Earlier this week, Nintendo announced their next handheld console, the Nintendo 3DS. Speculation has been pouring in on what the device could look like, how powerful it is, and how Nintendo is going to pull off 3D technology with a relatively cheap electronics device. Until Nintendo makes some confirmations at E3 2010, it is currently all speculation.
So here comes the speculation! Yeah, yeah, we are all Michael Pachters when it comes to making sweeping claims about the games industry, but fortunately, I've had the chance to talk to Tom Zerega, CEO and founder of Magnetic 3D. He's an important guy to talk to about the 3DS, as Magnetic 3D is one company on the cutting edge of glasses-free 3D displays. While Magnetic 3D is not working with Nintendo on the 3DS, Zerega would offer a good outsider's perspective on what could be coming from the House of Mario. If anything, he might know some very real concerns with making glasses-free 3D.
Hit the jump for his vision of what the 3DS could potentially be.
[3DS mockup courtesy of Branduil on NeoGAF via Tiny Cartridge]

Magnetic 3D is a company that uses lenticular technology. This involves the use of lenses to create alternating images that your eyes see as 3D. Commonly seen in printing, these lenses will block out certain visual elements from the right or left eye, creating the 3D effect you are looking for. According to Zerega, this technology could very well be used in the 3DS. Other options include lenses in conjunction with alternating LED lights to create the 3D effect. Finally, there is the possibility that Nintendo has some other lens technology that most people don't know about. Even Zerega wouldn't rule out some surprises from the Big N.
Another option Zerega discussed would be the one seen in a recent video for a Japan-only DSi title, Rittai Kakushi e Attakoreda (Hidden 3D Image: There It Is!). The game employs what Zerega calls “head-tracking technology,” in which software uses cameras to track the motion of people's heads to create a recessed version of 3D. This could very well be what Nintendo has in store for the device, as the technology used has already been proven to work. Nothing will exactly jump out at the player, but it is a form of 3D all the same.
This technology is far from perfect, however. Head-tracking tech is only good for one person at a time, which has limited its function in public spaces or with groups of people in front of a TV. Thankfully, should Nintendo decide that head-tracking is the route they take with the 3DS, it would be much more suitable to the single-player experience of handheld games. While many people do find sharing videogame experiences with handhelds to be enjoyable, that may actually be an impossibility with the 3DS, especially if head-tracking is how the 3DS works.

When questioned about the possibility of Nintendo using head-tracking in conjunction with other 3D techniques, Zerega agreed that this would be a very good thing. After all, the current DSi can already play games using head-tracking, so that technology coupled with some form of 3D lens could make the 3DS much more successful in its claims.
Another big question on the 3DS is power. Zerega mentions that if Nintendo is going to really push 3D tech, then we will certainly see a stronger GPU. The device shouldn't be too much heavier than the current DSi, and if there is lens technology, then that will be in place as well. “It will be interesting to see the price point of the 3DS,” he says, “as glasses-free 3D display technologies often feature additional filters or lenses to create the 3D effect, as well as additional processing powering and robust graphics engines to render glasses-free 3D media.” With Nvidia's Tegra processor long-rumored to be the power behind the 3DS, there could very well be graphical capabilities beyond the current DS.
Then, cost becomes an important issue, as Nintendo has never been a company to sell a device at an extremely high price point. When it comes to the processing power of the 3DS, the design, and the new technologies in the screens, it is clear that the unit has to be cheap enough that Nintendo will not be losing money on the device. Whether the device is really “two DSes duck-taped together” or a wholly powerful beast of a handheld remains to be seen, but remember that cost cutting will be made somewhere in the hardware.
Zerega is also somewhat concerned with increasing development costs, as studios will have to design with 3D in mind. “Whether new titles are created from the ground up entirely in 3D or older titles are retooled to fit the new format, there will undoubtedly be additional production costs such as those typical in producing 3D films.” Nintendo is clearly walking a fine line between innovating with and alienating their third-party developers, should the 3DS be difficult to develop for.

