nice day". 100% garaunteed to drive customers, and money, away.
05/06/2008 21:56
05/06/2008 22:03
Why must big companies be so damned stupid?
05/06/2008 22:03
These games will be cracked DAYS before they come out, and then the cracks will be made freely available online for whomever wants them.
This is gonna screw customers that pay for the game, and ONLY those customers.
05/06/2008 22:04
05/06/2008 22:08
I bought a total of 6 games from Bioware but never again, not even on consoles. Not even the ones I was looking for like that Sony RPG on the DS.
So how is that for protecting your profits you idiots? I guarantee every single Raider is just like me.
05/06/2008 22:10
Its just like the BioShock fiasco. Why BUY a game thats basically just a chore every 10 days (god forbid you're on the road and don't have access to the internet on such a regular basis), when you can just pirate a cracked copy of the same game, bullshit free.
Neither of these were games I intended to play online, but I did intend to actually BUY them (When it comes down to it, I'm really not fond of Game Piracy), but if they want me to steal their product so badly, how can I refuse?
05/06/2008 22:12
05/06/2008 22:18
Not because they can't afford to buy it.
Sure they buy games. But that doesn't make them less of a pirate when they steal from another developer.
Defending piracy is plain dumb.
05/06/2008 22:20
And defending copy protection by treating every potential customer as a pirate-wannabe is just as dumb.
05/06/2008 22:24
05/06/2008 22:27
let alone this is just a stupid idea anyway.
05/06/2008 22:27
05/06/2008 22:29
Well duh.
I never defended it. Only gave the developer/publishers rationale behind this stupid decision. I'm not buying those games.
Well unless they go Steam like somebody mentioned.
05/06/2008 22:31
05/06/2008 22:41
05/06/2008 22:43
05/06/2008 22:47
I'll not-pirate something thats available just to play it. If I can't find a pirated version then I generally don't buy it. I'll continue to buy the titles I really want and really anticipate though.
I reiterate, the people who pirate weren't potential sales in the first place. They either lack the income or desire to purchase the product in question.
05/06/2008 22:59
However, with Spore this might mean some trouble since that game is sorta online, isn't it?
05/06/2008 23:21
The great thing is I know people who don't have net connections and just get their fix in internet cafes..WHAT ARE THEY MEANT TO DO?!
05/06/2008 23:24
05/06/2008 23:31
Shit, it's not even out and I just cracked their DRM.
Now, as for spore, I was going to buy it before because it looked fucking incredible. But I don't even think I'll PIRATE it now. Much less buy it. Way to be douchebags, EA.
05/07/2008 00:06
"Hey, Mass Effect sold like gangbusters! It must be SecuROM works and not because PC gamers wanted to play an awesome, uber-hyped game!"
"Yeah, 10 days is like SNAP for gamers. Maybe they'll sell even better if we force the authentication every THREE days! Those dastardly pirates will be stopped FER SHURRR!"
"Oh yeah, let's SecuROM ALL our games! They'll sell like gangbusters too!"
"For realz!"
"And then let's shut down the authentication servers in a year, and release the GOLD edition which doesn't need all that!"
05/07/2008 00:08
PC Gaming is not dead, and those people that honestly think it is are just...well, stupid, I guess.
All this kind of idiocy does is encourage piracy. Pirates go out of their way to circumvent challenges like this. It may take a couple of days longer, but Mass Effect will get cracked just like everything else. Is it annoying? Obviously. Is it NECESSARY? Again, yes. Because PC game piracy is out of fucking control. EA/Microsoft/Vivendi/etc really need to invest a substantial amount of money (lets say several tens of millions combined) in developing a method of protecting their games from piracy, one which will take too much work to circumvent. Say, for example, encrypting all the data of a game with a randomized 4096 bit key, with pre-determined solutions that can only be obtained through registering the game. OR SOMETHING LIKE THAT.
Until they're willing to put enough money into it, all of these anti-piracy gimmicks they choose to force people to put up with is just completely pointless.
05/07/2008 00:17
Point 2> Stated many times before, most pirates do not buy the software to begin with.
Point 3> If Piracy has suh a negative influence on the market how did Microsoft become the behemoth that it is today?
Point 4> Any number of groups will have this cracked within 24 hours of release
Point 5> Securom, Safedisc, Tages, etc have all caused numerous conflicts with people's systems because of improper blacklist coding etc.
Point 6> If you make a quality game people will buy it, especially if you put no copy protection on your software just ask Stardock.
