In a Gamasutra article about the preservation of game history, Junction Point Studios' Warren Spector commented on both the importance of saving the industry's past for posterity and what's holding us back.
"Where the early history of film and television has been largely lost thanks to industry indifference and academic ignorance, we have a chance to preserve our history, before our pioneers pass away, our design documents, marketing materials and beta builds disintegrate or get trashed, and our hardware deteriorates to the point of inoperability."
"The biggest threat is indifference," Spector believes. "Most people making games see what they do as ephemeral, as not worthy of preservation." Money is also a concern: "These institutions are fighting for survival in a down economy and an age of cuts to academia. They need support. If they get it, our past is secure. If they don't, our history will be lost like that of so many media that came before us."
Though most consumers won't have the necessary access to save almost-lost source code, for instance, that's not to say we can't help in our own way.
Warren Spector: We have a chance to preserve our video game history [Gamasutra]
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Don't let videogames be the next Event Horizon!!!
Meh.
Aaaand Spector's point proven.
"Building the future and keeping the past alive are one in the same thing" - Solid Snake
Ultimately its all a big part of the whole videogames/acceptance issue that has been going on for a long time now. Before recently no one really bothered with any of this because either no one really thought games would be accepted, or no one really cared if they did as long as they were making dough. Now we're worried about preservation because theres been such a big push behind this being an artform to preserve at all. But it all skirts the line in the "is it art?" debate. If its not art, its not worth the time and money to bother preserving -not many academics are probably all that worried about holding on to old iPhones either.
Ralph Baer deserves tons more credit than Bushnell ever did.
Weren't you the one telling people that they should be so impressed by shiny new hardware that they shouldn't want to complain about not being able to play "obsolete" games? Indifference to preservation, thy name is...?
Anyway, man has a point. Not everyone in gaming has that dedication to preservation as, say, Nintendo. In the end, it is going to fall on us to drive the preservation scene, and honestly, we've been doing a pretty decent job of it. The retro indie game scene has put a lot of old styles of gaming back into focus, and there are legitimate pushes for gaming museums popping up here and there.
If anyone lives in the NYC area, and is old enough to get their faces drunk, Barcade in Brooklyn has a bunch of great classic arcade games, and a fucking awesome beer selection.
I do so enjoy our chats though.
And make no mistakes about it, I did miss you. Without you around, there wasn't really anyone spouting off inane nonsense outside of the usual trolls, and its no fun always talking to level headed logical folks all the time. If your believing that I'm stalking you after literally only responding to you twice in a few days keeps you around, shit man, I'll hide in your bushes all you'd like.
But hey, like I said, if there's anyone around here that's uniquely qualified to take something I said and entirely reimagine and repurpose it to make a completely different point, it's you. Have at it.
I'm not rearranging your points, It just didn't occur to me that you'd call people out over wanting to use antiquated media and call them a cancer when the article was about not being able to transfer out of said media. They agreed that the UMD was obsolete, that was the point of people complaining, then you called them the cancer that's killing the industry, or something.
Since most (if not all) of the video game content ever made can be digitized I see no not reason not to preserve it. Memory is cheap and is becoming cheaper as time goes on. Compare the cost of a HDD by MB now as compared to a decade ago, rather stark difference. BY all means proceed, nobody will be harmed and those who want to regale in the history of video games will have the resources to do so.
what media is he fucking talking about as "been lost". polaroid cameras?
we have museums that collect and hold the data, its on them, the devs and publishers to submit the hardwares and copywritten works they want to show and preserve.
its not on me to make sure i can still remember tecmo super bowl. its not on me to remember acclaim, hudson, capcom, midway, ea, activision, squarenix.
its on them to preserve the information, not me. i've given them alot of money over the years. maybe, just maybe, they can use a little of that money to preserve their works. if i try, i'll just get sued for trying to make a buck off of history.
i can remember them right now, they may not be able as if they can't see any profit in saving them. maybe we all should go out, give them our last penny and then see what they say. i bet it'll be something along the lines of "money is just not enough to help preserve the history, so we're just gonna spend that money on ourselves instead of give it back.
fuck that bullshit.
On that note, I call on YOU Warren Spector to stop wasting your damn time with Disney, give Ken Levine a call and fucking get to work on System Shock 3.