This post isn't going to seem much like an actual story to some of you, and that's due to the fact that it mostly isn't. Multiplayer support and downloadable content for a game in a large, established franchise? In this day and age? Yes, it's not exactly an unusual scenario.
But because Splinter Cell: Conviction was right up there with Scribblenauts for "biggest E3 surprise" or whatever you want to call it, I suppose people really care. Talking with Ubisoft producer Alexandre Parizeau, Joystiq found out about Conviction's alarming new secret.
Ubisoft Montreal will be handling the game's multiplayer, which isn't being discussed until later this summer, and has plans to "continue expanding the experience" with additional content once Conviction is finished. Pretty standard, really, but since it's Splinter Cell, I'm being told to change my reaction to "OMG NO WAI!"
Jordan Devore is Destructoid's PC gaming manager and founding ginger editor. He is said to be easy to love but difficult to know. When Samit inquired about his curious bio photo Jordan simply replied:
"bitches love sandcastles" ... yet, there is no sandcastle in that photo. We may never truly understand his ways.
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it was
agreed. only redeeming factor of that game.
Destructoid has stopped using PS3 as a tag for Splinter Cell Conviction.
@VWGTI: You're right, they all don't. Often developers will just tack on a thoughtless MP mode that doesn't really offer up any reason to actually play it. HOWEVER, Spies vs Mercs from SC2/3 was easily one of the most original and fun MP experiences I have ever had. SC:C NEEDS it.