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Yesterday, the Nintendo Week showed us about 12 seconds of the new WiiWare title Castlevania The Adventure Rebirth. Now, less than 24 hours later, someone has played through the entire game and put it on Youtube.

Youtube - 1, Nintendo Week - 0.

I'd caution against watching all this footage unless you're extremely forgetful, lest you be spoiled. There are a few spoiler-free points I can share with you though. For starters, the game seems to have little in common with the original Castlevania The Adventure on the Gameboy, which is a relief. Other than the fireball shooting whip and the inclusion of Jonathan Belmont, this "remake" is very much a different game. It's a least five levels long, with bonus levels potentially unlockable. Many levels have branching paths, which leaves the full breadth of the game currently unknown. Fighting more than one boss per a level seems common, which ranging in size from Belmont sized (like the blue naked woman above) to screen filling giants. The graphics sometimes look Rondo of Blood quality, but occasionally jump into Symphony of the Night territory. Perhaps the best thing revealed in these videos is the soundtrack; music from over ten Castlevania games, from the arcade only Haunted Castle to Super Castlevania IV, all get representation.  

I'll have to play it myself to see how the game feels, but after watching these videos, it's easy to see how Castlevania The Adventure Rebirth may be one of the best of the "traditional" Castlavania game ever, right up there with Rondo of Blood and Bloodlines

Hit the jump for the spoiler packed videos.

[Update: Youtube went down, but is back up now. All is well]


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33 comments | showing # 1 to 33

Sonic9jct's Avatar - Comment posted on 10/27/2009 19:25
Sonic9jct
Why does nobody ever talk about Bloodlines? Glad to hear you give it some love!
Electrium's Avatar - Comment posted on 10/27/2009 19:35
Electrium
AHHH I want to see, but I don't want to ruin it...I'm just going to pretend I never saw this.
GEMPadre036's Avatar - Comment posted on 10/27/2009 19:36
GEMPadre036
I see no Blue Woman. You Lie, Jonathan Holmes!
FistfulOAwesome's Avatar - Comment posted on 10/27/2009 19:43
FistfulOAwesome
I'll take any decent-to-great Classic Castlevania game over those sheeps in wolves clothing that have been calling themselves Castlevania any day!

Release date, Please!
GEMPadre036's Avatar - Comment posted on 10/27/2009 19:49
GEMPadre036
Hooray, the Blue Woman has appeared!
@FistfulOAwesome
What are these wolf-sheep now?
Also, Wolf-Sheep actually sound like an interesting enemy idea.
FistfulOAwesome's Avatar - Comment posted on 10/27/2009 20:16
FistfulOAwesome
@GEM
I do not like SOTN or its spawn. However, my problem isn't with the games themselves. Their existence doesn't bother me. What did/does bother me is that they basically stopped making the Classic Castlevania's (which I vastly prefer (and whose gameplay I associate Castlevania with)) once SOTN became a success. All Classic Castlevania fans got were very distant releases (2 of which were mainly remakes). As such, I'm ecstatic to see the classic-style return with Castlevania: The Adventure Rebirth. I'm hoping that it ends up successful, so that the Rebirth won't just stand for Konami's dipping their toe into WiiWare, but also for a Rebirth of the classic-style games themselves.
Artemus's Avatar - Comment posted on 10/27/2009 20:36
Artemus
Hooray for Bloodlines... The most forgotten of Castlevania titles.
This got damn Japanese spoiling bastard! I can't help to sneak a quick peek, but only of the first level and then I'm taking the blue pill.
Man, my Wii is gonna be fed fat the month of November. Between this Konami offering, Excitebike: World Rally and New Super Mario Bros. Wii! Sweet.
I am one super excited Wii fan that is a boy. =) Can't wait! I've been playing Super Castlevania IV to curb my Castlevania thirst.
TheCleaningGuy's Avatar - Comment posted on 10/27/2009 21:05
TheCleaningGuy
Hot. Looks like my kind of Castlevania!!!
BrandonUndead's Avatar - Comment posted on 10/27/2009 21:12
BrandonUndead
This looks like shit. Visually and gameplayey.
Jonathan Holmes's Avatar - Comment posted on 10/27/2009 21:23
Jonathan Holmes
@ Brandon- You just pooped on my party.

