And plenty of bug fixes for good measure
One of my goals for this winter break has been to get to hell and back in Spelunky, but I've been continually putting the task off. With the arrival of the game's first title update on Xbox Live Arcade, I'm running out of excuses here. The focus is on fixing bugs, of which there are surprisingly quite a few, but there's some key gameplay changes as well:
While you can read over the full patch notes yourself, the highlights are fixes for various crashes, the Mattock resetting its "use" count after reaching a new level, and beating a level quickly not preventing the next from being dark. Between all of the patch's improvements, my biggest issues with the game have been addressed. Designer Derek Yu also says there will be more exciting Spelunky news next year. Hmm, I wonder what that could be.
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