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Splinter Cell: Conviction to last '12 to 16 hours' photo

Here's a bit of news for people who determine a game's quality by the arbitrary number of hours they take to finish it. Ubisoft's highly promising Splinter Cell: Conviction should last you between 12 and 16 hours. Isn't that nice for you?

"Game length for story (SP and COOP combined) should run between 12 and 16 hours," says game director Patrick Redding. "With Deniable Ops, it will be interesting to see how much replay value players get out of it!"

The game has currently been delayed until April with the intent to improve its quality. Conviction was one of the biggest surprises of 2009's E3. It looked stupendous and had everybody talking by the end of the show. Fingers crossed that the long wait has been worth it, eh?

Ubisoft: Splinter Cell: Conviction to last 12-16 hours [VG247]








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25 comments | showing # 1 to 25
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DtoidBadMrK's Avatar - Comment posted on 01/22/2010 09:45
DtoidBadMrK
Considering they said already that the coop would take 5 hours, that means the single player is only about 7-11 hour long. I hope it's worth it.
lastdual's Avatar - Comment posted on 01/22/2010 09:48
lastdual
Gah, that means the main game will only last about 8 hours, which is short for a stealth game. Throwing in co-op to pad the length is pretty underhanded. No one included the co-op mode in Uncharted 2 when saying how long that game was.

Considering they've ditched Spies vs Mercenaries, and the only competitive multiplayer is 1 vs 1, it looks like Ubi is churning out a rental rather than a must-buy game. Damnit...
randombullseye's Avatar - Comment posted on 01/22/2010 09:53
randombullseye
That's huge!
Chronic Logic's Avatar - Comment posted on 01/22/2010 09:55
Chronic Logic
I'd rather play one hour of concentrated awesomeness than play ten hours of averageness.
Druid 01's Avatar - Comment posted on 01/22/2010 09:59
Druid 01
i guess that means im buying it used to return it the next day after it's done, i certainly agree that 10 hours of good games is considerably better than 100 of shit, but i find neither worth 60 dollars.
Mechman's Avatar - Comment posted on 01/22/2010 10:01
Mechman
Well, given that the coop actually leads into the main story and has a plot of it's own, it seems fair to include it in the games length.
WarZombie's Avatar - Comment posted on 01/22/2010 10:01
WarZombie
Dammit.

Here I was hoping that it was going to be 12-16 hours of SP and six hours of co-op mode. And jim, it's not about determining a game's quality, just that games should stop lasting only five hours these days. I want longer games because are getting shorter by the day.
Sean Daisy's Avatar - Comment posted on 01/22/2010 10:04
Sean Daisy
Thank you game director Patrick Redding, now that I know Splinter Cell: Conviction should run between 12 and 16 hours I can finally achieve orgasm.
Stevil's Avatar - Comment posted on 01/22/2010 10:09
Stevil
I've been playing the old SC games and they're all pretty short if you take out all the reloading saves, so I doubt Conviction will be any different. An eight hour campaign with a two hour co-op at best. Not that I mind, of course.
Genebeef's Avatar - Comment posted on 01/22/2010 10:10
Genebeef
that's quite... average.

and of course you'll get the double standard people who'll go "hurr rental" while uncharted 2 and gow3 are definately under this length
Maurice Tan's Avatar - Comment posted on 01/22/2010 10:21
Maurice Tan
"Game length for story (SP and COOP combined) should run between 4 and 7 hours." "With Spec Ops, it will be interesting to see how much replay value players get out of it!"

Somehow I don't think people will be playing the coop missions for more than 2 weeks tops. 12-16 sounds decent enough though: long enough for a campaign, not too long that you won't want to play it again on a harder setting at a later point (if it's any good). I just hope they don't think the coop missions are 4 hours minimum, making the main game 8 hours for the average player.
WarZombie's Avatar - Comment posted on 01/22/2010 10:23
WarZombie
@ Genebeef

That's the world we live in :(

And is Uncharted 2 really that short? I (For some reason), that it took like, 15 hours to complete.
Sexualchocolate's Avatar - Comment posted on 01/22/2010 10:39
Sexualchocolate
It pains me to buy any game that is pretty much just a 10-15 hour campaign brand new. I mean that £40 is like a 1/4ounce of weed, which will last me nearly a week on my new cut-down consumption.

If the game doesn't last as long as the same value of smoke, i will have trouble forking out for it.