:(
Ashley Davis's Avatar - Comment posted on 10/27/2009 21:28
Ashley Davis
I'm a fan of both classic and SOTN/post-SOTN Castlevania types, but I'm hoping this marks a real comeback for the former. I'd love to live in a world where new games from each column are made in equal amounts. Can't wait to play this!

Also, yay at all the Bloodlines love.
Ball Buster's Avatar - Comment posted on 10/27/2009 21:31
Ball Buster
Christopher's sprite looks kinda funny. I think his walking animation is too smooth compared to how he jumps or cracks the whip.

That sure as hell won't stop me from downloading it, though. I'm liking the re-used Bloodlines music. It'll be great to play a Castlevania where enemies can actually kill you again. One where nothing is scarier than a bunch of bats and a non-swimming pool.
The Trout's Avatar - Comment posted on 10/27/2009 21:36
The Trout
I love classic Castlevania, though it tends to be too fucking hard for me to play with any real consistency. The Metroidvania games, however, I can return to time and time again, but that's because it's pretty much favorite type of game ever.
The Silent Protagonist's Avatar - Comment posted on 10/27/2009 22:28
The Silent Protagonist
For those that have been sleeping - Order of Ecclesia meets classic and post-SOTN Castlevania in the middle, which I feel is actually better than either. I don't mind the SOTN style or classic style, but I do object to the lack of mobility in the classic games, something they seemed to have strive to maintain rather than fix in most Castlevania remakes so far. That always disappoints me.

Ninja Gaiden on the NES was based on Castlevania's design, but Ryu Hayabusa had all the speed and agility the Belmonts save for Richter and Julius have lacked.
GEMPadre036's Avatar - Comment posted on 10/27/2009 22:57
GEMPadre036
@The Silent Protagonist
Agreed. I'm a Metroidvania man, but Ecclesia was probably my favorite of the DS games. I wish some of the areas had a little more depth to them, but is was one of the greatest games I've played.
filijonken's Avatar - Comment posted on 10/28/2009 01:12
filijonken
http://www.youtube.com/watch_popup?v=_lc2rgNXL7Q#t=27

Kinda strange that they ripped the stage 1 music from Bloodlines :o Nwm its AWSOME!
filijonken's Avatar - Comment posted on 10/28/2009 01:14
filijonken
The sfx also reminds me of bloodlines :o
NESgamer's Avatar - Comment posted on 10/28/2009 03:26
NESgamer
Yeah i knew they would work on this game, it looks so interesting so i won't spoil myself, i'm glad it got epic music.
lewness's Avatar - Comment posted on 10/28/2009 05:30
lewness
Errr... why are there two "Stage 5" videos? I'd look at them, but I don't want to.
atastysammich's Avatar - Comment posted on 10/28/2009 06:32
atastysammich
Maaaaannn! They don't make Konami soundtracks like that anymore! I mean, besides this.
Drack48's Avatar - Comment posted on 10/28/2009 07:54
Drack48
I'm still not crazy about the look, but I will buy it. I'm not crazy about the contra rebirth look either..to bright, or colorful, or something. Not sure how to say it... I don't mean that I don't like sprites or 16bit graphics because I fucking love them.
GigaMach's Avatar - Comment posted on 10/28/2009 12:00
GigaMach
This looks so fun! I can't wait. Just played through Dracula X Chronicles this week, and I'm on a massive CV kick again. Good times...


Good times.
FistfulOAwesome's Avatar - Comment posted on 10/28/2009 13:00
FistfulOAwesome
@The Silent Protagonist
Ecclesia is not really a different game to SOTN. It's the same game, only with all the areas split up rather than as part of one big castle (which shows up later anyway). Classic Castlevania is more than just a level-based game. All that stuff you don't like about the CC's (this will be the abbreviation for my post) is what make it a CC game. The reason for this is that the CC's are all about forward movement. Every enemy is as much an obstacle to your constant forward drive as a step or pit. The "stiff" controls are a part of this, since any failure on the player's part sends them back, since any enemy attack will send you back (impeding your forward movement). It's also why the whip is the primary weapon in the first place. It allows you to attack from afar and keep your forward movement going. The SOTN games by contrast are not about forward movement. They, like the Metroid games before them, are about exploration, which is fine and dandy for what they want to be, but isn't at all what CC is about.