05/07/2008 00:18
I really love PC gaming and I want to make games one day. If the industry can get some control on the piracy, well maybe more developers might actually be willing to release their games onto the ol' personal computer.
05/07/2008 00:24
05/07/2008 00:50
05/07/2008 00:56
http://masseffect.bioware.com/forums/viewtopic.html?topic=628375&forum=125&sp=3
Mass Effect and Spore will have a limited number of activations, similar to Bioshock before it. The number of these activations will be three. Every time Securom makes your game "cease to function" because it couldn't verify the legitimacy of the game, getting the game reactivated will blow an activation. Thus, after three such events, your game is bricked. Go buy a new copy, get a new CD-key.
Yeah, fuck EA and Securom doubly hard for this one. GTFO the PC you shitfuckers. We don't want you.
05/07/2008 01:08
Does EA not understand how this works? Give us a product worth paying for, and we will pay for it. Fuck us over, and you don't get shit, but we still get to play the game.
It's not rocket surgery.
05/07/2008 01:24
and this is why I love you.
This seriously is the most retarded move a company could ever do.
#1) You just kicked out the market of people who dont have internet, or only have it for a short ammount of time. -- YES PEOPLE IM SORRY THERE IS A HUGE % OF THE MARKET THAT DONT HAVE CONSTANT INTERNET ACCESS.
#2) It wont protect anything, crackers/hackers will find a way around it. The harder you make it to crack, the more tempted they will be to crack it.
#3) ?
#4) PROFIT!!!!
05/07/2008 02:11
05/07/2008 02:22
Internet connection - check.
Wow, I guess I'm prepared! Melodrama schmelodrama.
05/07/2008 02:31
Happened with most Starforce protected games (some real gems on that list), and now with securerom.
Bio need to check out a little company called Stardock that made much more profit in proportion to its development, without invasive copy protection!
05/07/2008 02:41
Then again i guess if you don't have to fill out information it would be pretty easy to crack...
05/07/2008 02:42
Fuck You
05/07/2008 02:43
05/07/2008 02:54
05/07/2008 03:37
So yes, I hardly ever play my PC.
05/07/2008 03:56
The activation every 10 days it's reasonable on paper (came on guys... we are in 2008, if you are in a place without internet you probably have no electricity as well :))
They always ended up pissing the honest buyer more than anything. When I buy a game the first thing I do is check for the (almost always readily available) crack, since it's the only way to avoid 30 seconds security checkings, cd scratching and the like.
But I CAN'T really blame the developers for doing that. PC gaming is not dead, but it's changing since the only really profitable games are becoming casual games (low price and low budget, and appeal to people with absolutely no knowledge of P2P and torrent) and MMORPG (that you cannot pirate by definition)... it's ironic really, since PC has always been the platform aimed at the most "hardcore" of gamers, with complex and cutting edge games.
I think the solution has to be radical, like hardware checking (like consoles), or content streamed directly from internet even for single player games. You would lose some customers, of course, but many more people that would have pirated the game would buying it... If a strong, PC only franchise like Stracraft 2 would start the trend than it would become normal for PC gamers to deal with it.
Seems to radical ? Maybe, but I love PC games, and I can't stand to see PC gaming as I knew it die a slow death. But I really think it's too late, strong "PC only" titles are scarce and given the choice they would buy the console equivalent.
05/07/2008 04:06
Because people never change their PC hardware setup, right?
05/07/2008 04:08
05/07/2008 04:19
There would be modchips, like in console of course, the point is that it wouldn't be THAT easy to pirate a copy.
05/07/2008 04:20
05/07/2008 04:23
I say again, people change their setup. Was only a few months ago I changed both gfx card and CPU. It would work on consoles, but not PCs.
05/07/2008 04:34
Of course it would require a big agreement between hardware manufacturers and developers, it's unrealistic I know... but the situation is dire.
05/07/2008 06:22
05/07/2008 07:31
You guys want to stick to your thousand dollar, liquid cooled, fan whurring, neon toating, "frag" boxes, deal with the DRM BS. This is coming from a PC gamer. If you want continued PC support for the few last remaining games available, here's some advice.
STFU, because you have NO pull. If EA pulls Madden, you better beleive no game is safe.
05/07/2008 07:34
05/07/2008 07:41
05/07/2008 08:08
I'd like to see what happens when people need to redownload VC/XBLA/PSN titles when the consoles are no longer supported. I expect the same problem then.
@Kaaspeer
You're assuming that every computer playing the game is connected to the internet 24/7. There are still PLENTY of people out there that don't have broadband (and are stuck on 38.8 or 56k) or even have an internet connection.