SP only or even SP and a little co-op games should really be cheaper than the games that you're going to get hundreds of hours out of.

Limit a major part of the game to purchasers of a new copy only, to discourage the used sales, but most importantly drop the price by 1/4. E.G. Lock the Co-op to the initial purchaser and sell the game for £30 - You WILL see more new sales and less Used sales. Yet people who just want to blaze through the SP can grab a pre-owned copy/rental for that.

I dunno, just an idea.
Happy Chainsaw Man's Avatar - Comment posted on 01/22/2010 11:30
Happy Chainsaw Man
Which is why I'll be either renting or waiting until a substantial price drop (which I do with the vast majority of games I buy anyway, but whatever).
DtoidBadMrK's Avatar - Comment posted on 01/22/2010 11:33
DtoidBadMrK
Uncharted 2 and MW2 both had short campaigns, but MW2 had both Spec Ops and a deep, leveling based multiplayer. And Uncharted had coop and a leveling based multiplayer also. These were deep games, with plenty to keep you interested beyond the story. With only 1v1 multiplayer in Splinter Cell, it just seems kind of not worth a $60 price tag.
Ephraim Gatsby's Avatar - Comment posted on 01/22/2010 11:36
Ephraim Gatsby
@Sexualchocolate

"If the game doesn't last as long as the same value of smoke, i will have trouble forking out for it."

This is bloody genius. I am adopting this maxim from now on as my criteria for judging whether or not to buy any title costing £40.
TechnicolorDewDrop's Avatar - Comment posted on 01/22/2010 11:55
TechnicolorDewDrop
@DtoidBadMrK:

Uncharted 2 was NO WHERE NEAR as short as MW2. Uncharted was somewhere around 10+ hrs and MW2 was around 5.

While the length is an arbitrary number, if a person I'm paying $60 for a game, I want to have AT LEAST 7-9 hrs SP campaign.
Qraze's Avatar - Comment posted on 01/22/2010 12:08
Qraze
i hope this game is great, it looks good. if i had a 360 it would be in my plans to get it day one.

i came from a time where most games could fit on a 2 megabyte card and last an hour, if you were good you could beat it in under an hour.
ShadowKirby's Avatar - Comment posted on 01/22/2010 12:13
ShadowKirby
Ok, to everyone bitching about 10-12 hours being to short, some people (like me) go to university and have lives. Not every games need to be 60 hours long to justify the price.
RenegadePanda's Avatar - Comment posted on 01/22/2010 12:20
RenegadePanda
If the SP is 7-10 hours, then I'm just fine. I have a feeling I'll be replaying the SP campaign several times to get achievements and such, and I likely won't touch the coop at all.

I liked MW2's campaign, even though it was around 6-8 hours on Veteran. The point here is that it was a really good 6-8 hours. And I have no doubts that SC:C will deliver a really good 7-10 hours.
Assassin911's Avatar - Comment posted on 01/22/2010 12:21
Assassin911
@shadowkirby So because you have a "life" you want the game to be short so you can do other things? If the game was longer all you would need to do is spend the same amount of time you do gaming and you would still beat the game. It would just take longer.
KingSigy's Avatar - Comment posted on 01/22/2010 13:00
KingSigy
I don't know if I could tolerate a stealth action game for that long. Pandora Tomorrow ran for 8 hours and even that was too much.
Rammstein's Avatar - Comment posted on 01/22/2010 13:13
Rammstein
The game's been delayed? FUCK!

I highly recommend people read the book of the same name, its damn good(probably since it isn't written by Tom Clancy [zing!]) and would at least help bridge the time gap. Especially the noobs worrying that this game won't be as good as previous SC's.

Although, since I recently finished the book, 2/23/2010 seemed so far away but then I hear this and now it sucks I won't get to play all the amazing shit I read in the book 'til April.

Oh and 12-16 hours is fine. Like someone else stated, Uncharted rehashing singleplayer levels is not what Ubisoft is doing, its all unique content.
Doos's Avatar - Comment posted on 01/22/2010 16:51
Doos
Have I played a SP game that was longer than 8-12ish hours in the last year? That wasn't an RPG? Probably not.. and I've played everything.
Comrade Snarky's Avatar - Comment posted on 01/22/2010 20:51
Comrade Snarky
If its as good as it looks, I don't care. I'd rather have developers invest in quality than quantity.
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