In a conversation with Official Xbox Magazine, creative director Maxime Beland, said Splinter Cell Conviction will take around twelve hours to complete on the “Normal” difficulty setting. And those twelve seemingly orgasmic hours won’t be filled with “Game Over” screens -- Beland reckons players won’t be eating baddie bullets often.
“We’re going to ship with difficulty levels,” Beland said, “at least a normal mode and realistic mode -- like we did on Rainbow Six Vegas. And ‘Realistic’ is going to be really f--king hard -- you’re going to need stealth, two bullets is going to kill you, the enemies are going to be super-lethal.”
Beland then noted that in Normal mode players “are going to spend 12 hours playing our game and not 30 because they’re dying all the time.”
Twelve hours of Conviction sounds good to us, however, we wouldn’t mind more time with Mr. Fisher. He seems so lonely.
[via 1UP]
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@Platypus: somebody's been sippin' on the Haterade, eh?
I wanna take my sweet time and kill all those guards.
Remember when I told you that any tidbit that one person might find interesting is considered news? Well this is news. 1UP.com considered it news before dtoid, and the Official Xbox Magazine (I think they know what they're doing) before them.
@topic
This is the exact average of a typical action game: I'm not surprised. Will it have mercs vs. spies is the question.
Plus doesn't this one still have the acclaimed Merc vs Spy MP?
I just hope they fixed a few things here and there and added some new stuff as well if its still in.
Since isn't double agents MP area a lot more empty than it should be