Saying that, I'll add that I would like some mobility in the games (such as Super's ability to reaim jumps (and man, they should totally bring back the 8-way whip and swinging)), but not so much as to take away from what the game's core is (forward movement). Ninja Gaiden is nice, but it has all the mobility because it's about being a ninja, which requires speed. Castlevania is about being a big, beefy dude who totally hates vampires (at least it used to be), so I like that C:TAR is going back in that direction (and hopefully future games will try to improve on whatever its successes are).

@Gem
DON'T download a NES and SNES emulator and then DON'T download ROM's of all the classic games you've heard about, because if Ecclesia is one of the best games you've ever played, you have not played many games (and seriously need an introduction to the classics).
lovemana23's Avatar - Comment posted on 10/28/2009 20:37
lovemana23
Looks entertaining. And the music is awesome! Michiru Yamane, I heart you.

About the SON vs. The Old Guard argument, and what Fistfulofawesome just said about it being all about forward movement - i`m not so sure. To me, playing the explorative Castlevanias post SON IS in fact all about foward movement. I`m a big 2D platformer fan, and the post SON `vania games offer this up in abundance.......just not in a linear fasion like the earlier games. Playing Aria Of Sorrow, or Portrait Of Ruin, i`m constantly thinking about getting to the next zone, to see the graphics, and hear the next bit of cool `vania tunage. The exploration is more of an illusion of sorts. It's still a 2D platformer where you advance, left to right, or right to left, it is still 'forward movement'. Or are you specifically saying you prefer moving left to right? Surely that`s a kind of directional prejudice. And kind of illusory as far as incorporating it into an argument saying the SON games are about exploration rather than forward movement. They are about non-linear, explorative forward movement, but mainly just forward movement (even if its right to left). Point being, you rarely explore THAT much in the SON esque titles. You might do it at some points, or if there are tasks to do so (side quests of sort), but the bulk of the game is just 'forward' movement.

I`m sure if you cut your teeth on the older `vanias, then you surely hold them in higher regard. But, clearly, SON was a (highly successful) creative attempt to improve on and expand the Castlevania template. People talk as if they are so different. It is still mainly about forward movement in SON, just that the design of the game realised the frustrating, linear approach of the death-sends-you-back-to-the-start style could be improved upon by save n` health replenshiment points. Then i`m sure they realised if they are doing that, they could do back-tracking, and optional routes, and exploration. All just expansions of the formula, for the better, surely. I totally get that people want to stroll down memory lane, but, come on, the formula was definitely improved with SON. You`re still getting what you got into Castlevania for, but a more multi-dimensional helping of it. Basically, lots of pretty gothic platformy zones to explore and progress through fighting demons and beasties, to aweseome music, until you reach a boss and move on even further. ALL castlevanias do this. The SON style just makes it last longer, and makes it deeper and less frustrating.

SON Got me into the whole thing, after failing to really click with `vania in its previous incarnations. I used to listen to the Castelvania 4 soundtrack on a loop, but was never that interested in playing it to the end, because it seemed a little wooden and backward, and linear, even in the SNES days. Surely, more control, fluidity, and nimble-ness is better as far as control goes? Alucard controls like a dream. Perhaps, when they came to play SON, a lot of Old Guard lovers were so dissapointed in the movement away from their beloved formula that they didn`t quite notice what a phenomenal platformer SON was, and a lot of the GBA and DS games have been since. It`s like, i`m sure there are people out there who have let their retro-goggles get in the way of them enjoying neo-shooters like Ikaruga, just because of the pace and fluidity and slickness of the new shooters. People bemoan the anime-ness of the DS games, then moan when the more gothic Order Of Ecclesia is too hard. People are just too hard to please! Order of Ecclesia is a top, top Castlevania game, and it is incredibally unlikely this Rebirth title will be anywhere near the quality of it. Seriously, I feel sorry for anyone who loves `vania and hasn`t played OOE, Aria Of Sorrow, Portrait Of Ruin et al, because they are all incredible games. Just saying. I think if people are trying to argue that the old style `vanias are better, then, we have a serious retro-goggle issue going on. That`s just my opinion, of course. And i`m nearly 30, so am not some whipper-snapper, before someone quips at me.