[3DS mockup courtesy of TMO of NeoGAF via Tiny Cartridge]
If there is one thing we can expect from the 3DS, it is standardized, across-the-board limitations of design variables. The Nintendo 3DS will only play titles designed for it and the DS, on a screen that has been designed specifically for that device. While console titles increasingly struggle with the influx of peripherals and variable displays (SDTV? HDTV? 3D?), and PC titles have to account for a variety of GPU and CPU standards, the 3DS has everything it needs to play games, 3D or otherwise. This is incredibly convenient for developers and consumers alike.
Zerega agreed that this standardization could go a long way toward bringing 3D to the masses, as one of the biggest problems with 3D so far has been its ever-changing standards. 3D glasses, lenticular tech, and other lens-based technologies, while they all work fine, they become proprietary and split the market. With the 3DS, this becomes a non-issue.
While it is clear what direction Nintendo has in store for the 3DS, I asked Zerega if he thought Sony or Microsoft might have something planned for the future. Zerega responded that had Nintendo not been so successful with the Wii, we wouldn't see a huge push for motion control. If Nintendo is successful with 3DS, we can certainly expect Microsoft and Sony to send out their own 3D-enabled devices.
Intrigued to see which technology will Nintendo use.
And honestly, developers don't have to develop with 3D in mind at all. Nintendo doesn't force people to use their new gimmicks and you can make standard looking games and have them displayed normally on the type of lcd display the 3DS uses.
And we've already had reports that certain developers had been using it already and have said that it's extremely easy to develop for.
Then again, these are probably people that want consoles out of handhelds and we've seen time and time again how well that works out.
The Head-Tracking vieos i've seen just manipulate a 2d image in time with your head to make it seem 3d, but couldnt you do that manually? Tilting the device gives you an image from a different angle, showing you a different image that gives it "depth"?
Is that a possibility?
Wait, so consoles suffer from choosing variable displays (3D/not 3D), the 3DS is good because its unified and standardized in its displays (3D/not 3D)? I'm not accusing you of being a fanboy, but that's definitely fanboy-level logic.
If you think natal or move will have anything other than shovelware, you are sadly mistaken (Socom 4 doesn't count, it's better with a controller)
But this isn't just another version of the DS, its the true successor to it. Plus don't forget Sony has had just as many PSP versions as Nintendo has had DS's. They both have 4 iteration of each system. Nintendo has DS, Lite, DSi, and DSi XL. Sony has PSP, 2000, 3000, and the PSPgo, so how can you blame one over the other? They both are guilty of putting out new versions of their handhelds!
You really chugged the Kool-Aid, huh? I don't think it is a case of Sony sucking. It is a case of them having no real track record of successful innovation (in this generation at least).
But back to this article which is about Nintendo (not Sony).
I agree with the points on the pricing. I don't know much about the technology but I know that as a consumer, if a company wants me to adopt new technology, they can't expect me to shell out top dollar for it. Wii/DS were such a success thanks to their relatively low pricing out of the gate and if I had to bet on any company to move the industry forward on a mainstream level by keeping it affordable, it's Nintendo.
I'm not a particular fan of the Wii, and only play my DS from time to time, but like 'em or not, Nintendo are taking all the initiative right now and that takes balls.
Hey Broseph,
N4G--------> IS WAY OVER THERE. Go GET yerself some easy bubbles.
I love my PS3, But for christ sakes...
Neverwinter Nights campaign creator was massively successful, its impossible to compare the exact figures due to the years gap in between.
Sure, Sony made sharing mainstream by using a brightly coloured cute mascot (which they just PAID for, didnt develop), but i definitely wouldnt call that innovating.
Having portable, no-glasses affordable 3d tech? Show me someone who has done that before thats not a tech demo.
I hear your bros over on the GameFAQs forums miss you lots! They want you to come back to the "trey brotherhood," dude! Go on, bro, get at them!
A concept that has been around for years, given a snazzy marketing name and introduced to console games primarily by MediaMolecule who BTW are not Sony.
It a nice approach, and it's a great game but hardly innovation. Little Big Planet is a cute, family friendly platforming concept with a great mascot and excellent execution. Remind you of any other companies?
"Consistently, people flood the Sony topics posting about Wii rip offs and Natal."
I admit this is not helpful to fanning the fanboy fires, but it's not helped by the fact that Sony's marketing douchewads seem to have based their method of bigging up Move on saying how much better it will be than their competitor's concepts either.
If Nintendo have taught their competitors one thing it is to stick to their guns, not be afraid to try something different and to not give a fuck about the competition
That, and tegra II. HD.
Okay I'll concede this. I have just learnt that they were bought up by Sony on the 2nd March clearly attributing all of what happened when LBP was release in 2008 to the masterminds at Sony. I take it all back. You win.
"No, you haven't just replied to a thread where they systematically give you point for point WHY it's better. And yet you have no argument against these facts, you just call them "douchewads", and say they aren't innovative."
PCS is a marketing term that describes functionality that has been available on a variety of consoles and the PC for a while. As for referring to them as douchewads, I stand by that comment when discussing pretty much any marketing team behind anything, regardless of console.
The fact they can say, point by point, every way in which it is better than the Wii is just admission of the fact it is derivative. I have never doubted that the Move will be better than the Wii equivalent in pretty much every way, technically. This isn't a discussion about who is best. It was about being innovative. If Move is not more responsive and feature packed than the Wiimote, Sony will have seriously dropped the ball. Taking an existing concept and making it better is not innovative.
You know what innovative means right?
Now back to the topic of the 3DS. As the first 3D handheld, it will no doubt be innovative, the question is if it will be good. I really don't think that has anything to do with the hardware. Nintendo have already shown that you can succeed with the least powerful hardware on the market.
Show me the Software, I say.
And I'm amazed I can say this, but I have to agree with Silent Protagonist. Analogs do wear out a lot faster than D-pads. I could live without it if it means it'll avoid life as a paper weight for longer.
I want to be excited about the potential of this, but I'll wait to see software at E3 before issuing judgment. I'd like to think Nintendo's learned a few lessons by now, but the fact that Wii Music ever got off a design document scares me.
Killer Instinct
The answer is, no one can. Nearly all mock-ups wind up being horribly, horribly wrong, so I don't see why we should even waste time talking about them. I mean, one of those mock-ups has analog sticks. ANALOG STICKS. And no d-pad! That's the most retarded thing I've ever heard, and goes against nearly all of Nintendo's design rules.
This is a version of the DS.
Nintendo isn't stupid (even if they are oblivious to certain things like online play, HD).
This will sell and be popular.
Nintendo may be hit or miss on consoles, but they OWN the handheld market easily.
ANYONE who thinks this will fail is just a Nintendo hater and can't see the obvious.
@twelvefiftyone: Sony is in a distant 3rd place. The PSP is a joke. The PS3 is climbing out of a serious hole that it dug for itself. The Move is a Wii remote, even if there are improvements. 3D gaming on a handheld makes sense, and if the PSP was doing it right now, you'd be drinking it up. I'm really glad you enjoy Sony's products, but this is about the 3DS and you are making yourself look really really stupid and biased right now.