In a Gamasutra article about the preservation of game history, Junction Point Studios' Warren Spector commented on both the importance of saving the industry's past for posterity and what's holding us back.
"Where the early history of film and television has been largely lost thanks to industry indifference and academic ignorance, we have a chance to preserve our history, before our pioneers pass away, our design documents, marketing materials and beta builds disintegrate or get trashed, and our hardware deteriorates to the point of inoperability."
"The biggest threat is indifference," Spector believes. "Most people making games see what they do as ephemeral, as not worthy of preservation." Money is also a concern: "These institutions are fighting for survival in a down economy and an age of cuts to academia. They need support. If they get it, our past is secure. If they don't, our history will be lost like that of so many media that came before us."
Though most consumers won't have the necessary access to save almost-lost source code, for instance, that's not to say we can't help in our own way.
After following up on a comment legendary Nintendo designer Shigeru Miyamoto made about making a "bad game," Kotaku got a fairly surprising answer: that game was Zelda II. Miyamoto confirms this outright stating, "I wouldn't ...more
It's always a bit scary when a new, unproven developer takes over a well-loved franchise. Sometimes the results are really good, and other times they are downright disastrous. Batman: Arkham Origins creative director Eric Hol...more
If your game only really cost $30 to make in GameMaker, then yeah, you're gonna recoup the development budget pretty quick. Former PC Gamer writer Tom Francis hoped his debut title Gunpoint might do well enough to allow him t...more