If you really do wanna play as a constipated, achingly slow muscle man who can barely jump, then that`s your bag of fish and, er, not mine. Gimme Shanoa or Soma Cruz any day. Saying that, i`m still up for this game, `cos i`ll take what `vania I can get.

But, alas, hooray for Castlevania, old and new ^-__-^
FistfulOAwesome's Avatar - Comment posted on 10/29/2009 17:14
FistfulOAwesome
@lovemana23
This is going to be fun!

About calling SOTN and its children "Platformers", I find that name to misused on the SOTN games. While you could say that any game that features jumping is technically a platformer, I don't think that that's what many think of when you say platformer. A platformer is a 2D action game with a focus on jumping and a chance of dying from falling in a pit (as mentioned later, the level is as much an enemy as the enemies). SMB/Mega Man/Classic Castlevania are all platformers in this sense. SOTN and it's ilk are not. They are more of adventure games tuned to a 2D plane and made more action-like rather than puzzle-like. The levels in the majority of these games (basically SOTN and Metroid) aren't enemies, but locations. In a platformer (as I previously described), the levels are as much an enemy as the actual enemies themselves. The closest the SOTN/Metroid games get to being platformers is the occasional room with spikes or a lava pit (Metroid is closer than SOTN on this). Otherwise, these games don't fit the classic definition of a platformer (which, thinking it over, is almost any game from the NES library that would be referred to as a platformer).

SOTN (this will also refer to its sequels as well for the rest of my post) is not about forward movement. It is about exploring (filling in) the castle (map). Enemies can be avoided with ease (especially later on in these games) and the level design is not anywhere near as dangerous as in a classic 2D Platformer. There is simply nothing impeding your progress other than whatever power-up you haven't gotten. The enemy isn't the level design or the monsters, it's the shear size of the castle and the unclearness of where to go. Your health is not deteriorated by whatever dangers are present, but more by not knowing where to go and thus having a hard time dealing with the present dangers since you have to see them respawn so much if you went the wrong way (which is likely).

SOTN is not a successful attempt at improving Castlevania. As I've said before, Castlevania were known as 2D action games with the core and difference being the forward movement made satisfying by how chunky the Belmonts are. Belmonts plod at a somewhat slow pace. It's a sort-of "get ready, cuz here I come" feeling. It's almost like playing a serial killer like Jason or Michael Myers, because no matter how slow you are, you are going to catch up, you are going to win. Maybe that's what's so satisfying about those older games. The "slow" movement enhances the going forward, like you won't be able to believe how far you've come, and all the things that couldn't stop your progress (because you became so good).

SOTN did not improve on those games or that feeling. SOTN is a successful attempt at expanding what could be considered a Castlevania game, but it did little (if anything) to improve the games that came before it. It's a different game in the same series (like the difference between 2d Mario, 3d Mario, and RPG Mario).

From the sounds of it, you simply don't like the Classic Castlevania's that much. That's cool. If you like the SOTN style ones, I've got no problem with that and I can understand why. But don't claim that I or anyone else that likes the older style games is some type of old fogey. Classic Castlevania and SOTN are two completely different style of games. Classic Castlevania is like walking through a torrent of water that's barreling you back but you pushing forward through the force, while SOTN is like being stuck someplace you don't know and trying to find out as much about it as you can. Both can be satisfying for different reasons (one for the pride of making through a tough challenge, the other for starting out knowing nothing and ending with complete knowledge of whatever you didn't know anything about) and both should be allowed to exist.
lovemana23's Avatar - Comment posted on 10/30/2009 13:31
lovemana23
@FistfulOfAwesome

I completely hear you. And on you highlighting the platforming pureness of the older games - I mostly agree. For sure, the older `vanias rely on more platforming. But not THAT much. It`s more just move right and slash with the whip(And yawn while the constipated git takes half a day to get up a flight of stairs that Alucard would just double jump in seconds!). In this sense, apart from the directional-change-up of SOTN, the old and the new guard are still similar. And, no matter what way you look at it, SOTN is still at least half (if not more) a true platform game, and its offspring even more so. There are areas in SOTN, Aria Of Sorrow, POR and especially Ecclesia that demand platforming skills. And in Ecclesias case, hardcore platforming skills. I just don`t see them as different as you do, but, clearly, you love that slow burning whip-cracking grind of the older games.

