Far from it. Mark and execute has to be earned, and it's more akin to bullet-time in Max Payne, for example. It's not like Fallout 3's VATS where you can stop every 10 seconds, remove some faces, then do it again. It's hard to explain how it works, but it works nicely.
Co-op...Hmm. Depending on how and where they implement it, it could be good. I'm certainly not a fan of any of Tom Clancy's tripe, but Conviction thus far has impressed me, so assuming Ubisoft don't screw it up between now and release, it's a certain purchase for me.
As long as it is optional I guess it doesn't matter, but earned or not it seems like it exists for the purpose of removing player control over an exciting moment. I don't need auto-pilot to get two quick headshots in a row, and I feel that awesome rush of doing something well when I pull it off.
It could be an analog-stick versus mouse thing, I dunno, but that's how I feel about it. Still, like I said, if it's optional then I guess there is no point complaining about it.
The fact that you can't even move bodies any more means that stealth is taking a big back seat, which is worrisome for those of us who actually liked the whole "in-and-out without anyone ever knowing you were there" style of the earlier games (and real stealth games like Thief).
Now it's "kill everyone in the room, move to next room", like most every action game.
So most likely this isn't an exclusive in other words. I just have to say it's about time Ubisoft put in some time to get an engine right with PS3.

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