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Spencer won't be surprised if a future Fable uses Natal photo

It wouldn’t surprise Phil Spencer (or Brad Nicholson) if Lionhead Studios integrated Project Natal support into a future iteration of the Fable series. In a recent interview with Joystiq, the Microsoft VP lauded Lionhead Studios for its innovation, in particular with the move to make Fable 2 episodic. As a natural piece of Spencer’s thought train, the important-sounding man added that it wouldn’t “surprise” him if Lionhead took that innovation, used Natal, and dropped motion controls into a future Fable title.

"You know,” Spencer said, “Lionhead's been a real innovation studio for us. We have the release of Fable 2 episodic this week, where they're taking Fable 2 and breaking it up into chunks, allowing people to buy the content at their pace. Fable 2, I thought, was a great release, with the orbs they added with Live, adding new functionality to the franchise. It wouldn't surprise me in the least if Natal found its way into future iterations of Fable.”

Fable 3
was announced by MGS Europe head honcho and still-Lionhead Studio’ boss Peter Molyneux at gamescom 2009. He talked for a long time about several different things related to the game, but one little bit sticks out in our mind: he wants to drop a dated Fable mechanic. Considering it’s Molyneux, we immediately guessed he was referring to the controller. We’ll have to see, obviously, but it’s something to keep in mind.








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14 comments | showing # 1 to 14
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HEL105's Avatar - Comment posted on 09/25/2009 23:22
HEL105
F able and Fable 2 were mild fun, and if the series could be improved by Natal, then I'm all for it. I just don't really see how that could be done. All the communication/expressions and such controlled by actually movements, maybe? That would be different, but not necessarily better.
HEL105's Avatar - Comment posted on 09/25/2009 23:23
HEL105
Ugh, sorry for all the typos btw.
Xzyliac's Avatar - Comment posted on 09/26/2009 00:34
Xzyliac
Boo.

Natal is getting on my nerves and I've tried to be as neutral as possible but I can not see Molyneux/Fable and Natal meshing well.
Occams electric toothbrush's Avatar - Comment posted on 09/26/2009 02:09
Occams electric toothbrush
Learned my lesson with Fable 2. Skipping Fable 3 even if Natal lets me virtually choke my entire family to death.
Havoc Fang's Avatar - Comment posted on 09/26/2009 03:25
Havoc Fang
I forgot what MGS stood for in that context, then I imagined Peter Molyneux dressed as The Boss holding a patriot and I died a little.
stalydan's Avatar - Comment posted on 09/26/2009 04:53
stalydan
NO NATAL! It's just not needed! We don't need motion controls. People have been very happy with controllers since gaming consoles were first released, why stop now for something we don't actually need!
Springsteen's Avatar - Comment posted on 09/26/2009 06:18
Springsteen
Fable is a fun, intelligent, weird series. Molyneux, after Black & White, seemed to have lost his edge, honestly. Both Fables were great games that tried to reinvent gaming through dated gameplay, settings, ideas and, heck, even outdated innovations.

The execution is tremendous, but the game is far from being unique, as I see it. Despite having some nice ideas here and there to make it stand from the pack, it still feels, to me, a self-indulgent Zelda that wants to do everything his RPG cousins already did.

Natal, on the other hand, could make it the unique experience it always claimed to be. I, for one, am all for it.
Vrynix's Avatar - Comment posted on 09/26/2009 07:03
Vrynix
What I'm worrying about is when plugging Natal to the dutch press in an interview Molyneux used an example which has left me doubtful.
He said than when you're eating an apple you can have the apple participate.
Now I don't have problems with fruits and vegetables in general but if that means I'm going to have to climb a big red round mountain I'm out.
Or use throwing apples, cast Appleball, use the apple shield of redness etc.
bobyoko's Avatar - Comment posted on 09/26/2009 10:40
bobyoko
moving your body through free space to play a videogame doesn't sound enticing to me. how are you going to get any feedback from the device? you move around to control a game, but there literally aren't any controls? nintendo has everyone grasping for straws at this point. also, who cares what molyneux has to say anyway? the guy is the biggest offender of hype train shenanigans in the whole industry. fuck 'im
Tubatic's Avatar - Comment posted on 09/26/2009 11:20
Tubatic
I really think I could do without motion controls in Fable 3. Here's hoping he's talking about some other dated mechanic that nobody has a problem with in the first place :)
DanielCampbell's Avatar - Comment posted on 09/26/2009 12:04
DanielCampbell
Don't get me wrong, I'm excited about this game and will play it upon release. But I was a tad disappointed when I saw it's setting. The technological jump from Fable to Fable 2 looked to be a few hundred years. I was really hoping that that trend would continue and by the time we hit Fable 3 or 4, we would be set in modern day.

Oh well, I still <3 Peter Molyneux.
DanielCampbell's Avatar - Comment posted on 09/26/2009 12:21
DanielCampbell
What is with all the Molyneux hate? I have do doubt that gaming would not be what it is today without him.

Populous: The original God game.

Theme Park: The business sim that spawned a thousand knock offs.

Magic Carpet: The often under appreciated "open world" game that established the world type.

Black & White: Groundbreaking "AI" that changed the way NPC's react and behave today.

The problem with games after this is that programmers and the hardware are not capable of handling his ideas. I do not know how he keeps from being insanely frustrated. Imagine having ideas that could changing gaming forever. An idea that would revolutionize the industry like nothing before it...and then having to handicap or completely throw it away because it cannot be done with our current technology...and then being ridiculed for it.
madfigs's Avatar - Comment posted on 09/26/2009 15:07
madfigs
@DanielCampbell

I think the ridicule comes from his tendency to promise amazing things from games, even AFTER the programmers and hardware have already failed to bring his groundbreaking visions to life.

I did like Populous back in the day though.
DanielCampbell's Avatar - Comment posted on 09/26/2009 18:00
DanielCampbell
@madfigs

I guess I understand that. I guess I just feel his pain. I have always thought that brilliant design ideas should come first and programming needs to find a way to make it work...in a perfect world. I have had the mindset that if a designer comes up with an idea and a programmer says it cant be done, then that programmer needs to find a new job. But sadly in the real word things dont work that way. :-(
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