I totally disagree, though, that SOTN et al are 'like being stuck someplace you don`t know and trying to find out as much as you can'. Hmph? It is a progressive actiony platformer (like shinobi) with RPG esque explorey ELEMENTS to me. You seem to feel the exploration is all that is occurring, when, clearly, it is about action and progression, and in a far more linear fashion than you make out. The game is still designed with a difficulty curve that pretty much dictates only one or two routes through the castle. To take the older modality and make it explorative in this way would of been painful, purely because the character control is so sluggish and heavy - which, incidentally, I just see as a limitation of the era, with the more nimble, controllable Alucard as the ushering in of a sleeker, more refined and controllable version (which also thus allowed for said explorey elements to be woven into the `vania fabric).

But, both clearly have their fans, so that`s that. And i`m not saying anyone`s an old fogey - `cos i`m near enough one myself! 30 in a few months...

Alucard vs. Simon Belmont? ;)
FistfulOAwesome's Avatar - Comment posted on 10/30/2009 20:14
FistfulOAwesome
I didn't deny that there were some areas in SOTN and its babies (especially OOE) that have some platforming goodness (in what I outlined as the definition of a platformer (the NES)). But they are rare. I haven't played SOTN in a few months, but the only real platforming areas I can remember in that game was some portion of the upside-down castle that had these spiked objects on the ground that would come together and hurt you if you stepped between them (of course, if you wanted to spare the time, you could simply stand on the safe platforms until your magic replenished and you could skip the entire thing with the bat) and a small portion of a spiked area that you had to go through in order to get the spike breaker armor (not really platforming though, since you fly through with the bat). Similarly, AOS had like what, 3 rooms with genuine platforming challenges (i.e. don't fall or your gonna get hit). OOE came closer with some genuinely fun areas that required actual platforming skill, but they were way too far apart and mostly squeezed in between classic SOTN walking (I can remember the Death's Lair portion of Castlevania and the supremely awesome Training Hall (now that's what I call a platformer level! I'd pay for a game that was just stuff like that! Luckily, C:TAR should satisfy my wish)).

Off that last remark, the SOTN games feel like walking to me. You could say it's the difficulty or the mostly non-dangerous levels, but SOTN are the games that feel like nothing more than going right or left to me. It's a pleasant stroll through the for some reason beautiful Castlevania, while the classic games are a goddamn struggle through the ugly and drab horrors of Castlevania and the lands it's infected. Maybe you're right. The SOTN games are forward movement, because there's nothing in your way. Classic Castlevania is about forward movement, with everything trying to push you back.

The controls and style of the older games were a conscious decision, and had nothing to do with the times. For proof, Ninja Gaiden was released a year before Castlevania III, so it had already been proven that smoother controls could be implemented. Castlevania III itself has a character (a pirate named Grant Denasty) who is faster that Trevor and can control his jumps (i.e. he could move back and forth like Mario or MegaMan). Later games on more powerful systems (like Super Castlevania, Castlevania: Rondo of Blood.Castlevania X, and Castlevania Chronicles) mostly kept the limitations of the older games. This was all done to keep the satisfaction of the impeded forward movement that is the series (classic series) core (i.e. like wading through a torrent of water).

As I've said before, while I've certainly had some fun with the SOTN games, they aren't my style. I see them as a spin-off series to the CC games, for all the reasons I've mentioned. To me, the games are some rather blandly designed rips of Super Metroid and I much prefer the older games to them. Please don't take my thoughts on the SOTN games too personally, since this is the way I experience them and is not reflective of the way others experience them (thought there are certainly others who prefer the older games to the SOTN games).

My remark on old fogey is based on the dictionary definition (an excessively conservative or old-fashioned person, esp. one who is intellectually dull). I feel that the way you described fans of the older games (which includes myself) fit that definition, and did not appreciate it. I've said that the old games are not an ancestor of the SOTN games, but more like a cousin (like tigers and leopards). It seems that I can't convince you differently (it's cool).

Anyway, happy (vampire) hunting!
lovemana23's Avatar - Comment posted on 11/01/2009 11:23
lovemana23
Well, I`ll feel that, in all fairness, I couldn`t continue to debate this, as I really haven`t played much of the older games, whereas you have clearly played all the newer ones in their entirety. Plus, i`ve jumped in here to defend what I saw as some negativity towards the post SOTN games, but really this is about Rebirth and the older modality rearing its head again, and I don`t want to be a buzz kill. So, I`ll take your word for it - that the controls etc. were all intentionally rigid (and the jumping etc). I will try and get round to playing some of the older ones at some point. And this Rebirth title could be a good place to start....I`m loving the mega-drive esque chip sound to the music. And the music itself is clearly aweseome. What is the track name for the theme in level one?

I guess I just love the whole Castlevania vibe (which is something ALL the games share), but prefer the more fluid controllable, more gentle levelling up style of the latter games. And if i`m completely honest? For me the music is nearly 50% of why I like these games. The adventure through the 2D castle, to Michiru Yamane`s tunes, with some nice nimble anime jumpy/slashy action and lots of odd beasties. Oh, and the challenge. Ecclesia was a BITCH.

This is all subjective anyway huh?

Happy vampire hunting back atcha!
FistfulOAwesome's Avatar - Comment posted on 11/01/2009 13:56
FistfulOAwesome
Good on you to attempt more of the older games. I highly recommend Super Castlevania if you haven't tried it, and Castlevania 2 is a nice first attempt at a free roaming style (the AVGN made a point of saying he doesn't actually hate the game and is simply staying in character when he continues to hate on it), as long as you have access to GameFAQs anyway. I actually prefer the American Dracula X to the Japanese Rondo of Blood, primarily because I feel Rondo of Blood was going into the SOTN style a bit.

Hey, I love the series music too! Personally, while I like Yamane's tunes, I feel her work on Bloodlines (her first soundtrack) is vastly superior to her later work. Similarly, when I think Castlevania, I always think about the classic tunes (Vampire Killer, Bloody Tears, Beginning, Bloodlines, Simon's Theme) over the SOTN/post-SOTN work (Dracula's Castle, Lost Painting, An Empty Tome, Wandering the Crystal Blue are all great tracks, but I don't think up to the level of the older stuff). Don't get me wrong though, it's all great and one of the major reasons Castlevania (Classic or SOTN) have such a devoted following.

Anyway, the music in level one of C:TAR is from the Bloodlines ST and is called "Resurrected Soul". The game's ST is made up of old tunes. Here is a GameFAQs thread that details all the songs that are in the game: http://www.gamefaqs.com/boards/genmessage.php?board=973241&topic=51960852&page=1

Woooo!
lovemana23's Avatar - Comment posted on 11/01/2009 15:48
lovemana23
Excellent, excellent. I`ve briefly played Super Castlevania and it`s sequel on the SNES....but my main connection with the former is the music, which I used to listen to over, and over, and over. That was my first realisation at the immensity of Yamane`s awesomeness.

Nice. I love that tune. Thanks for the link! Will be keeping my eye on this game, waiting to pounce when it arrives. In the meantime, i`m halfway through replaying SOTN, ironically. But, fear not! I am indeed going on a classic Castlevania mission soon. Time to not download a not emulator and raid the roms. Or dust off my SNES and find a second hand copy of SC. That would be sweet...Actually, that`s what i`m gonna do. And replay Secret of Mana while i`m at it! Oh yesssssss.
FistfulOAwesome's Avatar - Comment posted on 11/01/2009 16:53
FistfulOAwesome
Quick correction: Michiru Yamane did not compose the ST for any Castlevania games pre-Bloodlines. Bloodlines was her first ST, SOTN her second. She only contributes to Castlevania games produced by Koji Igarashi (excluding Bloodlines). Here is a list of Castlevania games she worked on: http://castlevania.wikia.com/wiki/Michiru_Yamane
lovemana23's Avatar - Comment posted on 11/03/2009 19:34
lovemana23
A bomb just got dropped! I`m off to discover the composer of the Super Castlevania soundtrack. I know Yuzo Koshiro (also frickin excellent) has contributed to the scores on some of the DS games (in union with Yamane), but I`m unaware if he did the older games pre-Yamane...

Yikes!
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